Bingus Finder
Gold Edition
Disclaimer: This is a trash game made for the joy of making, much in the same vein as Bert: Get That Sports! So don't play it if you're looking for a real game, and also maybe don't play it if you have epilepsy problems. I dunno.
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Controls:
Forward/Backward to move
Left/Right to turn
z+x at the same time to reset position
This is just a demonstration of a way to move the have the camera stay fixed to a character while the environment moves around it.
There are a few issues with this implementation. Y co-ords have to be subtracted instead of added, this arose because I imagined forwards being positive and could not fix this easily by the time I realized what I did. Also, all horizontal surfaces become full of holes at any non-cardinal direction. Collisions also suffer from issues and it is possible to glitch entirely through a wall and become stuck (the reason there is a reset position option).
Currently, everything must be affixed to a grid system as attempting to render anything more than slightly out of sight the screen results in severe graphical errors. It should be possible to create a system using distance from the center of view, but I imagine it would become draining to do that for a large number of entities. Anything large enough to extend from the center of view to the glitch distance is well beyond what this is capable of.

Ugly game about my high school. Reloaded version of my previous game School Mayhem (Junior High School) and hopefully this will be updated very often with new levels.
GAME COMPLETED
School Mayhem 2 original story is officially completed. The next updates will be relative to bug fixes, balancements and levels' graphic improvements
Version 1.4 [COMPLETED]
Changelog
There are so many things to write, but I'm bored and I'm late for school :D
Version 1.3.1
Changelog
New Contents:
- Added Janitor NPCs! Now you can watch them scared in their watchdog all the time or kill them
Balancements:
- In "Physics Lab" (Level 4) removed an health pack and added a "+1 Life" when killing the boss
- In the last sequence of Bosco di Portici (Level 10) number of clones decreased (from 50 to 25)
Bug fixes:
- In "Duck's Blood Pool" (Level 9) modified the weapon that you unlock when you kill the boss (from Grenade to Twirly Gun) because of a bug that didn't make the Grenades work only in web game player (please @zep fix this)




In order to save on some tokens, I put configuration number values into a string and then parsed that string. I then tried to use one of the values as a table key and it barfed on me.
Turns out, even though math functions recognize a string number as a number, using it as a table key will fail. You need to convert that string number into a integer for it work as a table key. My solution was to just add zero to number and it turned out okay.
t={"apple","orange","line"} a="1" printh(a+10) -- good, returns 11 (integer) printh(t[a]) -- bad, returns FALSE a+=0 printh(t[a]) -- good, returns "apple" as expected |
All in all, it makes sense but I had never come across this before somehow. But seems kind of weird that Lua will let you be lazy with numbers for math but not for other things.




I spent some time today updating and streamlining my hardware concept for a Pico-8 console. I have a couple of people helping me make a 3D-Printable model for the case and plate, so this project might take shape fairly soon.
Once complete, I intend to share the files, along with a QWERTY version of the keycap template.


A cat in space - why not ?
Play as a kitty stuffed in a rocket, and fight your ennemies that are getting faster and faster !
Hello everyone !
This is my first game, first thread, first everything with pico-8 ! I'm very proud of it ! It took exaclty one week.
I would like to made a special thanks to the pico-8 discord, they provided some great help when I was struggeling !
If you have any question, any problem, or want to report a bug, please feel free to share your thoughts ! I still have a lot to learn.
Thanks for reading my post (and sorry if my english is bad...) ^^


Visualizer of the Lorenz Attractor.
Rotate x and y axises with arrows.
Toggle boundingbox and axises with X. Toggle long (700) or short (20) tail with O.
3D projection tries to scale and fit complete attractor in screen dynamically.
Enjoy! It's MATHEMATICAL!
2019-03-06 Fixed button mixup (thanks kittenm4ster)





This is my submission for the Extra Credits game jam. For more information and to vote go, to https://smalltestaccount.itch.io/paper-stapler
Thank you for playing ^-^


MMU Game a week submission
READ ME
Title: Brick Busting Buddies
Created in: Pico-8
Author: Ryan Wilson
Controls:
Control+R to restart the game
Player 1:
Left and Right arrow keys move the player from side to side
N/Z - Serve Ball
Player 2:
S and F move the player from side to side
L-Shift/Tab - Serve Ball
Menu:
Up and Down arrow keys move the cursor up and down
X - Select Game Mode
Objective:
Vs: Score points against the other player by getting the ball past their paddle, first to 7 points wins
Co-op: Destroy all the blocks in the level without losing the ball
Rules:
If the ball touches the red line behind your paddle
(in Vs:) your opponent will gain 1 point, first to 7 points wins
(in Co-op:) the game is over
Out of Engine Resources/Assets used: None
Known Issues: Collision does not work correctly and can cause the ball to become trapped between Paddle.
The ball will not change direction if it hits 2 bricks at once as the b_dy value is reversed
twice causing no change