I don't know where I should post this so I'm doing it here . Hope it's no trouble.
I'd like to get some sources, tutorials, explanations about how to make some classic
effects used by the demoscene (like dot tunnels for example)
I'm trying to study some codes I got here on the lexaloffle website but they are a bit difficult, for me to understand and help would be appreciated.
Does anyone have any books or website to recommend that i could read? thank you very much



A semi-sequel to "Untitled"/"The Untitled Experiment".
Help Bluestone wake up by delivering all of the gifts, all the while watching out for the indigo guy.
How to play:
Hide behind an item to avoid getting touched by enemies.
First, you'll need to press the red button to get the raincloud. Then, you can break the orange rocks at the cave's entrance.
Second, you'll need to deliver the five presents to the five blob friends. The red guy only accepts red gifts, the orange guy only accepts orange gifts, and so on.
Third, deliver a purple gift to the purple guy. Then, you'll want to get to the top-right corner of the map.
Controls:
Z: Jump
X: Grab





Controls
Z or Up = Jump
Down = Fall fast
This is the first game I made with PICO-8.
I used a lot of similar games as reference.
Thanks!

Hi,
I'm starting my first game, a simple exploration game with some basic NPC dialogue, and lock and key puzzles. I've spent a couple of hours in the editor, and I'm comfortable with modelling and simple animation now, but I can't figure out how scripting works, so I'm struggling to get an idea of what you can or can't tweak.
For now I'm happy making levels, but I'd really appreciate it if someone could just let know if the following things are possible, so I can uh, adjust my vision accordingly...
- Disabling weapons, or editing the starting weapon into some kind of short range "interact with" function
- Converting the HUD into a dialogue box for that "interact with" function
- Having a "lost" NPC follow you after initiating dialogue (hitting them or bumping into them)
That's it really. I know the implementation of this stuff might change for the easier any day now with 3.5 being just around the corner, but I'd like to make this as part of a Christmas present, so I can't really put it off any longer. So, yeah, any advice would be gratefully received!


I don't have a problem with there being a running, searchable list of featured carts, as was added in the new BBS update. However, it is problematic that adding that seems to have removed the option to sort through all carts by the number of stars they've been given. It would be appreciated if we got that feature back in addition to the new one.

The fullscreen button on the mobile web interface seems to have broken all of a sudden. Instead of displaying the screen, the fullscreen icon itself is displayed really big, stretched to fill the screen XD it's actually pretty funny.
(it's actually a pretty critical issue though because the mobile controls are super buggy and unreliable unless you're in fullscreen mode)




Following on from the 'some carts kill the browser tab' thread, those carts are no longer hanging for me, but there's still something funky going on in some of them compared to the desktop version.
It's most noticeable with https://www.lexaloffle.com/bbs/?pid=16351:
edit: background differences are more obvious at full res, sorry for the poor vertical alignment.



Your kittens are in danger! How could they survive in such a crazy world?
You must return them home safely. Select the color of the kittens you wish to call and they will follow you everywhere.
Controls:
- Navigation and player controls: arrows
- Call your kittens: X
- Validation and jump: Z or W
This is the entry for Ludum Dare 43 we made with @Niarkou.





Story of the Mirror
This is a short horror game that I developed for DarkTober Game Jam 2018 using the Pico-8 fantasy console. This game is not suited for children or those who are easily disturbed.
Controls:
-
Directional keys: move around
- Z: read stone tablets, talk to npc's
Objective:
The objective of this game is to find the old mirror, locate the dark path and get the orbs of light. This will require navigating 3 different worlds of increasing tension and horror.
Tips:
- Enemies will spawn in the dark world. The more orbs of light you collect, the more enemies will try to drag you to a shadowy grave, trapping you within the darkness of the mirror forever.




It appears that I have to sign in to the BBS on a daily basis. This does not appear to be intentional, and it's certainly annoying. I believe in the previous version of the BBS we had a one month sign-in expiration.
My cookies seem to be in reasonable shape for expiration dates:
www.lexaloffle.com:
PHPSESSID: when browsing session ends
pass: one month
user: one month
lexaloffle.com without the www also sets a cookie, __cfduid, but this doesn't seem related. I have tried clearing and recreating all of these cookies, with no change of behavior.


CONTROLS:
Arrow Keys to move
Z to confirm/open menu
X to close menu
Ludum Dare 43 Game Jam submission!
A short RTS-style game made in PICO-8, where your goal is to make robots to defeat a big alien monster.
The catch? You have to kill small, cute robots to do it!
Tips: -You need to make a total of 6 Big Robots to win. -Sometimes, robots will stop moving while gathering resources. If this happens, you’ll have to kill them. (I’d like to pretend this is a feature but it’s just a glitch i didnt have time to fix, oops)
HOW TO PLAY:
Open the menu and navigate to robots to select them. After selecting them, hit “send” to send them to go gather resources. Eventually they will return but unable to work any more.