In Sorted Inc. you are in charge of a fully automated robot assembly line. But is there even such a thing as "fully automated"? With every completed robot, the factory's pace quickens, and your precision is put to the test. Make a wrong move, and the factory's efficiency will plummet!
Can you keep up with the relentless pace of the factory floor and prove your worth as the ultimate sorting robot?
Sorted Inc. was created as an entry to Cre8 Jam. See the submission here
Features:
- Three modes: Normal, Endless (without time limit) and Chill (pace of the factory is restricted),


The Yokohama Coffee Shop ☕️
Welcome to Yokohama! The year is 2121. Mankind is dead. Robots still work in certain facilities to maintain the power supply. Between shifts, they visit coffee shops to experience what humans called a 'coffee break'. You are an android barista and your job is to serve your customers quickly.
This is my entry for the Cre8 Jam. I struggled for a few days after the theme was announced, but luckily I was reading Yokohama Kaidashi Kikou at the time, and this really beautiful solar punk manga is about a robot barista in a post-apocalyptic world serving coffee to the few humans (and robots) left in the area. It seemed like a good fit, so I decided to make a Tapper-like game with robots and coffee, and added some flickering neon signs for good measure.



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The peasants are revolting!
Protect the king and shoots the balloons before they can capture the king and carry him away.
You have infinite player bows but only 3 chances to save the king (extra life at 10,000 points).
Controls
[X] - Fire
Thanks To
- Finn for testing
- @bikibird for the excellent speako8 library
- @IndieGamerChick for her inspiring review of the original (that I'd never heard of):
Version History
- 0.80 - 16-Sep-2023 - Released
- 0.81 - 16-Sep-2023 - Balloons no longer all return home when player hit
- 0.82 - 20-Sep-2023 - Fixed crash with overlapping speech







EDIT 09-22-2023: This morning, Lucky Draw worked briefly and then stopped working again, so I've changed this to a bug since it seems more like a glitch than an intentional change now.
A while back, Zep added a "Lucky Draw" sort to the BBS cart mode view that would pull in a not quite random assortment of cartridges based on a behind-the-scenes algorithm. You could get to it using this link: https://www.lexaloffle.com/bbs/?cat=7#sub=0&page=1&mode=carts&orderby=lucky or in SPLORE by switching to Lucky Draw.
I'm not sure how popular or even well-known it was, but it's been my go-to cart discovery method since it was created. I check it a few times a week to find interesting looking carts I haven't seen or played before. As of this morning though, it seems to be either gone or broken (it just returns a blank content area - if you change "lucky" to "ts" in the link above, you get cart view sorted by new as usual). It also doesn't work in SPLORE in PICO-8 0.2.5g, with an error saying "Could Not Connect To BBS" if you try to update the list.





Floeste
The terrain has shifted, flora has grown, music has changed a new Mountain awaits to be overcome.
Jeff Walter have been trying for ages now, and yet you will pass him on your journey.
This mod includes:
- New Levels
- lemons?
- New Music
- New Character?
- New Madeline
- New Tiles
- New plants
- New clouds
- Better Transitions
- Secret Ending?
- Gemskip
- overall improved art
more info
- You will need advanced tech ( check out Labeste for help )
- Some levels are very easy and are meant to be a break, same with the lemons
- Slmost every level doesnt have a straightforward solution, but rather multiple possible ways
- 3 endings






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Want sfx fast? sfxp can help! Adjust the sliders for new sounds, or click "random" for instant inspiration.
Controls:
- click/drag sliders and buttons
- right click the random button to mutate the current sound instead of fully randomizing it
- z/x to replay the current sound
- left arrow to undo
- right arrow to redo
You can export either to sfxp format (to share, or to edit more later) or to PICO-8 sfx format (to paste into the PICO-8 sfx editor and use in your PICO-8 games). Export works via the clipboard, which can be kind of weird on the web version of PICO-8. I highly recommend running sfxp on desktop PICO-8 if you have it.
You can also find sfxp on Itch.






Another quality of life improvement feature request:
Add a screensaver option to splore.
Use case:
Let's say I built a PICO-8 arcade cabinet. Splore works well in that context as a frontend cart interface. But, when the machine boots into splore, it just sits static at the menu until a user interacts with it. While the cabinet is not being used, it would be amazing if splore could wait for some amount of time for user input and then display a screensaver until input is detected, at which point it just goes back to normal splore.
If I could, say, define a list of screensaver carts in a csv file, and then use something like a -screensaver commandline argument to define the filepath, then nothing custom would even need to be created. Splore would just need to randomly select one of the carts in the defined csv file, run it for some period of time (say 5 minutes or whatever) before randomly picking another one. Rinse/repeat until user input is detected.
So, an example commandline might be:




A quick quality of life improvement feature request:
Allow commandline arguments -run and -splore to be used together.
Use case:
Let's say I built a PICO-8 arcade cabinet. Splore works well in that context as a frontend cart interface. But, when the machine boots into splore, it just sits static at the menu. If -run could also be used, it would allow the machine to boot into an Attract Mode cart or a visual demo. From there, the user can still use the "exit to splore" menu option to navigate and play games.
There's too much debris in Earth's orbit! Surf into space on your trusty star and blast that pesky debris away!
Use the arrow keys to move, and press/hold Z to fire. You have 75 seconds to score as many points as you can:
- +1pt for each piece of debris you destroy.
- -1pt for each piece of debris you miss.
- -5pts if a piece of debris hits you.
Star Surfer was made in just 1001 compressed bytes for the PICO-1K Jam.
I made a modded version of Celeste Classic 2 but with Madeline, where I changed some sprites, and gave you a dash in tutorial area.
play the original mod Here
Give me feedback on how well I did in the comments.
Have fun!




1K Demo Collection By @AntiBrain (Me)
This is a collection of 5 democarts that are all under 1KB in total. you can find specific sizes and downloads at the links below or play them at the bottom of this post.
I recommend downloading the executables at my itch page below, because some of them can slow down the web player.
!!EPILEPSY WARNING!!
Many of these carts, especially GradGen and Barf, contain quickly flashing lights and colors. in barfs case, to make as much noise as possible, and in GradGen's case, to create a scrolling effect. if that sounds like it could hurt you, stay away from GradGen and Barf, and show discretion playing any carts here or in any other blog posts. your health always comes first.
Jam:
https://itch.io/jam/pico-1k-2023
Demo Collection Submission Page:
https://itch.io/jam/pico-1k-2023/rate/2262904
Itch.io page w/ downloads:
https://antibrain.itch.io/democollection1k
Individual carts:
GradGen:
[hidden]

Hi all, I got inspired to work on a sequel to PICOhaven (tactical card-based RPG-lite) and am about 70% done-- enough that I'm confident I will actually finish and release it (maybe in a few months?)
I wrote music for the original PICOhaven, though I have no particular musical background-- I noodled around on a mini keyboard with minor chords and an arpeggiator to find some ideas I liked, then built a simple version of that in PICO-8, see the cart below.
For the sequel, one idea I had was finding someone who'd be interested in creating a 'remix' or adaptation-- creating their own take on one or both of the theme songs. I'm open-minded about where on the spectrum of "clear remix" to "loosely inspired by" a composition ends up, but I thought the PICOhaven 1 theme songs could provide a useful creative constraint / starting point.
If this sounds interesting, reach out and let's chat, either here in the comments, in DM on the discord, on mastodon, or so on. I'm also very open to critique+tips on the previous music!


