I have created a series of simulations for my physics lessons with which the students can simulate physical processes with their smartphone or with a computer and record measured values in order to better understand certain processes.
All the simulations have already been used in class.
They can be found on my github-page: https://heilaut.github.io/pico8-physics-simulations/


Let's get brutally murdered in the spooky woods ᕕ( ᐛ )ᕗ
This is a small project I wrote a few months ago, to make a nice-looking fog. I'll never finish - or even start - a game with this, so maybe it can be useful to someone here. It's quite heavy on the CPU (~30% at 30fps), so there's certainly (edit after re-reading the code: definitely) room for improvement.
You can move the little guy with the arrows, and trigger the chasing red-eyed monster with X.

Hello there!
I seem to have an issue with Pico 8 on linux. After about half an hour of play arrow input gets stuck and won't work until I reboot my PC.
I concluded that it stuck because in settings it shows the problematic key as pressed.
I only play Pico 8 on my PC so I can't tell if something similar happens in other games, but nothing of the like has ever happened in any other app I used.
It's really annoying and frustrating, especially when playing more active games like Celeste or Ninja Cat.
Is there a way to fix it?



Fun little asteroids clone.
Left and right to turn. Up moves you forward. X fires your cannon.
Destroy all the asteroids to move on to the next level.
Collect blue power ups to recharge your shields.
Collect orange power ups to improve your cannon.
Beware the locals: they are friendly, unless provoked.

Good news - I was able to bring the game over to Picotron! Check it out Here
Hey all!
It's been awhile, hasn't it?
I have a new Pico-8 project brewing. Anyone care to guess what it could be? (Edit: people guessed quick! It's a Castlevania Demake)
I will update this post to keep everyone up to speed when I upload a new cart. Check out the spoiler below if you're interested!
Change Log:








Hi! First post here :>
I finished this during a gamejam just yesterday, and (no shit) it's made in pico8. So I just thought I would share it.
The code is licensed under the unlicense, assets under cc0. Basically, you can do whatever you want with it without having to credit me. I do appreciate being credited though. If you mod this or use something you learned / got from this then give me a headsup so I can check out what you've made <3
Oh and itch page is here for anyone interested.


The Treasures have been returned to their rightful depths!
Lavatower
The name is the game, its a tower, its full of lava. XD Nobody knows if it was an old ritual to climb the tower and gather your ancestors jewels or if it was a trap for adventurers from overseas.
Climb the tower!
Grab a friend (or foe) and see who can outclimb the other. Gather jewels and other treasures along the way and keep going because there is lava rising up and swallowing up the floors. You can´t jump in this game, but have a handy rope to throw with a press of the A-Button, while you can punch at the other player with the B-Button.

There is no escape!


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Mixalloffle, by the Pico-Crew demogroup, a subgroup of the Moonshine demogroup.
Demozoo: https://demozoo.org/productions/308620/
Pouët: https://www.pouet.net/prod.php?which=91602




Night Over Celestia by the Moonshine demogroup
Demozoo: https://demozoo.org/productions/307138/
Pouët: https://www.pouet.net/prod.php?which=91283

A small game of luck about my cat named simeon
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Hes a pretty good boy but after every couple of rubs one poor sucker get a nibble in the legs. This game is a highly accurate simulation of that scenario.


(v02 06-21-22)
TO LOAD THIS PICO-8 CART, in immediate mode, type:
load #nowyouseeme
Demonstrating how to have a quick and easy to code field of vision without using a bunch of CPU processing or even complex code.
VVhat's new ?
-
Added cpu meter to show how quickly the scans are made. Notice they are < 1% CPU total.
-
Allowed ability of being able to hide behind enemies.
-
Changed the color of passive enemies to dark blue.
-
Distance by default is disregarded. To enable distance check, press the ❎ key. Again to swap.
- Made walls to be drawn more intelligently where there is always an opening.
