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I'm wondering if I could run the Pico-8 editor online. This might be done using a web-based linux emulator, possibly? If anyone has any ideas, let me know!

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Cart #orbital_v1_0-1 | 2022-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Orbital v1.0

Story:

In the distant future, an AI-piloted ship arrives in a distant star cluster. Its mission: to search for signs of intelligent life. You are that AI.

Gameplay:

Navigate star systems and land on planets searching for clues to what happened to a long lost civilization. As you discover alien artifacts, you may gain abilities. Absorb special minerals on the planets to replenish your energy. No enemies or time limit, but watch your fuel levels and don't crash into a star or a planet surface (nose-to-ground collision).

Controls:

Saving:

This game supports saving/loading. It should work in the web version depending on your browser settings, but it definitely works if you grab the cart and run it locally. Will save automatically after the intro text is read, and after each artifact is found. You can also save through the in-game menu under "options" at any time. If you save in space, you will load exactly where you were, but if you save while on a planet, you will reload back in space where you were when you encountered the planet.

[ Continue Reading.. ]

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@zep o/

A weird bug has been messing with me recently: pico-8 keeps telling me I have "unsaved changes" when I'm pretty sure I don't. I caught the bug on camera this time:

I don't know how to reproduce it; I tried adding a new tab and messing with the text cursor position (since I wondered if this had something to do with the fix for https://www.lexaloffle.com/bbs/?tid=39379 ) and soon after I was able to trigger the bug. But I was able to trigger the bug without even opening up the code editor -- all I did was load cart1 load cart2 load cart1 over and over again until it said "unsaved changes". strange

Jump to 1:12 and 1:24 in the video to see me trigger the bug two separate times. (the video description has a few other timestamps too)


I'm worried I'll stop trusting that message and accidentally lose real changes!

I think this bug is new as of 0.2.4b; I don't remember it happening beforehand.

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This is Globbo!

A PICO-8 adaptation of the classic Mac game Blobbo.

The goal of the game is to pick up all toy chests before proceeding to the next room through the stairs. Tread carefully though, or you might find yourself squished by a bowling ball or punctured by an arrow.

The game contains a subset of the features found in the original. Many of the rooms in this version have been inspired by the original. My approach for these rooms has been to try to make condensed versions of the originals, trying to capture the "theme" of a room while taking liberties with its layout to accommodate the 16x16 grid.

The aim was not to make a fully featured port of the original, but rather to pluck the best parts and reshape it in a way that works well with PICO-8.

Please enjoy! ^_^

Cart #globbo-8 | 2022-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #wuzimibura-14 | 2024-12-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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In Hedgerow Hazard, you - a little white duck - must navigate mazes to rescue lost ducklings. Each one will give you a key to further open up the maze.

In your way are a cast of monsters that will send you back to the beginning if they catch you.

To avoid these rambunctious rascals you must either time your movements carefully to slip past them...

Or use a special power to rotate the world around you!

But this is no leisurely stroll! You're on the clock, and every second counts. If you don't save every duckling and make it to the exit in time, it's game over. Though any time remaining when you finish a course will be added to your score!

[ Continue Reading.. ]

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Cart #fowusegora-0 | 2022-02-15 | Code ▽ | Embed ▽ | No License
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I'm new to pico-8 and when trying to check if a boolean is false with

if is_point_in_rect(coin.x,coin.y,left,top,right,bottom) and not coin.is_collected() then

it returns an error
(I tried removing the "and not coin.is_collected" to see if the error was with the is_point_in_rect() function, and it didn't bring up an error)

Cart #hagomiyewa-0 | 2022-02-15 | Code ▽ | Embed ▽ | No License

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Cart #thing63-0 | 2022-02-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi!
Made a little something
Enjoy :)

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I'm getting close to finishing up a game called Orbital. I've been working on the music lately and wanted to get some feedback on it. Tell me what you think.

