Is there easy way to start make games with pico-8 ?
I start make one and have a promblems:
-Hard to understand and calculate collisions..
-Hard to make sprite flips
is there way to make games easy with pico ?
Flameworks ? functions library ?
But frameworks and stuff won't make you
smarter, you should really understand how
things work. So the best solution for me
was to mess around with them until it
worked. Also try to start slowly with easy
things, believe me you will get better by
a deep understanding of standard functions.
PS: spr n x y [w h] [flip_x] [flip_y]
As mentioned, start with the zines and guides on the Resources pages. Best place to start.
There are core functions to make things go but there are no built-in libraries or frameworks per se. It's definitely a different mindset if you're coming from a NPM type of place...but you do learn a ton and feel better for it...I did.
Anything you use will take time to learn, right, but the Game Maker Studios of the world are better if you're not interested in learning some of the deeper under-the-hood stuff.
Having used Game Maker way before P8 even existed, then came to P8, and now it's hard to go back to GM because I no longer find it straight forward. Pico-8's ability to just let you instantly make something is unmatched. However, P8 is not without its frustrations...I still struggle with some of the more advanced math understanding that is needed to make some things happen, but thankfully the community here and on #pico8 Twitter is awesome and certainly the best resource you can have.
Here's a new video series to complement the resources link above. I just came across it and from what I skimmed its very beginner friendly.
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