Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #fksshmuptest-0 | 2022-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


A work in progres horizontal shmup game

2
0 comments


Ehy, this is another demo playing with narrative and minimal interactions. The cop can talk and move. Nothing more. :)

Cart #duborukuzi-0 | 2022-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

3
2 comments



Oi, this is one first demo dealing with some kind of "depth" and very easy collision detection.

I am quiet unsure about the background design yet.

The VR characters will vary and the bunny will be animated too :)

anyways. funny first demo.

This is the previous version


4
0 comments


Hi guys:

With the knowledge of "one-off" graphics made via the, ?"\^. and ?"\^: I thought it might be interesting to have a few more features in P8SCII. What do you think, @zep ?

One of which is true raw-pixel graphics, for instance this picture here:
[8x8]
could be done via P8SCII with:

?"\^,0808855555b05000005050000050500000505000005050000050c55555a000000000"

and if you check that carefully you will see that the contents are exactly the same as pasting a clip of graphics in here via CTRL+C from your spritesheet and CTRL+V in here. If "." is chosen instead of 0-F, that pixel is skipped, it is not drawn. If "y" is chosen, then the foreground color is plotted instead. If "z" is chosen, then the background color is plotted instead. If "*" is chosen, then the last color cls() used will be plotted. If "/" is chosen then an invert of the current pixel there will be chosen.

[ Continue Reading.. ]

1
0 comments


Cart #pixular_effect-0 | 2022-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

(v00 09-30-22)
TO LOAD THIS PICO-8 CART, in immediate mode, type: load #pixular_effect

Hello.

Another interesting effect I have seen in some games is what I call The Pixular Effect.

It appears like this:

https://youtu.be/s_EDnDJvlw8?t=1049

In the code above Use the LEFT and RIGHT arrow keys to animate from no Pixular at zero to full Pixular at 15 and at a reasonable rate.

Use the 🅾️ and ❎ to see it running maximum speed.

I thought it was a perfect effect to show someone losing consciousness though I have seen it in other places as a kind of screen-fade and warping from one place to another.

[ Continue Reading.. ]

9
7 comments


Cart #dauntlessdog-1 | 2022-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Dauntless Dog!

Welcome to my Shump entry for the Lazy Devs Shump Showcase! I am a first time pico developer taking on a challenge and actually finishing a project! I made a fun Fox-like shump with dialog and companions!

Introducing: Dauntless Dog!

Controls:

ARROW KEYS TO MOVE

X to shoot

C to advance dialog

Story:

Dover is a fearless space captain with a personal vendetta to avenge his father, who met his fate at the hands of the evil COBRA.

Joined by his crew, the quick, the fearless, Jane Eyre!

Followed behind by COBRA's own son, Casey.

The three attempt to cross the solar system to defeat COBRA and his crew!

Watch out for:

Casey's brother Gek-O who leads COBRA's henchmen.

Shelton the impenetrable.

and finally: Chomper, Dover's ex-copilot.

Once you break through, the only one left is the wicked, vile, and invincible COBRA. Nothing can damage him... or so it seems. Secrets of the family given to us by Casey may say otherwise.

Survive through a heart wrenching tail of REVENGE!

Dev note: It gets REALLY chaotic. I totally understand that the dialog gets in the way. I wanted to add text and story to the shump for some callbacks to the classic fox series, but I think the screen limitation got the best of it... Regardless enjoy!

Also, the companions are rookies, they aren't the best at fighting and navigation. Keep that in mind!

Thanks so much to Krystian / Lazy Devs. You are truly inspiring!

4
2 comments


Cart #cluepix-0 | 2022-09-30 | Code ▽ | Embed ▽ | No License
17


CluePix is a picture solving game. Draw pixel art using those 2 clues:

  • Color bars show mixed pixels from their line.
  • Digits show how many pixels around are the same color.

There's an ingame tutorial. Once a picture is solved, it is saved and reloaded on next game sessions, so no hurry, even though the game is short and might be finished in one sitting. CluePix is a proof of concept for an original puzzle game, hence the low number of pictures to solve. As such, feel free to comment on what you liked or didn't about it!

Controls

Arrow keys to move cursor
🅾️ to add/remove pixels
❎ to switch between grid and palette. Press twice to pick a grid color.

Intent

[ Continue Reading.. ]

17
9 comments


Cart #world1k-0 | 2022-09-30 | Code ▽ | Embed ▽ | No License
6

This is a playable version of World 1-1 from Super Mario Bros. in just 1KB of compressed code. It's basically a proof-of-concept for a number of super-condensed game systems that I've been working on, but hopefully it's fun to play around with, too.

Controls:

Arrow keys: Move
X button: jump

6
3 comments


Cart #shape_exporter-2 | 2022-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Shape Exporter

A tool to export the parameters of basic shapes to an external file.

