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Cart #spaceballs-1 | 2023-04-10 | Code ▽ | Embed ▽ | No License
7

my first game, spaceballs!

controls-
x- select
o- back
x- use move(ingame)

a highly addictive space pool simulation with multiple modes and co-op

you can enjoy being the white ball and ramming the little balls into the goals or use the launch move to
simulate a more poolcue-like experience

i hope you enjoy i thought it was super fun so tell your friends!

patch 1.1 notes-
screenshake is scaled based on ball speed/direction, goals are smaller for difficulty,
and balls bouncing off goals when their speed is over 2 pps is fixed now,
as well as a menu selection bug

patch 1.2 notes-
added music, game is finished:)

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4 comments


Cart #kwikrick_spinner-0 | 2023-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Trippy spinning images.

Just some fun playing around with TLINE.

WARNING:
This program displays stroboscopic flashing images!
It may potentially trigger seizures in people with photosensitive epilepsy.

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1 comment


Here's yet another piece of simple data compression code:

Cart #simple_lz-0 | 2023-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

I wrote this for a (hopefully) upcoming player cart for RP-8 songs, in order to be able to pack as much RP-8 song data as possible into the spritesheet/map/sfx/music area of the cart. The compression technique is basically LZSS, with a couple of small changes / enhancements:

  • The code supports strings longer than 32kB - it will break them into 32kB blocks for compression and reassemble those blocks after decompression.
  • Literals are move-to-front encoded.
  • Match offsets, match lengths, and MTF literals are encoded using Elias gamma coding. The lowest N bits (N is a separately tunable parameter for offsets and literals, N is fixed to 0 for lengths) are encoded as usual, the remaining high-order bits are Elias gamma encoded.

[ Continue Reading.. ]

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1 comment


Cart #tidiyonr-0 | 2023-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

This is a PICO-8 game I made called Isolation Breach. It is based one of the hacking mini game from Alien Isolation.

https://github.com/gcoulby/isolation-breach-p8/raw/main/isolation-breach.p8.png

Instructions


The goal of the game is to identify the patterns in the callback code and select them from the bottom in order from left to right.

You can move the cursor around the screen using ⬅️➡️ and pressing 🅾️ to select a number.

You will gain points based on the time it takes you to find the target number and the level of difficulty you have selected.

This game stores your high score locally on your PICO-8 console.

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3 comments


Cart #mamono_pico-2 | 2023-04-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9


This game is a twist of the Minesweeper game.
It was created by Hojamaka games in 2015.
In this game, bombs are replaced by monsters.
Each monster has a level.
You have to kill all the monsters to win.
You can kill monsters with a level lower than or equal to yours.
Your level increase by killing monsters.
The numbers in squares are the sum of the levels of the monsters in the adjacent squares.
The game contains a more complete tutorial.

you can try original here :
http://www.hojamaka.com/game/mamono_sweeper_easy/html5/en.html
or search mamono on google play

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20 comments


x=64
y=30

r=5

g=0.1

dx=2
dy=0

floor=100

elastic=0.95 
air_res=0.999		

function _update()

 dx=dx*air_res

	dy=dy+g

	x=x+dx
	y=y+dy

 if y>(floor-r) then

 	dy=-(dy*elastic)
 	y=(floor-r)
 end

 if x<r then
 	dx=-(dx*elastic)
 	x=r
 end
 if x>(128-r) then
 	dx=-(dx*elastic)
 	x=128-r

 	--mouse check
if stat(32)==x then print("aaaaaaaaa")
 end
end

function _draw()
			cls()
	rectfill(0,floor,128,128,5)
	circfill(x,y,r,8)

		poke(0x5f2d, 1)
	spr(0,stat(32)-1,stat(33)-1)
	print(stat(34))

end

if you can please tell me how to fix this

3 comments


Cart #rotator_test_1-0 | 2023-04-08 | Code ▽ | Embed ▽ | No License
5

just a test

what should I add/remove/change?

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10 comments


Cart #space_flight-0 | 2023-04-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

My first PICO-8 creation
Simple game with shooting and avoiding falling asteroids

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1 comment


Cart #easterrun2024-2 | 2024-03-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Easter Run 2024

This week is Easter so one of my first games ever got a big upgrade this year.
Grab as many colorfull eggs as you can.

