This is my first Pico-8 cartridge ever, not intended to be a game, just a toy to experiment with Perlin noise generation. I actually started work on this in 2015, but life got exciting, and while I went back to it from time to time, it wasn't until the last week that I finally picked it up again to polish it a bit.
I don't have any firm plans or a roadmap but thought I would share this curiosity in case it interests someone else.
History
- 0.1 Initial release
Cleaning up the Road
A simple, kid-friendly 2-player PICO-8 game.
Goal of the game is to pick up and drop/throw trash into the trash bin on the left side of the screen.
Controls:
PICO-8 controller:
D-pad to move X to pick up O to throw Start for menu |
Keyboard
Player 1: Arrow keys = D-pad, X = Pickup/drop, Z = throw Player 2: ESDF = D-pad, Q = Pickup/drop, W = throw P/Enter key - console menu |
About
Inspired by other PICO-8 games made by parents with their children, I asked my young daughter if she wanted to make a game with me. "Yes!"
"What should it be about?" "We would be cleaning garbage off the road."
"And what should we call it?" "Cleaning up the road!"
This game is the eventual result after trying a bunch of ideas, testing, and tweaking. It is not a hard game, appropriate for young kids to learn how controllers work. With so many games being too difficult for preschool age, I erred on the side of simpler and easier.
This is my first PICO-8 project and my first released video game. Enjoy!
Make sure your kids understand the dangers of roads.


Hello, @zep.
This is a simple request. I would like a key, perhaps "V" to turn on and off the text that appears on top of a cart's logo in Splore.
For instance, you can see HERE:

Some very nice art drawn of the soldiers by @paranoidcactus. I would like a key to hide the text that appears below the half of the screen so it can be fully seen and appreciated. Bonus if you can still navigate using UP and DOWN arrow keys while hiding the text.
A bonus command of showlabel()
would also be nice so no-one would need to include code to draw their logo each time. You merely call that and it transfers the LABEL data to the screen. To make sure no-one uses this just for data though you could set it so when you do Show Label, one of two things happens:
- Show label, wait for keystroke, clear screen.
- Show label. No way to read pixels or even memory for it but can draw on top of it, like score, level, information, etc.
Would anyone else like this ability ?

A small flying game made for a secret santa jam and dedicated to Cardboard Moon.
I highly recommend playing with a mouse, but keyboard/controller works too.
Controls (Mouse):
- Aim with mouse
- Flap with mouse-button
Controls (Keyboard):
- Rotate up with any arrow key
- Flap with X
How to play:
You gain speed by aiming downwards and lose speed by aiming up. You can flap to get a short burst of height, but it slows down all of your speed. Don't crash, as it will result in Game Over.
If you want a challenge, you can enable scores in the menu. You gain points by flying close to the ground.
Faster gliding --> More points --> Higher score!





Matchem is a traditional match three gem game, it is designed to be played either with a challenging time/move limited level mode, or a more relaxed endless mode.

Challenge mode:
Complete a color objective within a time limit or within a fixed number of moves.

Endless mode:
Play forever!

Daily Run Mode: Challenge yourself and your friends to achieve the high score of the day! Everyone's board and random gems will be the same each day.
Previous Cart Versions
0.5
[hidden]


Time Pilot Demake
I demaked the classic arcade game Time Pilot(1982 Konami).
Worked hard on the original game to work well on PICO-8.
But... Stage 4, 5 were made different from the original due to lack of tokens.
Game Play


If you want to play in CRT mode?
https://seimon.github.io/time-pilot/








Hi! Do you have 99 seconds to help me out by playtesting this?
I'm trying to make a space RTS game. This is a test of a user interface for it which uses the standard pico8 controls, no mouse. I don't want to give any instructions - Please leave a comment if you figure it out, or if you have trouble or any questions. Thank you!!

(v01 12-25-22)
TO LOAD THIS PICO-8 CART, in immediate mode, type:
load #flinger
Hello.
This is especially for @Dawnoboo who earlier asked how can launch slime with mouse.
From what I can tell they want where you can grab an object and release it quickly with the mouse giving it a "flinging" effect.
This then is the heavily documented code I wrote for it this Christmas morning. It also demonstrates how you can pick up an object dragging it with the mouse.
If you found this code to be helpful for you or if have any questions, please let me know.
Thanks ! 🎅


Train Journey
You wake up on an empty train. None of its stops are your own. How will you get home...?
Description:
Train Journey is a 16-cartridge PICO-8 game (the maximum size) about a mysterious train to which the player is seemingly bound. Travel between stops, meet unique characters, and learn their stories. Can you free yourself and return home? Or will you ride the train forever...?
Controls:
[X/V]: Use Shooty (an unlockable item)
Enter: Pause
Left & Right Arrow Keys: Movement
Up Arrow Key: Interact & Shooty Up
Down Arrow Key+[X/V]: Use Shovel








