so this is a game made by a tutorial (here's the link: https://www.youtube.com/watch?v=J1wvvbVQ5zo it's not made by me ), remember this is an alpha, so i'll change the sprites (make original ones) and maybe make some sounds.
press X to open the inventory
thx for testing and have fun!
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Hello! I've recently discovered fantasy consoles and this seems to be the biggest one in terms of community. What I'm curious on is why someone new to fantasy consoles should use this one over others? Sorry if this question has been asked numerous times but I'd like to know the reasons to use this over others before I drop $15 lol








You're on a mission to collect asteroids.
Invite invasive species to the sector to inflate the value of the asteroids you collect.
There are also upgrades you can get for your ship, such as a booster system and a barrier.
Watch out for the space squid's deadly ring, the red dwarf's mass ejections, and more!
Collect enough money to enter HARD MODE, which earns you double the money, but you're all alone in a much more aggressive sector.
CONTROLS:
Left/Right/Up/Down : Move ship
(O) : Start Game / Buy upgrade / Boost (if unlocked)
(X) : Open shop menu
Version 2 is out! Enjoy all of the enhancements and new content :D
Note: the game only saves which mode you have reached and your high score record



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Dialog Box Library
For Full Moon Sweet, we created a dialog box inspired by Oli414's Dialog Text Box Lib that could be used for both the intro story and the battles. All of the code for our dialog widget was pretty self-contained, so I thought I could package it up for others to use in their own games.
How to play the demo
Z = Continue Text
X = Skip to the end of the line
How to use in your game
- Copy the dialog object from this cart and paste into your own game.
- In your game's _update function, call dialog:update() and in the _draw function, call dialog:draw().



I present to you my first public cartridge, a simple countdown timer.
I made this to show on my stream while working on the Ludum Dare game jam.
It is currently set to countdown to the Jam deadline in BST time.
To use it for your different time-based or competition deadlines, simply edit the day and hour variables at the top of the code.
Does not work over a month boundary - as the next LD is all in October I didn't spend any time to support it.
The day value will always mean that day in the current month.


A zelda-like dungeon crawler where a little witch must save the world from an evil sorceress
This project is the first pico-8 game I've made so its a bit buggy in places.
Controls:
Arrow keys - move
C - Shoot (use arrow keys after shooting to change magic direction)
V - Open potion screen (Press C to use potion and press C on 2 ingredients to create a potion)




Hi
I thought I'd have a go at making something myself that I could play on my LED matrix display and seeing as I haven't done any Lua or Pico-8 before, I picked something to re-create, rather than come up with something new from scratch.
I always liked this on the C64, so here is my attempt at it so far. Still plenty to do;
Picidium (Uridium)
[edit, added title tune and a few other tweaks]
[edit2, added control option]



Program a tiny virtual console, the "Turtle-2", with increasing levels of capability at your fingertips.
This isn't "done" (there isn't a lot of error checking so there are various ways to make it crash, and I want to add more SFX and animations and maybe figure out custom background music), but it's a playable version of the core ideas. If anyone checks this out I'm curious what you think, whether you find it fun to play around with, and whether you create any interesting designs (share screenshots!)
I'm on the fence about trying to extend it to challenges / puzzles or just leave it as this open sandbox.


