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Cart #yamizezide-0 | 2022-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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my first and probably last celeste mod
Explore a small world of jank, rem, and questionable level design

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Edit: Beta is now closed and the final game is now here

Cart #community_game_2022_beta-0 | 2022-05-29 | Code ▽ | Embed ▽ | No License
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I've been kicking around the Pico-8 community for about a year now creating games under NerdOfGamers/RyanCavendell (depending on where you might frequent). I'm currently trying to set up the infrastructure to automate a community game jam using Lexaloffle's Edu version. So I'm looking for sign-ups for the Beta to make sure all the automated systems are working in real life as I'm anticipating potential problems (already done testing myself and seems stable but that will only go so far).

If you want to make a small game together with the community and help beta test this then the sign-up form is here > https://forms.gle/dzwgUiGXGebsnhTd7 < with text from sign-up form below

[ Continue Reading.. ]

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Cart #modular_kobolds-0 | 2022-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey!

I make a lot of little games and I'm not good at pixel art, so I've been reusing the same character art again and again from project to project. I thought some other people might have the same problem, so I dumped the character art and most of my animation code into this cartridge. I also wrote a little platformer engine just so you can see how these animations might look in an actual project.

Folks who like cute little lizard dudes will likely be pleased, but I added swappable heads.

The public interface of moko consists of all its fields and methods, not all of which are documented.

Chances are you won't need all the animations in whatever project you use this in -- but they should be pretty easy to delete.

[ Continue Reading.. ]

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internal voxatron carts to import for education learning, since dont seem available at designer
rights reserved to owners
https://www.lexaloffle.com/bbs/?uid=1
https://www.lexaloffle.com/bbs/?uid=9308

Cart #mhedupipi-0 | 2022-05-05 | Embed ▽ | No License


Cart #wibojiwipu-0 | 2022-05-05 | Embed ▽ | No License


Cart #tosegozeri-0 | 2022-05-05 | Embed ▽ | No License

[ Continue Reading.. ]

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Cart #muhigagepu-0 | 2022-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This shit a game

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Cart #sinazubiwa-0 | 2022-05-05 | Code ▽ | Embed ▽ | No License
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Cart #sujekakoni-0 | 2022-05-05 | Code ▽ | Embed ▽ | No License

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Cart #hirahibapa-0 | 2022-05-05 | Code ▽ | Embed ▽ | No License

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Cart #nofehukjo-0 | 2022-05-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Newbie amateur game dev here! I've been programming for a few years now, mostly for academic/scientific purposes. I've always wanted to try my hand at making games, but I've always found an excuse not to.

So screw that, I'm starting from zero in a new language doing the absolute minimum that I can call a "thing" and here it is: a very simple histogram tool that "rolls" virtual dice and displays the frequency of the different rolls (excluding events with zero-frequency).

I'm used to doing this with more sophisticated tools and ad-hoc libraries, learning to do things «by hand» is a challenge in and of itself.

The histograms do not generally follow the distribution that one would expect. I believe this happens because:

[ Continue Reading.. ]

4 comments


Okay, when viewing code for a bunch of games, there seems to be variables that are put into the parentheses after a function's name. What are the purpose of these?
My guess is that they're local variables, but I have no idea.

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Cart #dailycalpuz-0 | 2022-05-04 | Code ▽ | Embed ▽ | No License
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Here's Dailycalpuz!

Each day a new puzzle. Fit all pieces into the calendar to leave the current date showing.

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I may have a non-standard definition of fun...

Disclaimer: I'm fully aware that this is quite likely a completely useless little utility as far as PICO-8 development is concerned. I just like writing this kind of thing just for fun. But if you do find it interesting or useful, let me know!

This is basically just a function which allows you to create curried functions—which I attempt to explain below if you're unfamiliar with them—which can be partially applied in a natural way in Lua. I'm not sure why it took me so long to write this since it's just a rip-off of my python implementation of the same thing.

Anyway, here it is on github or you can copy/paste the code from the example.

Example

Here's a simple little proto-game thing which I stuffed full of as many curried functions as I thought I could reasonably get away with. Not gonna claim that it's the best—or even good—way to organize a game but I think it does an okay job of showing how to use partial application as a sort of dependency injection/data encapsulation.

[ Continue Reading.. ]

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I am getting different results when invoking code in the console as opposed to calling it from inside a running program. The code overrides the default behaviour of the cos function.

pi=3.14159
two_pi=pi*2

-- override cos to work with radians
p8cos = cos
function cos(rad) return p8cos(rad/two_pi) end

-- degrees to radians
function d2r(d) return d*two_pi/360 end

-- this test works (cos(45 deg) => 0.7071)
function _draw()
 cls()
 print(cos(d2r(45)))
end

I then run the code, observing correct results (0.7071).

Invoking this from the console however: print(cos(d2r(45))) prints different results (0.2206).

Are function overrides ignored in the console?

7 comments


Cart #dajogadopa-0 | 2022-05-03 | Code ▽ | Embed ▽ | No License

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Cart #somniorum-0 | 2022-05-03 | Code ▽ | Embed ▽ | No License
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Made for Mini Jam 105, I come with a new platformer! Hop through a series of single-screen challenges, where every time you enter a level there's different physics! Is it absurd? Absolutely, but it's fun, and sometimes you're a bird <3

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MANIC CTF

Cart #kajojibeku-0 | 2022-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls:
  Player 1 - Cursor Keys
  Player 2 - ESDF

A simple multiplayer button-mashing game where the aim is to capture the flag from your opponent and hold onto it for the duration of the round.

If the flag is dropped, just run over it to pick it up.

If your opponent has the flag, run into them to steal it from them.

A player must hold onto the flag for a total of 15 seconds to win the round, and the eventual winner is decided by 2 round wins out of a possible 3.

Starting positions are randomised each round.

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Cart #suyonamomi-0 | 2022-05-02 | Code ▽ | Embed ▽ | No License
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Cart #komehara_reordered-0 | 2022-09-20 | Code ▽ | Embed ▽ | No License
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This is a game I made for the Global Game Jam 2018 on theme "Transmission", but I never posted it here. In fact, it's the first cartridge I'm posting on the BBS.

I wanted to improve it before uploading it, esp. add keyboard-only controls, so that users can play it on a micro-console without mouse... But I never got the time, so I prefer posting the current version here, so at least you can try it on PC or mobile device (using touch for mouse + gamepad overlay).

Concept

REORDERED is a puzzle game inspired by the concept of out-of-order delivery in computer networking. The player must reorder the letters of a message sent from an antenna to another to form another word.

[ Continue Reading.. ]

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I think there should be a way to import lexaloffle.com Favorites into PICO-8 and VOXATRON, of course logging in in the apps is not a good solution so a way to export favorites.txt files would be nice, also a way to import PICO-8/VOXATRON favorites into lexaloffle.com

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Cart #rockets-6 | 2022-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Dodge to destroy as many rockets as possible and collect coins as long as you can

Use Left and Right Arrow keys to control the plane

Update 2.0

  • More planes to unlock
  • Better enemy spawn
  • Sky background
  • Each coin is now equal to 5 points

Update 2.1

  • Added enemy spawn indicator
  • Bigger sky background
  • Increased the volume of background music
  • Changed where enemy spawns to nerf all the strategies that were ruining the game
  • Added funny death messages
  • 🥚🐇
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