Newbie amateur game dev here! I've been programming for a few years now, mostly for academic/scientific purposes. I've always wanted to try my hand at making games, but I've always found an excuse not to.
So screw that, I'm starting from zero in a new language doing the absolute minimum that I can call a "thing" and here it is: a very simple histogram tool that "rolls" virtual dice and displays the frequency of the different rolls (excluding events with zero-frequency).
I'm used to doing this with more sophisticated tools and ad-hoc libraries, learning to do things «by hand» is a challenge in and of itself.
The histograms do not generally follow the distribution that one would expect. I believe this happens because:


