Hey all!
So, as it turns out, porting Picovania to Picotron was pretty straightforward! I've decided to
continue, now that constraints have been lifted!
Pardon our dust...
Controls:
Press ⬅️ and ➡️ to move left and
right
Press ⬇️ to duck
Press ⬆️ or ⬇️ in front of a stair
railing to ascend or descend stairs
as appropriate
Press ❎ to jump
Press 🅾️ to use your whip
Hold ⬆️ and press 🅾️ to throw a
sub weapon
Instructions:
-
Whip candles to collect sub weapons,
hearts and money bags -
Hearts supply you with ammo for your
sub weapon -
Money bags award points
- Collect a porkchop to gain 6 health, up to a maximum of 16
- Collect the Multi stone for Multi Shot, which allows you to have more sub weapons on-screen
at once!- Multi Shot can be upgraded twice, but if you collect a different sub weapon or die you will lose it
I will update this post to keep everyone up to speed when I upload a new cart. Check out the spoiler
below if you're interested!
Change Log:
Happy to do more sprites now that the sprite cap is lifted! We could make it really gorgeous!
(Huge, over dramatic gasp)
@HeyNetters?! Oh my gosh! I was actually thinking of your work when I picked this project back up, musing about how cool it would be to collaborate. I would be honored to have you!
I'd like to stick with the 8x8 aesthetic for now, as well as pico 8's palette. If you have discord, or some other preferred method of communication, please let me know.
Top billing, man. That is what you'll get. On the title screen, front and center! Your work deserves no less.
@Turbochop,
Hmm, I haven't thought of that. I'm sure a version of it could, but I don't know how much work would be involved in adapting it. Also, because the cartridges can store 8x as much, and some map compression seems to be baked in, I don't know if it would be necessary for a lot of projects. I think the world map for Castlevania could actually fit fine in one Pico-8 cart using PX9 instead of PicoMap, as it's only about 100 screens.
The trickier thing is the token limit. I have a basically complete version of Super Mario Bros. for Pico-8, and I figured out some good token-saving strategies, but it's right at the token limit, and I'll need to optimize things some more for any big future Pico projects. A lot is possible with Pico-8, but stretching its limits can be tough, Picotron does seem more friendly for bigger projects.
@JadeLombax I understand. I'm sniffing around for a nice map chunk loading solution before I break down and write my own. Thanks for replying!
@Dunard For working on PicoVania? You're welcome! Stay tuned, as I'm not finished by a long shot!
@dw817 I finally included backward jumping, like you always wanted!
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