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Cart [#blotchpainter-0#] | Code | 2019-03-06 | No License | Embed
2

z = toggle random paint colour selection
mouse + click = throw paint

a very quick visual / novelty experiment that allows you to channel your inner pollock and create splotchy paint nightmare creations to tickly your fancy

P#62624 2019-03-06 18:10

Cart [#descenders_v9-1#] | Code | 2019-02-16 | No License | Embed
6

updated: added ricochets / music / music toggle / screenshake toggle. use the 'return menu' to access the options.

z=shoot
x=jump
l/r=move left/right

get a high score! ammo is limited so be sure to retrieve your shots. chain together multiple kills with 1 bullet for score multipliers, and ricochet bullets off walls for bonuses.

some tips:

  1. bullets take on the left/right momentum of the player, so use that to line up shots!
  2. jumping can help you launch bullets higher!
  3. when bullets hit an enemy, their direction/travel speed is affected by the enemy movement. i.e a fast enemy moving left will knock the bullet left by a moderate amount and halt its upward momentum significantly.

Been working on and off on this for the last week or so. It's still my first week and a bit with pico-8 and coding in general so the code is a bit janky in places (methods are a bit long overall, lol)

Enjoy!

P#61870 2019-02-14 04:02 ( Edited 2019-02-16 20:55)

Cart [#rainy_day-2#] | Code | 2019-02-11 | License: CC4-BY-NC-SA | Embed
2

Inspired in part by the cartridge "Snow" by ikeikeeng, as may be obvious from some visuals, but I figured it would be a good coding exercise for me nonetheless.

Let the rain soothe you, and put you at ease.

P#61750 2019-02-11 10:32 ( Edited 2019-02-11 15:56)

Cart [#constant_header-1#] | Code | 2019-02-07 | License: CC4-BY-NC-SA | Embed
1

P#61606 2019-02-07 08:29

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