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Hi

Math isn't my strong side, so not sure if there is a simple solution to this or how to solve it really but I'm sure its a piece of cake for someone here.

If I'd want to limit the line drawn with this snippet of code to say 10px from 64,64:
function _draw()
cls()
h = stat(32);
v = stat(33);
line(64,64,h,v,10)
end

How would that math look?

4 comments


Cart #amongtweets-0 | 2021-06-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


My final entry to #TweetTweetJam 6 entry is: Among Tweets 🔪
An attempt to demake Among Us in PICO-8, but in just 560 bytes (555 chars), using NO art assets! 😅
(...or as close an approximation of as I could do in 560 bytes - so alas, no random imposter/voting, etc. 😅)

Controls

⬆️⬇️⬅️➡️ = Walk
❎ = Kill

Features

🤼 4x Split-Screen MULTIPLAYER
🛰 SKELD-like ship
🔪 EVERYONE is an Imposter
👻 Dead players can HAUNT
📦 3D DEPTH Effect

Source Code

?"\^c0\-j웃\f7\vv■\+9r\f5o❎&\-0\|luホp"

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=94235#p)
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Cart #celeste_stars-0 | 2021-06-30 | Code ▽ | Embed ▽ | No License
10

I can't seem to get the heart to finish my games.

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TRIHARD

Or TRI-HARD, if you're so inclined

Cart #dizuzigim-15 | 2021-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
33

TRIHARD is another super intense arcade high scoring game, featuring multiple gamemodes, an original score with 5 songs, 6 animated backgrounds with 8 (technically 9) palettes, and 4 boss battles.

That's all well and good, but what's it about?!

TRIHARD's gameplay loop is simple. Bounce around the screen with your slippery and bouncy triangle (heh, get it?), dodging bullets and collecting squares. Run out of lives or let a square disappear and you will die. The gameplay is altered when events are thrown into the mix. Every so often an event will spawn, these can range from sweeping lasers to giant bullets. On top of this, have fun being killed by the 4 bosses!

[ Continue Reading.. ]

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7 comments


sand and water

and yes, the physics are wrong, don't need to tell me

Cart #sand-1 | 2021-06-29 | Code ▽ | Embed ▽ | No License
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Cart #pigibgodo-0 | 2021-06-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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★ City-Saver! ★

How long can you save the city?

New Computer, who dis?

I am fairly new to programming and PICO-8, and this is my very first game!
Please let me know what you think of it. Any feedback on my code, artwork or music is much appreciated.

If you want to use any part of this game in your own creations please feel free.

In the beginning there were birds...

If you can't tell from playing, this game is a flappy bird style clone meets space invaders. All game development channels on YouTube say how easy it is to make a flappy bird clone. But I am not a flappy bird enthusiast... So here's the version of flappy bird I want to play!

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Cart #gugikabzu-1 | 2021-06-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Space Siblings Mini

Space Siblings Mini is my prototype project to experience the pico-8 program.
The program is made in my pasttime for 3 weeks.

The goal of the game is to prevent the alienships getting past you, by shooting them all to their defeat.
If 10 aliens have passed, or if your ship has no more lives left, the game is over.
The game has some progression in different kinds of enemies appearing later on, but it'll turn quickly into an endless mode.

I'd consider it currently a playable prototype, as it may need some music, and maybe some balancing as well.

Controls

Use the arrow Keys to move
Press Z to select a ship and start the game
Press X to use a bomb

[ Continue Reading.. ]

0 comments


Cart #toadsbiggestnightgame-1 | 2021-06-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

Story

Toad has been preparing this night since he was a teenager, and today was the day to finally do the thing of his dreams!

Characters

Toad

[0x0]

Some people call him todd, but that's a completely different thing compared to what he is.

Audience members

[0x0]

[ Continue Reading.. ]

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5 comments


Cart #foreverhungry-0 | 2021-06-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Cute little guy must keep eating to grow or it'll just shrink back to a young larvae. Use (almost) any key to rotate the opposite way and grab those delicious redish things to grow up to impressive length. Since the game starts slowing down at 700, let's consider this score a winning condition!

Made for the TweetTweetJam 6 in 554 chars. Just click the "code" button above to copy & paste the whole game to any Pico-8 near you.

Goal

Eat those juicy red things to grow bigger, or you'll get back to larvae state!

