Mouse and Keyboard are required!
New release of PicoDraw, the tool I created to draw all backgrounds in my Masters of the Universe cart and the huge scrolling objects in R-Type, in a special compressed format.
What's new:
- sprite tools
- clone groups
- H/V mirroring of subshapes
- revamped UI
It uses a mixture of primitives/sprites/tile-maps. Maybe someone else will find it useful too or just contribute to further development.
I will update this post with some tutorials as soon as possible, here's a demo cart showing how to use the created data in a game. check the code and the included sprites.



I wish I knew exactly how to reproduce this; it doesn't happen all the time. But decently often (~4 times in the last ~40 hours of runtime? idk just a ballpark guess) when I open a new tab in the code editor and press ctrl+v to paste in code, pico8.exe immediately exits.
The last 3 or 4 times this has happened, I've relaunched pico8.exe and tried to do exactly the same keypresses etc (ctrl+a to copy all text from one tab, ctrl+t out of muscle memory to create a new tab (does not work in pico8), mouse click to create a new tab for real, ctrl+v to paste code), and it works the second time without crashing. Maybe it only happens when the console has been on for long enough? (>4 hours, generally). Maybe I'm not reproducing my steps exactly? idk
My pico8 version is 29, as shown by print(stat(5))
My OS is windows 7
(Is there some sort of crash logs folder or anything like that that I should attach to this post?)




Hello, world!
This is my first cart made with PICO-8, and I'm so happy to share it!
I hope you enjoy this game about staying well-hydrated (and not dying lost and alone in the desert).
Let me know what you think!


I doubt that's an intended behaviour: After running a Cart that's using the "FILLP"-Command, every Draw in the Sprite-Editor that includes Pencil or Shape (the last one; not shown in the GIF) also uses this pattern:

On 0.2.1B, it's possible to use "fillp(█)" (or simply reboot) to solve that Problem...
(I was working on a Game and tried to change a Sprite, and I wondered that I suddenly couldn't overwrite some Pixels in the Sprite anymore. I was like "what the Hell is going on there?" until I discovered that^^)




A simple flower picking simulator. You play as an orange robot wanting to hand out flowers. Use ⬅️➡️ to move. Go pick a flower and give them to other red robots.
Based on a scratch project I did: https://scratch.mit.edu/projects/382959104/
Programming, sfx, and art by me
Troubleshooting Help from the Pico-8 Discord help section
Music by RubyRed
Here's a tiny tweetcart!
188 chars of pixelated punch~
Here it is on twitter, if you want more ♥
https://twitter.com/k10x10x10/status/1297998450408267782

WARNING!
Stage 21 contains full-screen strobe effects.
About
Pico-Tron is my second Pico-8 game, and is an homage to the arcade classic Robotron, with a few extra twists added. Battle your way through 21 stages of chaos and destroy the evil genius Eugene!
Controls
Press
to move your super destruction robot around the screen. Tap
to rotate shot anti-clockwise, tap
to rotate shot clockwise.








