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I doubt that's an intended behaviour: After running a Cart that's using the "FILLP"-Command, every Draw in the Sprite-Editor that includes Pencil or Shape (the last one; not shown in the GIF) also uses this pattern:

On 0.2.1B, it's possible to use "fillp(█)" (or simply reboot) to solve that Problem...

(I was working on a Game and tried to change a Sprite, and I wondered that I suddenly couldn't overwrite some Pixels in the Sprite anymore. I was like "what the Hell is going on there?" until I discovered that^^)

P#81190 2020-08-26 00:24 ( Edited 2020-08-26 00:31)

this a feature actually - awkward maybe

P#81213 2020-08-26 11:22

Yeah, this is a new feature that was intentionally added. Go look in the changelogs.

P#81215 2020-08-26 14:41

Thanks for this, thought it was a bug too. would prefer it to require a poke, such as how poke(0x5f2e,1) makes the palette persist.

P#81238 2020-08-27 03:46

@Munro

In fact, I'd say that very poke is probably the one it should be gated by.

I suppose it could have more than one bit for what persists, like 1 for persisting palette, 2 for persisting patterns, etc. So you'd poke 3 to persist both palette and pattern.

P#81292 2020-08-28 11:09

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