Controls

Any button to switch rotation.

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6 comments


Cart #fijepuzide-42 | 2023-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
53

Be sure to check the change log to see what's new!

I really thought version .51 would be the last major version, but somehow I managed to scrape out every last token and add a few new features! That said, this WILL be the last major version, though I will still support the game post release.

Change log

[hidden]

Contra version .73 (fixed)

The latest Pico-8 update evidently changed the way the (--[[) switch works, breaking the game! XD
This is fixed.

Contra version .73

This version could be considered a bug fix/polish release...

  • Tweaked the machine gun sound to give a more "auto-fire" feel to it.

  • fixed underwater behavior so that your gun Actually won't fire. Somehow I missed that the feature was broken
    all this time...

  • Changed the behavior of the continue cursor. Now it will only make a sound if you switch to the other option

  • Tweaked the runner enemy so that they cannot kill you when they fly back after being shot.

Contra version .72

This version has been sitting on my computer for some time now, And I figured it has enough changes to warrant a release.

  • More sprite edits by ReeceGames.

  • Machine gun sprites changed to better set it apart from the Pea shooter

  • Boss bullets will now fall straight to the ground, making him a little more difficult.

  • Fire sounds have been changed to more closely match what is happening.

Contra version .70

Special thanks go to ReeceGames for their contribution to the graphics work!

  • Sprite edits to player, enemy, turret and shutter graphics to improve quality.

Contra version .68

Thanks to the PICO-8 Discord community for offering suggestions on how to trim down my code and how to improve the graphics, this update would not have been possible without them!

  • Turrets were completely rewritten, and can now track you in all 8 directions. They are still quick, but they have a limited range of motion...

  • Fire Weapon fully implemented! It's not the greatest for crowd control, but it is highly effective against
    emplacements.

  • Soldier drones have been reworked. Only 3 drones can spawn at a time now (usually), they run a little slower, and any drone that goes for a dip will instantly drown...

  • Another pass on map and object graphics to improve detail and readability.

  • It is no longer possible to soft lock the game by taking damage from two things at the same time.

Contra version .63

  • Detail pass on map graphics

Contra version .62

  • Tweaks to sound effects playback to reduce clobbering

  • New explosion sound for turrets, shutters and cannons to help them stand out a little more and make blowing them up
    just a little more satisfying.

  • Adjusted collision so you can't scale the Base exterior

Contra version .61

  • fixed cannons not clearing out after a game over.

Contra version .60

  • Turrets have been added. They have pretty good servos, so don't think you can slip past them so
    easily. A healthy dose of gunfire ought to short their circuits.

  • The boss now has some defenses in two cannons. They just kind of spew bullets on the ground, but they are still
    lethal. Blow them up if they are bugging you.

Contra version .51

  • Changed powerup collision so they pass through semi-solid platforms correctly
  • The first Rapid and Machine Gun powerups have switched places.

Contra version .50

  • Boss has been added. There are no defenses for it, but he did finally show up.
  • Runner enemy type has been added. They move fast, so you have to be on your toes. At least they are easy to kill...
  • Powerup shutters fully implemented. Shoot them to receive an item!
  • Victory state implemented.

Contra version .30

  • Capsules are fully implemented! they can be shot for a powerup, and I have sprinkled a few through the level
  • Powerup behavior is implemented. Available powerups are: Machine gun, Spread, Fire, Laser and Rapid Shot
  • Machine gun fires in full auto, like a Machine gun should!
  • Collect Rapid Shot to nearly double the speed of your bullets!
  • Sound and partial graphics in place for all weapons
  • Adjustments made to some sound effects
  • Minor changes to title music

Contra version .25

  • Phase one of capsules added. You can't shoot them yet, but if you press ⬆️ and 🅾️ one will spawn from Bill's location.
    I also have one capsule setup to spawn in as a script
  • Initial work on items started
  • Initial work on spread gun started.
  • Small explosions added. Press ⬆️ and ❎ to make a capsule go boom!

Contra Version .22

  • Adjusted wipe speed to more closely match the NES version
  • Map filled out with initial artwork
  • Player spawn delay now consistent
  • Code commented out a little more, and formatting changes
  • Minor alterations to music

Contra version .2

  • Submitted to BBS

[ Continue Reading.. ]

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Hi
Unsure if this is a bug or what exactly.

