Let's get brutally murdered in the spooky woods ᕕ( ᐛ )ᕗ
This is a small project I wrote a few months ago, to make a nice-looking fog. I'll never finish - or even start - a game with this, so maybe it can be useful to someone here. It's quite heavy on the CPU (~30% at 30fps), so there's certainly (edit after re-reading the code: definitely) room for improvement.
You can move the little guy with the arrows, and trigger the chasing red-eyed monster with X.

Hello there!
I seem to have an issue with Pico 8 on linux. After about half an hour of play arrow input gets stuck and won't work until I reboot my PC.
I concluded that it stuck because in settings it shows the problematic key as pressed.
I only play Pico 8 on my PC so I can't tell if something similar happens in other games, but nothing of the like has ever happened in any other app I used.
It's really annoying and frustrating, especially when playing more active games like Celeste or Ninja Cat.
Is there a way to fix it?
Fun little asteroids clone.
Left and right to turn. Up moves you forward. X fires your cannon.
Destroy all the asteroids to move on to the next level.
Collect blue power ups to recharge your shields.
Collect orange power ups to improve your cannon.
Beware the locals: they are friendly, unless provoked.

Good news - I was able to bring the game over to Picotron! Check it out Here
Hey all!
It's been awhile, hasn't it?
I have a new Pico-8 project brewing. Anyone care to guess what it could be? (Edit: people guessed quick! It's a Castlevania Demake)
I will update this post to keep everyone up to speed when I upload a new cart. Check out the spoiler below if you're interested!
Change Log:

Hi! First post here :>
I finished this during a gamejam just yesterday, and (no shit) it's made in pico8. So I just thought I would share it.
The code is licensed under the unlicense, assets under cc0. Basically, you can do whatever you want with it without having to credit me. I do appreciate being credited though. If you mod this or use something you learned / got from this then give me a headsup so I can check out what you've made <3
Oh and itch page is here for anyone interested.

The Treasures have been returned to their rightful depths!
Lavatower
The name is the game, its a tower, its full of lava. XD Nobody knows if it was an old ritual to climb the tower and gather your ancestors jewels or if it was a trap for adventurers from overseas.
Climb the tower!
Grab a friend (or foe) and see who can outclimb the other. Gather jewels and other treasures along the way and keep going because there is lava rising up and swallowing up the floors. You can´t jump in this game, but have a handy rope to throw with a press of the A-Button, while you can punch at the other player with the B-Button.
There is no escape!

Mixalloffle, by the Pico-Crew demogroup, a subgroup of the Moonshine demogroup.
Demozoo: https://demozoo.org/productions/308620/
Pouët: https://www.pouet.net/prod.php?which=91602

Night Over Celestia by the Moonshine demogroup
Demozoo: https://demozoo.org/productions/307138/
Pouët: https://www.pouet.net/prod.php?which=91283

A small game of luck about my cat named simeon
|
[32x32] |
Hes a pretty good boy but after every couple of rubs one poor sucker get a nibble in the legs. This game is a highly accurate simulation of that scenario.
(v02 06-21-22)
TO LOAD THIS PICO-8 CART, in immediate mode, type:
load #nowyouseeme
Demonstrating how to have a quick and easy to code field of vision without using a bunch of CPU processing or even complex code.
VVhat's new ?
-
Added cpu meter to show how quickly the scans are made. Notice they are < 1% CPU total.
-
Allowed ability of being able to hide behind enemies.
-
Changed the color of passive enemies to dark blue.
-
Distance by default is disregarded. To enable distance check, press the ❎ key. Again to swap.
- Made walls to be drawn more intelligently where there is always an opening.
updated aug 6th 2023 with v2.0-v.2.2 :)!!
controls:
X / C to ROTATE
LSHIFT to HOLD
LEFT / RIGHT to MOVE
UP to HARD DROP (INSTANT DROP)
DOWN to MAKE THE BLOCK FALL FASTER
--
Hello! I've been working on a pico-8 version of Tritris in my free time. If you don't know, Tritris is a web game developed by Goel based on Tetris but with a twist : the blocks are made up of triangles. (I recommend learning how to play on the official website.) I added a few features that make the gameplay a bit different from the original. It's kind of like the difference between modern Tetris and the classic NES version.

Hi everyone, I think this can't be a bug that only I just found out so I'm posting it here for some help instead of in the bugs forum.
I seem to be having the weirdest behaviour easing out a negative var towards 0: it never becomes zero again (either negative or positive), despite printing as such. Check the below reproducer code and gif, neither y==0 nor y==-0 conditions catch the zero, even though at first you can see true.
Please help?
Thanks!
function _init()
y=0
end
function _update()
y*=0.85
if btn(2) then
y-=0.65
end
end
function _draw()
cls()
print("time: "..time())
print("y="..y)
print("is y==0? "..(y==0 and 'true' or 'false'))
print("is y==-0? "..(y==-0 and 'true' or 'false'))
end |

A segmented LCD-style clock. It's pretty simple, but figuring out an efficient way of storing the graphics and not using any spritesheet space was interesting. Entry for the Pico-8 512-Char Jam.






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