  1. Encounter
    [sfx]

  2. Artificial Intelligence
    [sfx]

  3. Occlusion
    [sfx]

[ Continue Reading.. ]

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Cart #smw_overworld-0 | 2022-02-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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hi I decided to make an updated version of a SMW Remix I made a while ago except with SFX instruments.
enjoy

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Cart #janutala-3 | 2022-02-15 | Code ▽ | Embed ▽ | No License
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While enabling mouse input:

POKE(0x5F2D, flags) -- where flags are:
0x1 Enable
0x2 Mouse buttons trigger btn(4)..btn(6)

STAT(34) -- Mouse buttons (bitfield) with
0x1: Left
0x2: Right
0x4: middle

poke(0x5f2d, 3)

function _update()
 if (stat(34)==1) print("l")
 if (stat(34)==2) print("r")
 if (stat(34)==4) print("m")
 if (btn(4)) print(4)
 if (btn(5)) print(5)
 if (btn(6)) print(6)
 if (btn(🅾️)) print('🅾️')
 if (btn(❎)) print('❎')
end

Left mouse button (1) triggers button 5 (❎)
Right mouse button (2) triggers button 4 (🅾️)
Shouldn't this be the other way round?

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sure are alot of colours

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Cart #slowboarder2-0 | 2022-02-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

Slowboarder2

A highscore, arcade game about snowboarding!

Arrow keys - Move
Z or O - Jump
X - Spin

Collect stars, kill skiers and yetis and get the highest score you can!
Killing yetis will grant you a health pip, collect 4 to regenerate a heart!

Your momentum is locked when you are jumping and spinning so be careful not to crash into anything!

There are 3 powerups to collect:

2x Score
Slow
+1 Health pip

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Toki Pona D-Pad Keyboard v1

Cart #rapiyiteja-0 | 2022-02-13 | Code ▽ | Embed ▽ | No License
4

Manual


This is a typing program for Toki Pona text made by jan Momo (aka Machitoons aka me)
You can type letters and syllables by holding a button and tapping the DPAD.
By default the mapping on PC is Z,X and the arrow keys, this mapping is slightly terrible, so please use this program only with a controller or on mobile with the touchscreen-DPAD.
ALSO: the browser-version of the program works a little... oddly. The PAUSE menu info sadly disappears for no apparent reason when selecting options (It works fine within PICO-8, something about the browser maybe? idk.)

Vowels and j-/w- are typed with (o), consonants and CV(n)-syllables are typed with (x) and (o)+(x)

The PAUSE menu has some extra features:

  • a toggle between manual and automatic copying of the text to the clipboard
  • a toggle between a night mode and an (eye-piercing) day mode, some people like light modes afterall...

When you stop typing, a little Machi will appear in the bottom left, depending on the time of day she'll have different animations.

copying to clipboard might not work on mobile devices because of a ctrl+c check implemented within PICO-8, taking a screenshot might work at least, meanwhile I'll try to find a workaround for mobile

[ Continue Reading.. ]

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Cart #kobuzufugo-3 | 2022-02-14 | Code ▽ | Embed ▽ | No License
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Cart #pico2049-4 | 2022-02-18 | Code ▽ | Embed ▽ | No License
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my second "full game"
it s a classic 2048 game
it was difficult for me to do something which is working

visual are very simple.

feel free to leave some comments or advices
hope you ll have some fun with it

/// update 14/2/22 : just del 0 "cell"

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Cart #rurigozuwo-0 | 2022-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

256 byte fantasy console compo entry at Lovebyte 2022

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I've recently finished writing a page on my personal wiki about coroutines, and quick examples on how to make the most of them. I would appreciate any feedback people have, including misconceptions I have regarding the execution model. Most of my PICO-8 work as of late has been figuring out how to create easy animation engines that are also expressive and flexible. I think I have the functionality down; now comes the hard part of nailing coroutine and data structure design for complex animations!

I'd love to read what you guys think of it.

https://wiki.zlg.space/programming/pico8/recipes/coroutine

Thanks for reading!

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There seems to be some kind of flaw on my system when playing music via the music pattern editor: it'll start playing normally, with the display scrolling, but despite my making no input with mouse, keyboard, or controller, it will abruptly stop scrolling and leave the cursor behind.

My first thought was that perhaps the active SFX in the SFX editor had started, but that wasn't the case in any of my tests. There's no obvious pattern to it - it's not after a fixed duration, after a fixed number of patterns, or after a specific pattern appears - but in each of the files I tried, it stopped on the same places in two separate tests.

The music continues playing as normal and correctly - it's as if, at an unpredictable point, PICO-8 decided I clicked on the SFX or the cursor or something to edit the current SFX.

Edit: I posted below that this seems to happen when the SFX in the selected channel changes from one pattern to the next; doing a quick test on 0.2.4, I didn't see it happen there. It looks like this may have been introduced in 0.2.4b.

[ Continue Reading.. ]

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