

Monsters are coming for your grave. Fend them of with you trust shotgun and ghostly abilities. Now with a new multiplayer versus mode!
Controls
Movement: Arrows
Aiming: Arrows
Jumping: Z/C
Shooting X/V
Defend your tombstone from the monsters by either shooting them, or tackling them. (Both with X) If you need to get back to the ground, you can jump (Z) to return without bouncing up again. Can you survive until wave 20?
In Versus mode, you and a friend compete in getting the most kills while play through the game. Every enemy gives the same amount of score, so there might be some strategy of which enemies to aim for first.
If you want to play Versus. I recommend that one or both players use a controller, but only keyboard should work just fine too.

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SLIME CLIMB
Slime Climb is an endless vertical platformer inspired by the mode from Fall Guys. Platform through each floor to escape the rising slime, getting faster as you go.
Post your high scores in the comments!

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Discontinued
A MS-DOS inspired command line VM.
Features:
Check date and time,
View files,
Make new files,
Delete files,
Recycle bin so you don't accidentally lose your files,
Explore the virtual web, which may or may not delete all your files,
Make a custom website,
And a secret function which isn't documented.
There sadly isn't support for folders yet.
I tried to maintain the usual names, but I didn't want to mess around, changing built-in functions.
Remember h() for help!
V. 1.2:
Changes:
Added customweb()
V. 1.1:


Hello agent. Your mission, should you choose to accept it, is to infiltrate the base of the flies. We have located it in a nearby mountain range. You have been equipped with a parachute and a special wind controlling device- simply press the Z key to activate the wind at any time. Avoid the walls and the flies around their base- failure is not an option.
Your mission begins at nightfall. Good luck, agent.
(Featuring music by AbyssalMari- check out their other stuff here)





A very simple game. Your goal is to destroy all blocks. The problem: You can only move the ball horizontally, the ball moves up and down automatically.
Crillion is an adaptation of the game of the same name on the C64. This release contains the levels of the three official Crillion releases: Crillion, Crillion '93 (hard), Crillion II (very hard). In addition, the levels of Brainion are included, which are designed more than puzzles. And "Junior" from Crillion Junior - a very easy level set.
Rules
Block
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[64x8] |






Hello, I hope this is not out of line. I know I opened a topic earlier regarding Fantasy Consoles using 4-bits which started a deep discussion:
https://www.lexaloffle.com/bbs/?tid=31985
So I thought I would bring up another concern of mine. How much can you store in 256-bytes of data ?
"The answer, to life, the universe, and everything !"
Is not 42.
No it's not.
No, in fact it may very well be 256.
I have been giving a lot of thought, most of my life really, to just how much data 256-bytes is. Not just for Pico-8 but in instances regarding philosophy, theology, and mathematics. Permutations involving matching identifications especially.
I am now fully believing that is possible to store an entire universe (or at least the molecular design for a block of cheese), inside the span of 256-bytes of data.
How is this possible ?
Well if we consider that life itself is made up of billions, trillions, of atoms, then isn't it possible that 256-bytes of data is enough to store all that complex information ?










(v00 10-28-22)
TO LOAD THIS PICO-8 CART, in immediate mode, type:
load #phoneinput
Hello there !
To try out the code above, use the arrow keys to navigate, the 🅾️ key to select a character and the ❎ key to erase it. For a real challenge try typing out, "NEIGHBOR" as quickly as you can.
Since it may be a-while for Pico-8 to have its own onboard keyboard to let you type in your name for games and stuff, I was thinking of the marvel of a touch-tone telephone and how you can type in a name for instance for speed-dial.
Well it's pretty nifty what it does. On my own real phone for instance:




