Prototype Puzzle Pattern Game
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Title: Polarity Puzzler
Created in: Pico-8
Author: Ryan Wilson
Controls:
Use the arrow keys to navigate the field
Z button to shoot a block
X button to retract a block
Objective:
Cover all of the purple blocks with player shot blocks
Rules:
The player can only shoot/retract blocks in a straight line where nothing is blocking the block
Blue blocks (walls) will prevent blocks from moving further
Blue blocks will also prevent blocks from being retracted
The player must have stock remaining to fire blocks
Retracting a block returns 1 stock to the player
Out of Engine Resources/Assets used:
None



MMU Game a Week project
Theme: Game that Tune
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Title: The Final Countdown
Created in: Pico-8
Author: Ryan Wilson
Controls:
Game:
Left and Right arrow keys move the player
Menu:
X - Begin/Restart Game
Objective:
Avoid falling meteorites for 90 seconds
Rules:
If the player collides with meteor the game is over
Out of Engine Resources/Assets used:
None
Possible Improvements:
Addition of Alien Enemies
Organised Meteor Pattern
Visual and Auidble upgrade
Changelog:
Version 1 - Game Uploaded
Simple arcade physics game about landing on bounce pads to gain height and score#
MMU Game a week project
Theme: Physics
READ ME
Title: Up Is Good
Created in: Pico-8
Author: Ryan Wilson
Controls:
Game:
Left and Right arrow keys move the player
Menu:
X - Continue, Begin/Restart Game
Objective:
Score points by gaining height, land on bounce pads and avoid falling
Rules:
If the player falls to the bottom of the screen the game is over
Bounce pads will send the player upwards when landed on
Purple pads give additional height
Blue pads move from left to right
If the player travels past the edge of the screen they will appear on the other side



MMU Game a week submission
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Title: Brick Busting Buddies
Created in: Pico-8
Author: Ryan Wilson
Controls:
Control+R to restart the game
Player 1:
Left and Right arrow keys move the player from side to side
N/Z - Serve Ball
Player 2:
S and F move the player from side to side
L-Shift/Tab - Serve Ball
Menu:
Up and Down arrow keys move the cursor up and down
X - Select Game Mode
Objective:
Vs: Score points against the other player by getting the ball past their paddle, first to 7 points wins
Co-op: Destroy all the blocks in the level without losing the ball
Rules:
If the ball touches the red line behind your paddle
(in Vs:) your opponent will gain 1 point, first to 7 points wins
(in Co-op:) the game is over
Out of Engine Resources/Assets used: None
Known Issues: Collision does not work correctly and can cause the ball to become trapped between Paddle.
The ball will not change direction if it hits 2 bricks at once as the b_dy value is reversed
twice causing no change