Second pico-8 project, this unfinished/abandoned gameplay clone of "copycat" by terry cavanagh (distractionware.com)
Unfinished because the cart's design is just too stupid and any sort of effort to fix things via contrived hack solutions would be wasted compared to just starting fresh.
One day i want to make a "replic8r 1" from the ground up that is actually good, but in the meantime, figured if I'm done with this i might as well post it even if it's broken.
if you enjoyed the gameplay you should check out the original, and maybe even make your own take on it.

I challenged myself to complete a creative project every week for the rest of 2022, and this week was Pico-8.
For this week I decided to tackle a favorite infinite waves-of-enemies survival title from my childhood. It is my take on Worm Whomper by Tom Loughry on the Intellivision. I have included an Intellivision mode that gets a bit closer to the classic graphics.
Gameplay
Defend your corn from an onslaught of hungry pests!
Controls
- Move with direction keys
- Z for plow ball
- X to shoot
If you lose your gun grab a new one from the barn.
I am not a game artist, musician, or developer. As such, the code in this game is filled with redundancies, magic numbers, and is wildly optimized. I have a lot to do, but it is (mostly) playable for the limited effort I was able to put in while simultaneously trying to learn all the things. I had a blast getting this far, I learned a ton and can't wait to revisit Pico-8 in an upcoming week.

Phew, 48 hours can feel really short.
This is my version of a simple tower defense game with fungi. Instead of buying stuff, fungi reproduce.
Using the mouse, you can place fungi anywhere on the map, which then shoot vertically at crossing bacteria.
After hitting bacteria, fungi are "loaded" and can produce spores. If clicked on, they release their spores and create new fungi. If spores of two different kinds of fungi mix together, there a new type of fungi grows.
Join the historical battle against bacteria on the FUNgi side!

hi, so i'm working on this seal game thing; it's like a burrito bison type game, where you launch the seal and get stuff so you can upgrade it and some other animals and stuff
i just added this launch function which is supposed to stop the seal from moving and allow you to charge power to launch it, and it seemed pretty ok, but when i ran the program, literally nothing even happened
can anyone maybe look through everything and help me figure out why this is happening? i'm drawing a blank, and i really appreciate if i could have some support or whatever
also i better not see anyone saying "rename your variables they're stupid" it's my flipping game i get to type whatever the heck i want

Hello.
I want to use the clipboard to paste SFX data to another console as shown in the image below.
With the current (0.2.4b) function of PICO-8, you can only paste SFX data on the same console.
It would be simpler to share sound effects if they could be pasted to the clipboard in a format like
[gfx] wwhhpp... [/gfx)

Lets say I'm creating a game with an item shop that carries only one item (potions for example). I want the user to be able to buy up to 99 potions at a time.
function _init()
cls()
potions = 0
gold = 200
cost_of_potions = 4
buy_potion_amount = 0
end
I want the user to be asked how many potions they want and then they would need to enter it via the gamepad. I know Pico-8 now allows keyboard entry, but I don't want to use that as I want the game to be playable on handhelds like the Gameforce Chi which don't have keyboards. The code would need to check the number of potions the user is buying and compare it to the amount of gold they have and only let them buy the amount if they have enough gold. What would be the best way to implement this? I want it to be easy and quick for the user to enter any of the numbers between 0 and 99. Is there any things I should avoid because they use up to many tokens or are unwieldy code wise? Any suggestions would be appreciated. Thanks!