Changes include, but are not limited to:

  • Much smoother animations
  • Different egg spawning system
  • Multicolored eggs
  • A whole rabbit
  • Particles and more particles
  • The occasional surprise visitor
  • Some subtle environment effects
  • Achievements and high score system that is actually saved
  • Music you can (thankfully) turn off
  • A start menu
  • Some annoying bird warning you about the nearing end.
  • Language settings
  • Probably more bugs than I found so far

While feedback is appreciated all the big changes will probably be kept for next year.
If any gamebreaking bugs are found I might try to fix them before easter, else maybe before next easter.

bugs I noticed

Sometimes when switching side, the wing of the clock still flickers on the right side while the clock appears on the left.

Changelog

  • The menu also accepts O as confirmation.
  • Some translation tweak

Previous version

[ Continue Reading.. ]

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3 comments


This here is the Kiloman Music Encoder, or KM-Encoder for short. I made it to store the music for a Mega Man clone project that's been on the backburner for a while.

Multi-channel examples

Two covers by me, two originals by @Gruber and @BoneVolt respectively.

Cart #km_example-0 | 2023-04-09 | Code ▽ | Embed ▽ | No License
11

As many 2-channel Mega Man covers as I could fit

Originally 8 seperate carts worth of music, all in one!

Cart #kilomus-1 | 2023-04-09 | Code ▽ | Embed ▽ | No License
11

[ Continue Reading.. ]

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6 comments


Cart #labyrinth-0 | 2023-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Unofficial adaptation of the 1986 movie Labyrinth.

As Sarah (red pixel), it's up to you to solve the labyrinth, defeat the Goblin King Jareth (green pixel), and save your brother Toby (not depicted) before he's turned into a goblin!

Thanks @Prof_Apex for the idea, @Fayne Aldan for the maze generator, @RobbyDuguay for the tunes, @JadeLombax for the graphics rendering system, @zep for the great fantasy console, and Jim Henson for the source movie.

Put together in a few hours today, code lovingly borrowed, thanks all! ♡\( ̄▽ ̄)/♡

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4 comments


Cart #ragegame1-3 | 2023-04-08 | Code ▽ | Embed ▽ | No License
9

1.0

i made the game worse

ruined countless lives

made my friends hate me

ruined your day too :)

1.1

fixed win screen

added speedrun timer

made game worse

1.2

same thing as 1.1

did nothing

1.3

ui changes

sprite changes

i no longer have friends

made game worse

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3 comments


Cart #abf_2023-4 | 2023-04-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

This is my first Pico-8 game. Its purpose was to learn the basics of Pico-8.

You will have to destroy hordes of aliens that have invaded our galaxy. Use speed, precision and strategy to overcome each wave and reach the final boss.

Ready to save the universe?
Then join us in this intergalactic adventure now and feel free to share a screenshot of your score !

Controls

Shoot with x

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3 comments


Cart #lissajous-0 | 2023-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Lissajous Curve Generator

Draw curves by setting the frequency of a vertical and horizontal oscillator.
Lissajous curves are named after Jules Antoine Lissajous, a french physicist that invented the device to create this figures.

Controls:

Up/Down - Increase/Decrease the frequency of the vertical oscillator.
Left/Right - Increase/Decrease the frequency of the horizontal oscillator.
Z - change the offset of the horizontal oscillator (sine or cosine)
X - change the offset of the vertical oscillator (sine or cosine)

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4 comments


Cart #fihuwifoze-0 | 2023-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1 comment


Cart #rainpond3-1 | 2024-03-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17


Cart #rainpond2-0 | 2023-04-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #rainpond-0 | 2023-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17

rainpond

procedurally animated rainy day at the pond.

[ Continue Reading.. ]

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5 comments


Cart #rocketto-2 | 2023-04-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

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2 comments


Cart #minotaur_v1-0 | 2023-04-07 | Code ▽ | Embed ▽ | No License
17

King Minos has thrown you into the minotaur's labrynth! Can you kill the minotaur, rescue your fellow Athenians, and find your way out of the labrynth?

Controls:
Arrows to move.
Z to attack.

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8 comments


Cart #sujurejaba-0 | 2023-04-06 | Code ▽ | Embed ▽ | No License
8

Finally returned to this after real live intruded.

Controls should feel better, there are more levels and more widgets to interact with.

Let me know what you think, please :)

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3 comments


Cart #oppy1-0 | 2023-04-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Control a small robot to eliminate a swarm of other... robots. The red ones.

After Oppy's battery has charged, he can unleash an energy attack that will destroy nearby robots.

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2 comments




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