Game designer chasing the elusive beauty of systems.
🎮 Ludography, essays and more at http://cultureofplay.net
A one-button soccer game whose code fits into two tweets.
Press X to shoot!
Not sure how a specific thing works in the game? Check the one-page PDF manual!
You signed up for the biggest martial-arts challenge in history! In a gauntlet beyond example, contestants from all around the world face myriads of artificial monstrosities to find out who can deal with them performing the most stylish and efficient combos. There’s a twist though - you can only move in accordance with the hand of cards you’re holding. Ah, there’s nothing like the beautiful arbitrariness of game rules...
- Exceptional replayability: No two playthroughs will be alike thanks to randomly generated arenas, monster spawns and a shuffled deck of movement cards!
- Simple, but deep: The game is easy to play, but a considerable amount of complexity emerges from the dense interactions between all its elements!
- Killing in style: Find creative ways to kill enemies by luring them into pits, smashing them into walls or other monsters, shoving them out of bounds or exposing them to the meditative power of your “spirit bomb” special move!
- Ranked mode: Reach score goals to win matches and move up through the ranks, making the game progressively more difficult. Can you win on rank 24?
- Endless mode: In case you like going for insane highscores, you totally can!
Fabian Fischer created the game to explore the possibilities of connecting a variety of contextual interactions to a simple core mechanism of card-based movement.
"What if you're right and they're wrong?"
A tweetcart (276 characters) you can actually play!
m,x,y=128,43,0e,s=x,y::::cls()rect(30,-1,96,m,6)for i=-m,m,32do line(64,i+y/2,64,i+y/2+14)end
y=0s+=1e=rnd()>.5and 43or 78end
print("🐱",e,y,8)y+=7print(s,84,116,10)if(y==91)and(e==x)then stop()end flip()goto
Made in homage to the old single-game LCD handhelds that had you dodge oncoming traffic with your racing car.
Orthoblaster was made in a day, learning how to use the PICO-8 development environment.
It's a tiny game about orthogonal pattern recognition in randomly generated arenas.
The gameplay kind of feels like a constant dance between danger and safety.
Check out my website for my ludography, game design articles, indie recommendations and more!