Not sure if this is a "bug" per se, but I'm new to Pico-8, and am starting a new project. It's supposed to be a SHMUP.
Problem is, I'm stuck on movement. For some reason, My ship doesn't move when I press the arrow keys.
I'm sure it's just something simple I'm missing, but I've been staring at my screen for hours trying to figure out what I'm doing wrong. Here's my code so far:
function _init()
--ship
shipx = 64
shipy = 110
shpspd = 2
shiphealth = 4
shipspr = 192
end
function _update()
end
function _draw()
cls()
spr(shipspr,shipx,shipy,2,2)
--moves the ship
function move_shp()
if btn (0) then
shipx=shipx-shipspd
elseif btn (1) then
shipx=shipx+shipspd
elseif btn (2) then
shipy=shipy-shipspd
elseif btn (3) then
shipy=shipy+shipspd
end
end
end
Thank you PICO-8 community!
This is my very first cart upload here to the BBS! I'm mostly making this post as a thank you to the PICO-8 community for being so informative and welcoming to people who want to learn how to make games. Between the wiki and the forums, I've been able to learn more about how to program in PICO-8 this past month than I could've imagined (this is coming from an absolute newbie).
Here's my first functioning framework for the current project I'm working towards - a rhythm game. I wanted to make this prototype with the intention of being able to easily change the BGM speed and arrow speed independently and still have the audio-visual timing be spot on. I'll likely make a newer version that showcases that functionality. For now, here's a short-and-sweet demo. Enjoy!

Lektrik Sportz Game
A Captain Neat-o Adventure
Let's get one thing straight. This is not Electric Football™. Doctor Lamento destroyed the football years ago because, you know, he's evil. But, I get ahead of myself. This is the story of Captain Neat-o who is far from home and falls into the clutches of Doctor Lamento.
The evil Doctor forces our hero to face off against his most formidable opponent, Neat-o himself, in a spectacle the Doctor calls Lektrik Sportz Game (because he can't spell and, you know, he's evil.)
Game Play
Run from one end of the field to the other while avoiding your opponents. You should make it home in under 5 minutes. Don't fall off.

*Capture The Flag!!! Grab the other team's flag and return it to your flag.
Featuring 3 Maps! 🗺
Awesome sprites by gvituri! https://gvituri.itch.io/

EDIT: Hello all, this game is live now.
You can play here:
https://www.lexaloffle.com/bbs/?tid=46758
Welcome all,
Thanks for checking out my game!
- GIFs:
I created this game after being inspired by a Halo CTF fan game I played on the internet back in the 2000's. The goal is to grab the other team's flag and return it to your flag.
In the game you will be selected to a random team and a random map. You need 3 coins to obtain a gun. The game is over after a team scores 4 points. You shouldn't attack your teammates if you want to win. 🤷
My first ever PICO-8 creation, spent about 2 days on it.
Conway's Game of Life, made in PICO-8.
Place/Destroy with O
Pause/Play with X
While paused you can draw your own patterns and watch how they evolve.
Also on GitHub https://github.com/megabyte112/life-8

About
An ex-magical girl's familiar cat leaves home, and she sets off to find her cat.
It's my first attempt to use 16x16 sprites, and I definitely feel that a scrolling game with 16x16 on PICO-8 was probably not the smartest design, I had very little room left for the levels, of which there are only two.
But as a prototype, I had a lot of fun figuring out how to make various mechanics work -- parallax, bouncing boulders, moving platforms, jumping down from a platform and a life bar. ...and as a result I think it's got a bit more spaghetti than even my usual, but the next time I use them I'll be able to handle them better. Maybe. Hopefully.

Suppose you were watching a movie and it was not centered where in the middle of the screen but may even be off the edge or too far to the left. Well that's kind of what's happening here in Pico-8 when you run a cart Online.
At least for me in Firefox for Windows 10 I have to carefully move the right-sidebar to center vertically in on a Pico-8 game I want to play online and there is no way to center it perfectly horizontally.
Suggestion: Click anywhere in the field above or on the play button and it automatically centers the frame, not just vertically but horizontally as well introducing artificially increased boundaries from the left to pad it perfectly horizontally centered if need be. Add button option to "dim the lights," not turn them out entirely, for anything that is not the frame for an immersive game playing experience that does NOT require full-screen and you can still see the taskbar below.





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