first revision of a lil tank game I've been working on.
Z - fire
X - swap between move / fire modes
left/right - rotate cannon
up/down - move forward or backward relative to cannon when 'move mode' is enabled
the goal is simply to get a high score! powerups are trishot + laser sight, which spawn randomly upon enemy death.
still revising aesthetic design, which may be too cluttered / visually hard to focus on i think.
z = toggle random paint colour selection
mouse + click = throw paint
a very quick visual / novelty experiment that allows you to channel your inner pollock and create splotchy paint nightmare creations to tickly your fancy
updated: added ricochets / music / music toggle / screenshake toggle. use the 'return menu' to access the options.
get a high score! ammo is limited so be sure to retrieve your shots. chain together multiple kills with 1 bullet for score multipliers, and ricochet bullets off walls for bonuses.
- bullets take on the left/right momentum of the player, so use that to line up shots!
- jumping can help you launch bullets higher!
- when bullets hit an enemy, their direction/travel speed is affected by the enemy movement. i.e a fast enemy moving left will knock the bullet left by a moderate amount and halt its upward momentum significantly.
Been working on and off on this for the last week or so. It's still my first week and a bit with pico-8 and coding in general so the code is a bit janky in places (methods are a bit long overall, lol)
Inspired in part by the cartridge "Snow" by ikeikeeng, as may be obvious from some visuals, but I figured it would be a good coding exercise for me nonetheless.
Let the rain soothe you, and put you at ease.