Tiny Town is a game made in pico-8. It's based around another game called "Batch Town" which was made entirely in batch. https://general-nut.itch.io/batchtown
It was made for the "One Game a Month #12" jam on itch.io which can be found here.
https://itch.io/jam/one-game-a-month-12
Controls:
Up and down arrow keys to choose jobs
Right and left arrow keys to assign people
Changelog:
Version 1.01: added level 9 town

A Top down Adventure Game.
Made for the The GameDev.tv Game Jam 2022
Theme : Death is only the begining
Synopsis:
He thought that it was as simple as going from point A to point B but, he didn't knew that dead was on the way, and most importantly, DEATH IS ONLY THE BEGENING
Get on itch.io : https://senor16.itch.io/avgame
Controls : Arrow keys
Code : by me
Sfx : by me
Graphics :
- Character tiles : Aleksandr Makarov
- Other tiles : StoneTrench
Development duration : 6h 40mins
Post mortem:
My Pico-8 version of the 1983 Taito arcade game.
How to Play
Run around the edges of the zoo filling in the brick walls to stop the animals escaping.
Jump over the animals for bonus points.
Collect the net to return the animals to their cage.
Controls
[X] - Jump
Thanks To
Finn for testing
Shane R. Monroe for testing and advice (and suggesting a remake this game in the first place!)
Version History
- 0.80 - 26-May-2022 - Released

Here is a game that twitter.com/NerdOfGamers had invited me to help work on.
The idea was that a number of people will take turns adding something to the code in Pico8 Education Edition, and share the URL with the next person in line. I was person number 9.
When I got this, there was barely any space left, and it use 637 tokens.
I cut that down by around 100 tokens while adding velocities to objects. I ended up getting back around close to their total.
I had greater ambition, but sadly when I added more, it wouldn't compress to the 2k url char limit.
So here's what I settled with making, before passing it on to the next dev.
Excited to see what gets added on or modified.
Alright this one is a bit hard to explain:
The mod of Celeste Classic 2, Fingals, by the incredibly talented @Kamera released just over a year ago! Because no one had done anything to celebrate, I figured I'd follow up on my definitely not piggybacking mod Vingals which added a mechanic from one of my other CC2 mods to Fingals (the vertical grappling hook in that case) and add in the dash from Celeste 2-1!
I did make quite a few changes to the physics from Celeste 2-1 to make them even closer to Celeste Classic (obviously they're still different) and this mod is a reasonable challenge to complete 100% but still nowhere near as painful as Vingals... I think.

Connect all flows of different colors.
1220 levels in 10 packs:
- 6x6 --> 150 levels, stored in binary string
- 7x7 --> 150 levels, stored in binary string
- 8x8 --> 150 levels, stored in binary string
- 9x9 --> 110 levels, stored in binary string
- 10x10 --> 110 levels, stored in binary string
- 11x11 --> 110 levels, stored in binary string
- 12x12 --> 110 levels, stored in gfx 0x0-0x3000
- 13x13 --> 110 levels, stored in gfx 0x0-0x3000
- 14x14 --> 110 levels, stored in gfx 0x0-0x3000
- 15x15 --> 110 levels, stored in gfx 0x0-0x3000
Have fun!

menu
gameplay
V0.1:
- added letter notation in the options
Controls:
Arrows keys to select the note
X to confirm
O to open the menu
Notes:
Ok so, I am not an artist, a musician or a developer.
This is my first project and it is just a beta version, I decided to put it online nonetheless to obtain feedback and advice.
Please do not hesitate to try it and tell me what you think and what I should improve.
I would like to implement more detailed statistics and the option to switch the notes names (C,D,E,... instead of Do,Re,Mi,...)
Credits:
Thanks to Krystman (Lazydevs Academy) for the tutorials.


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About
PICO-8 WIP port of RetroSouls Alter Ego game
You control a hero who has a phantom twin, his alter ego. When the hero moves, the alter ego moves too in a mirrored fashion. In some levels the movements are mirrored horizontally, in other ones they are mirrored vertically. You can switch between the hero and his alter ego limited number of times in a level…
Controls
- arrows = walk and climb
- Z = Switch place with ego
- X = Switch place with ego
Contact






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