I'm on linux, using a NES controller with USB adapter (original NES with adapter, not a NES clone with USB).

In the controls mennu pico 8 says "1 joysticks detected"
but there is no response when i press the buttons on the controller.

Am I missing settings? Is it not compatible? Is it a bug?

1 comment


Cart #mot_crypt-1 | 2021-07-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Still needs quite a bit of finishing off.
I'm posting it now mainly so I can play it on my phone :-)

Levels are randomly generated. Shoot monsters, collect loot, find keys to unlock doors and reach the exit.

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6 comments


PICO-8 versions of the Super Mario Bros and Super Mario Bros: The Lost Levels ending themes + the Super Mario Remix ending theme for future release.
Music and images:

Cart #ending_themes-0 | 2021-06-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


Music Only:
[sfx]
Down/Left: Super Mario Bros Ending
Up/Right: Super Mario Bros: The Lost Levels Ending
X: Super Mario Remix Ending

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2 comments


Cart #catch128-0 | 2021-06-28 | Code ▽ | Embed ▽ | No License
8

X to restart, arrows to move. Catch only one of each!

Welcome to the Glyphmon cave, Nop. Professor Treename here, explaining how to find and catch all 128 unique creatures in this tiny game.

Explore the different areas and walk up to new Glyphmon to add them to your Character Set. But I'm not made of money Nop, you only have 128 Glyphballs to collect them all. If you catch any duplicates, you fail!

Your Glyph scope at the bottom shows you which Glyphmon you've already collected in the room, and any you haven't caught yet. Pay attention to color, and don't get tricked by colors that look similar! You can also re-enter rooms if you've scared any Glyphmon off the first time, to try again.

[ Continue Reading.. ]

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Cart #jetpackcollectorgame-1 | 2021-06-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6


Kind of weird, but addictive jetpack game (with sound!)

Source Code (heavily compressed)

f=0y=40m=0c=0d=145e=60r=0::_::cls(1)m+=.3d-=1r=rnd(119)y+=m
if(btn(🅾️))m-=.6f=1print("\ac0")else f=0
if(f>0)print("\f9ˇ",60,y+5)
if(y>127or y<0)run()
?"\f5⧗\fb\vu웃",60,y
?"\fa●",d,e
?"\f5●:"..c,1,2
if(d<-8)d=145e=r
if(pget(63,y+1)==10)d=145c+=1print("\agebe")e=r
flip()goto _

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2 comments


Cart #kukutuki-1 | 2021-06-28 | Code ▽ | Embed ▽ | No License
6

Hi,「KUKUTUKI」is currently in production.
A boy guided by the moonlight overcomes enemies and gimmicks with tools.

↑→↓←: move and pick item
Z : swing item
X : sort item

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0 comments


Cart #yagumojape-1 | 2021-06-29 | Code ▽ | Embed ▽ | No License
2

Launches regular N-sided polygons. The hardest part was getting the triangle fill function down.

It turns out, there is a use for trigonometry after school!

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0 comments


Cart #where_i_dont_look-0 | 2021-06-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1 comment


Cart #tweetcollectorgame-0 | 2021-06-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Another Tweetcart, just a coin collector this time.

Source code:

☉="\agebe"
cx=60
cy=10
c=0
x=60
y=60
mx=0
my=0
::_::
cls(1)
x+=mx
y+=my
mx*=.7
my*=.7
?"\fb웃",x,y
?"\fa●",cx,cy
?"\f5☉:"..c,1,1,0
if pget(x+3,y+2)==10then cx=rnd(126)cy=rnd(126)c+=1print(☉)end
if(btn(⬅️))mx-=.5
if(btn(➡️))mx+=.5
if(btn(⬆️))my-=.5
if(btn(⬇️))my+=.5
flip()goto _

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2 comments


Cart #space_lancers-2 | 2021-06-30 | Code ▽ | Embed ▽ | No License
12

I'm making a little shooting game.
Currently, it is no music.

UP: Boost (Cooldown necessary / 🆕Temporary invincibility)
Left/Right: Turn
Down: Brake

Z: Shot
X: Chaff (Charge necessary)

HUD:
"S": Shield (Automatic charge)
"CHAFF": Chaff status
Red bar: Engine heat
White bar: Shield charge status
"SITUATION": When the blue bar reaches right, you win!
Triangle mark: The direction of the enemy's base

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