When I'm making games or tweetcarts, I often adjust numbers just a tiny bit, then rerun the whole game. e.g. I change the player speed by 0.1, then change it back, then try 0.05...
This is a bit slow, so here's a library I made to help me do it faster. I also find it useful for analyzing other people's tweetcarts -- if I can easily adjust the values they use, I can quickly figure out what they mean
setup
load #twiddler
- copy the
knobs.lua
+helpers
tabs into your game - use
kn[1]
,kn[2]
, ...kn[8]
in place of any number - add
twiddler()
to the end of your_draw
function
Now, run your code:
- press tab and adjust the values (see "controls" below)
- press tab again -- the values will be copied to your clipboard
- paste the values into the start of your code to save them
example 1
Start with a tweetcart you want to study. For example, this one by 2DArray: https://twitter.com/2DArray/status/1492566780451205120
[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=119729#p) |

recently, while investigating the pico-8 preproccesor, i found some really weird behaviour, which culminated in some very strange token optimizations, and an infinite token exploit
Arithmetic assignment save
often, you want to perform multiple arithmetic operations on a varible, then assign it to itself. for example, a=2*a+1
the 2 ways you'd do this normally in pico-8
are
a=2*a+1 -- 7 tokens a*=2 a+=1 -- 6 tokens |
however, using preproccesor trickery, we can reduce it even more:
a*=2 +1 -- 5 tokens |
the reason this works is because the preprocessor patching for += works line-wise, so this would be patched to
a= a*(2) +1 |
Infinite token exploit #1
this exploit allows you to run any code that is on 1 line, and doesn't use any pico-8 preproccesor based syntax extensions (i.e. +=, shorthand if, ?), while only costing 8 tokens
it works as follows:
a={} a["[t"]+=" < your code here > t( [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=119789#p) |







PICO-EXPLORER is like the file explorer but it uses its own file system
Something to be added
v0.4
- Now the file order automatically changes when a file is deleted
- Changed the information bar's colour from dark blue to black
v0.3
- Fixed bug that called an error when you try to select the next file after the last one
- Added the ability to open .txt files
- Added the ability to close opened window (in pause menu)
- Added the ability to remove files (in pause menu)
- Added the "removing" sound


How many people can play and have fun together on a single keyboard, in realtime? This experiment resulted in 6 players-game. Each of the heroes uses 1 keyboard button to chew through the cheese and other enemies.
Pick your key. Embrace yourself. Concentrate. Eat the cheese and the opponents!
It's a late upload - the game was made for Grawitacja Game Jam in 2019.


Well, I did it: I started a Halloween pico game the week before Halloween. It started as a talking Jack-O-Lantern puppet and it still kind of is that, but also there's a game included now!
HOW TO PLAY
- Try to feed the pumpkin, who fair warning is kind of a finicky eater.
- Press left and right arrow keys to pick up objects with your pumpkin-y hands. Release to fling them into your grinning maw.
- Press the down arrow to slow your hellish steed and get more stuff.
- Press X to commune with this demonic gourd.
- Press Z to waggle your eyebrows.
Feedback welcome, I'd like to add some music and hope to keep tweaking this until the big day.
UPDATE 10/30: On the eve of Halloween, I've added music, tweaked the game loop, and allowed you to slow down your freaky horse to collect more garbage to eat. Release soon!

I mourn the passing of @Xeonic's account in this board.
(SIGH)
Just recently I noticed ALL of her (his) posts, even the very smart and intelligent ones written regarding programming and hardware were utterly deleted because - well, she (he) went thermonuclear.
Folks, we're here to help. If there is a problem, please, let us try to work out with exceptional communication, intelligently, sensibly, and with great forethought and compassion. Please let us not ever have this happen again ...









This simple demo is an attempt to create a small platform game engine for my future projects.
As a beginner in pico-8 development, I made this demo by mixing various parts from other projects, like Jelpi, video tutorials by Nerdy Teachers, and other games found on the lexaloffle website.
So it's easy to find more than one type of implementation of collision detection, actor definition/creation, and so on.
But the main reason I'm sharing this demo is to help people see another project using the code developed by Steed in his engine for platforms and crates cratesncrushers: https://www.lexaloffle.com/bbs/?tid=35086.
First, I tried to develop my own version without using his code, but unfortunately this became an overwhelming task.


Hi everyone!
I have finally found time to improve and finish the game "Swapply" I made for the Ludum Dare 51.
It now features 4 levels, a save system and some collectibles.

There is also a special end screen if you manage to complete the game :-)
The level design might be a bit tricky right now because I need to see some players testing the game in order to improve it and fix.
So feel free to send me any comments or screenshots if you are in trouble while playing!
Thank you very much and have a very nice day.
- Pierre


