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Hi,

When I'm on the page Humble Bundle https://www.humblebundle.com/s?key=mykey[/u] I dont see the button or link 'Lexaloffle Account Activation".
Or
When I type "mykey" on the page "[u]https://www.lexaloffle.com/account.php?page=activate[/u]"; I have the response "Key not found".

Can you help me ?

Thank's a lot.

2 comments


Cart #17960 | 2015-12-21 | Embed ▽ | License: CC4-BY-NC-SA
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This is a file that I use to teach how to upload levels :)

tutorial video "making of a simple monster with a weapon"

please let me know if you have any questions :)

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Cart #17955 | 2015-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Yet another pixelated yule log to warm you up this time of year.

BYO audio.

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I've heard of this engine and it's incredibly awesome.
Been planning to buy it but it would work if i buy Pico-8 instead of Voxatron (which it comes with Pico-8)? I'm gonna learn some LUA with this thing. :P

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use q and e to go up hover or land :)

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Cart #17916 | 2015-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's my Ludum Dare submission, "Moss Covers Everything".

This started out as "Qix in the dungeon" and grew into a thing of its own. LD being what it is I was running out of time and energy around the point I finished the gameplay mechanics so there aren't many levels or things to interact with (and no sounds at all), but I hope you enjoy what's there.

While I didn't actually end up taking much from it, Hyaku Man Ton no Bara Bara / The Million Ton Breakup, a Japan-only PSP game that's like Qix with airships, was a big inspiration. Here's an ad for it.

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Cart #18128 | 2016-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #17905 | 2015-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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decided to try out pico-8 for an animation i wanted to procedurally. enjoy :*

1.1 fixed a few timing and text formatting issues. it is now finished!

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The music editor in Pico-8 only works in groups of 32 counts. This makes using triplets, or writing in triple time (3/4) very inefficient. If you loop a 3-count pattern, the music editor will loop it up to 32-counts, then restart. The only workaround is to not use loops when composing in multiples of three, but this takes up way to much space. For a future update, maybe the ability to edit the number of counts in the music editor? If I could have changed the counts from 32 to say, 24 or 36, it would have saved lots of work and memory. Does that make sense?

Another quick observation, though I don't think it has an easy fix: Gradual, linear tempo changes are also memory hogs. The title music from ALttP required 2/3 of the music allotment, even though it's only 20 seconds long (https://soundcloud.com/gruber99/sets/the-legend-of-zelda-alttp-pico)

Hope this is helpful!

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Cart #17888 | 2015-12-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my Pico-8 remake of Hyrule Castle from Zelda ALttP (I recreated the entire soundtrack in Pico-8. https://soundcloud.com/gruber99/sets/the-legend-of-zelda-alttp-pico)

I'm happy to upload any other of the cartridges, just let me know!

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Cart #17885 | 2015-12-17 | Code ▽ | Embed ▽ | No License
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my attempt at a mariokart clone. Up to accelerate and z to use powerups.

Still some way to go but coming along nicely :)

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Cart #17908 | 2015-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls: Arrows + Z/C (hold down for menu)

[0x0]

[box=DDDDDD]In Rambo - Prison Break you are playing John.
[0x0]

[ Continue Reading.. ]

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Cart #18276 | 2016-01-13 | Embed ▽ | No License
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Cart #17876 | 2015-12-17 | Embed ▽ | No License
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Hi everyone! I have taken my starwars into a bigger level from melee weapons for TIE fighters! I hope you enjoy this, and this was a beta so I will be making full levels in the future! (Of this game type)

Now including Darth Maul (The Darth Vader glitches and lost pixels sorry)

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Cart #17868 | 2015-12-17 | Embed ▽ | License: CC4-BY-NC-SA
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Made this cart a while ago, thought I would release it now with the new inventory switching ability.
Just a fun little test.

Just for fun, capture of picture of anything you can paint. I was able to make a watermelon slice.

Enjoy.

Note: It is a finished cart, I do not plan to do anything with it. Go ahead and edit it if you wish, just give credit to me.

Note: If for any reason you don't know how to switch weapons, whatever keys assigned to [SL] and [SR] are the switching buttons.

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Cart #17861 | 2015-12-16 | Embed ▽ | No License
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May spawn in old room :P

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Cart #17855 | 2015-12-16 | Embed ▽ | License: CC4-BY-NC-SA
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Quicksilver 2.0

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Cart #17853 | 2015-12-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

another pico-saver

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On every version of pico-8, some keys and key combos don't work. The biggest problem is that enter doesn't work. The rest of the letter keys appeared to work.

This problem applied on both win8.1 and win10. My computer has an Intel Atom Z2760 @ 1.8GHz so it's a 32bit OS.

Any help is appreciated. Thanks.

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Embarrassed to say that I can't get past the intro screen on 3.3 OSX. I can hit command-Q to exit - and O/P to tilt the camera...but no way to 'Start'. I tried every keyboard key and mouse combination.
Am I missing something obvious? Very frustrating. :(

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Cart #17818 | 2015-12-15 | Code ▽ | Embed ▽ | No License

For LD#34, a game using the themes "Two button controls" and "Growing", as well as the rain theme I missed here. Because why not have three themes?

The engine and gameplay is done, though the later dance moves don't unlock yet. I'm thinking they'll activate at powerup points or after you grow 20 or so plants, though that's dependent on the still unfinished level designs.

Still to do post-jam: (and hopefully in the next 2-3 days)

  • more puzzle designs
  • music!
  • win condition: grow 100 plants?

I'm a little disappointed that the special behaviors with planting on fires and shining sunlight to grow plants in rain and exorcise piranha plants didn't get into the jam demo, but they are coded and working well. You can debug the extra dance moves with Q for now, if you're interested.

I'm pretty happy with this project, especially how decent the pixel art I did in a couple hours looks. PICO-8 is really a good fit for gamejams.

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EDIT: 0.3.3b patch is now up; if you tried 0.3.3 from a clean install and got stuck on the title menu, see this post.

Voxatron 0.3.3 builds are now up! Check your updates page for downloads, now including a native 64-bit Linux version. Builds should be up on Humble soon too (check the version number on the files).

Main new features of interest are: integrated music tracker, custom inventories, multiplayer selection and room transition logic, new microscripting events and better activation control, improved water physics. Check out cartridges in the ALPHA CARTS menu: The Jelly Room, Chaos Fortress to see some of these in action. I'll post a more complex demo of custom inventories and weapon switching soon.

Cart #17809 | 2015-12-14 | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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