  • Left click to set control points.
  • Use the arrow keys to cycle between shape types and shapes on the screen.
  • Press X to delete the selected shape.
  • Press Z to export the shapes on the screen to "shapes.txt".
  • Press Ctrl+C to copy the shapes to your clipboard.
  • Right click to toggle the UI.
1
0 comments


Cart #spr2p8sci-1 | 2022-09-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

(v01 09-29-22)

TO LOAD THIS PICO-8 CART, in immediate mode, type: load #spr2p8sci

Hello there.

If you are running this code in Pico-8, you will see that the Spritesheet does not contain this picture ! Instead there is only a single line of code, and a PRINT statement at that to create the display you see above. How is this possible ? Well, we need to go back a day to find this out.

I was taking a look at @GPI's marvelous example of multi-poke using P8SCII code:

https://www.lexaloffle.com/bbs/?tid=49517

And I thought to myself, it would be interesting to write code that could save off an entire 128x128 16-color picture as a single print command. Could it be done ? And yes, it could. The picture above for instance is just 8948-text characters directly in source-code as a single PRINT statement.

[ Continue Reading.. ]

7
6 comments


The code im using gives me a syntax error, here is my code
function fire()
local b = {
sp=3
x=ship.x,
y=ship.y,
dx=0,
dy=-3
}
add(bullets,b)
end

It is the only thing wrong with the code
it says
"unclosed '{'
even when it isnt.

4 comments


Cart #poker_square-0 | 2022-09-29 | Code ▽ | Embed ▽ | No License
5


Poker Squares Solitaire coded in 1kB (in 2 days) for PICO-1K Jam 2022.

This is the first time I've tried something like this.

Let me know if you find any bugs.

Rules

  • Cards are placed one at a time and can no longer be moved once placed.

  • Points are scored on poker hands of 5 cards formed in rows or columns. (order does not matter)

  • The goal is to get a score equal/higher than 100 or a high score.

List of points and poker hands:
View list on itch.io or rules from Wikipedia.

| Poker Hand | Points | Example |

[ Continue Reading.. ]

5
4 comments


Cart #drakeblue_picospacetrack2-0 | 2022-09-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

The second music track from PICO Space. This swaps with the main track every time you earn a reward from completing a mission.

There's a (short) third track too, but you need to finish the game for that...

1
0 comments


Cart #dung_beetle-0 | 2022-09-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #onek_landscape06-0 | 2022-09-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
84

Here's my entry for the 1k jam!

After the image renders, hit "z" to make a new one.

-ElectricGryphon

84
6 comments


Cart #shmup_show_launch-5 | 2022-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

This is just a cart to launch the games I've been given premission to launch from the basic shump showcase jam.

This jam was run by @Krystman to go along with his video series. https://www.youtube.com/watch?v=81WM_cjp9fo&list=PLea8cjCua_P3Sfq4XJqNVbd1vsWnh7LZd

I asked for permission from people to add their carts here. And I have done so. I'd like more entries and also would love if they would provide me with a 24x24px image to represent their cart.

If anyone else has a cart that they would like added from the shmup showcase then please let me know and I'll add it.

If any aspiring musician wants to write a bit of background music for this then please feel free.

[ Continue Reading.. ]

12
0 comments


hi pico8 community. i'd like to introduce you all to radico8, the first 24/7 pico8 webradio. radico8 is a pico8 console/cart that is always online and playing specific tracks from specific carts. the radio is available as a youtube stream or audio stream.

tune into radico8 now: https://www.youtube.com/channel/UCNiwmNlnzY0Rg17Ii2RPIkw/live

you can add to the playlist and learn how it works on github: https://github.com/alanxoc3/radico8

i've already added some of the songs i like from various pico8 carts into the radio playlist. if you have more song suggestions, don't hesitate to request them on github.

18
6 comments


Cart #variablefont-0 | 2022-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


A very simple font. A little bit bigger than the original, but better readable.
the UTF Latin-1-Suppliment-Characters are included instead the Japanese characters.

type

load "#variablefont"

in pico-8 to load the cartridge.

Created with jaP8e - https://www.lexaloffle.com/bbs/?tid=49307

5
3 comments


Cart #simplestarfield-1 | 2022-09-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Arrow keys to move.

11 comments


Cart #zombie_gun_war-0 | 2022-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Zombie Gun War

Description

Test your reflexes with this game! Fight with the computer, shoot your fire ball, or dodge the computer's fire ball. Anyway, just try to win against the computer.

There are 3 difficulties in this game

  • Easy: The computer will shoot fireball randomly.

  • Medium: The dodge threshold and move response is higher.

  • High: The dodge threshold and move response is much higher.

Controls

  • Up arrow key: Move menu to above

  • Down arrow key: Move menu to below

  • Left arrow key: Move left

  • Right arrow key: Move right

  • Z: The 'O' button (Select from menu, or shoot fireball)
6
0 comments




Top    Load More Posts ->