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Cart #rotator_test_1-0 | 2023-04-08 | Code ▽ | Embed ▽ | No License

just a test

what should I add/remove/change?

P#128297 2023-04-08 15:41

I don’t get it

P#128391 2023-04-10 08:28

Is it actually possible to go through that gap?

P#128415 2023-04-10 16:49

I really like the concept but it instantly plops you into a corridor very hard for a beginner. Perhaps you could add a sort of tutorial area that's much easier for a while before the difficulty increases :)

P#128437 2023-04-11 13:43

Pressing X wasn't always responsive, so maybe look at that?

P#128440 2023-04-11 14:24

@CrownDeluxe you can't switch which end you're pivoting from if the circle is currently over the reddish texture. Not sure if that's what you were experiencing but I didn't realize it at first either.

P#128446 2023-04-11 16:48


  • A finish line & level complete screen
  • Either a crash counter, elapsed time, or both
  • Things to collect


  • Maybe leave anything outside of the playing area blank for less distraction


  • Add a tiny delay after crashing and resetting
P#128452 2023-04-11 20:14 ( Edited 2023-04-11 21:55)

Yeah, no this is a test level to see how it moves, I was going to make easier levels

P#128489 2023-04-13 01:49

Original concept. I could get addicted to this when the difficulty level starts easy and is ramped up. My suggestion is to start in a large empty room with multiple targets you need to collect without hitting the walls. Then just introduce walls and then the maze idea. Maybe have level complete triggered by collecting all the targets. Great start! One small thing the sfx when hitting walls is loud and harsh. It was a bit off putting for me. 😉

P#128569 2023-04-15 06:21 ( Edited 2023-04-15 06:23)

checkpoints easier gaps
and maybe a pop effect and boom
also feet would be funny to see

P#128876 2023-04-22 06:10

im not putting feet in my game lol

P#130580 2023-06-06 03:50

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