Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #54055 | 2018-07-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
22

This game was developed as part of the Retro Jam Game Jam that took place in Porto in 2017.
We won FIRST PLACE!

It was our first attempt at making anything in "3D" or anything multiplayer with Pico-8 and we managed to finish it in under 32 hours!

Developed by "16 Shades of Pico" team:

Catarina Vieira
Francisco Múrias
Luis Reis
Nina Bellini

22
7 comments


Cart #mazedaze-0 | 2020-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Instructions are in-game.
Made for an itch.io game jam!
Link to itch.io page

3
0 comments


Cart #54026 | 2018-07-09 | Code ▽ | Embed ▽ | No License

I was going to make a hockey game, and got caught up in the team select screen. Press Z to get the away jerseys, and X to get alternates.

1 comment


Cart #54307 | 2018-07-20 | Code ▽ | Embed ▽ | No License
6

Just a lot of map stuff done here. You can also collect a Health Up item, but that's it.

Cart #54304 | 2018-07-20 | Code ▽ | Embed ▽ | No License
6

The first dungeon is complete and can be played to the end. The boss is fully finished and gives you the boss item as well. Crates can now be pushed by walking into them, in addition to the existing slash-to-move functionality.

Cart #54291 | 2018-07-19 | Code ▽ | Embed ▽ | No License
6

[ Continue Reading.. ]

6
5 comments


Cart #brutalpicorace_104-0 | 2020-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
246

Brutal Pico Race is a fast and raw futurist racing game on Pico8 by me, Damien Hostin, on twitter yourykiki (The Lurking Engine)

I wrote a little insight on my blog in two parts, you can find it here and here

Choose one ship out of three class, choose a track and try to finish first ! You can also challenge a friend, alone or with AI, in split-screen mode !
Brutal Pico Race features :

Single player or two players in splitscreen

[ Continue Reading.. ]

246
32 comments


Cart #53991 | 2018-07-07 | Code ▽ | Embed ▽ | No License

A little bit easier with less enemies:

Cart #53992 | 2018-07-07 | Code ▽ | Embed ▽ | No License

Submit for the One Hour Game Jam 167,
http://onehourgamejam.com

Theme: That's not supposed to be a weapon.

0 comments


I don't know whether this qualifies as a "bug" per se, or just "don't do silly things", but here goes.

If you open up a cart with Code Tabs in an editor you can see they are just separated by a character sequence: "-->8".

Weird stuff happens if you manually insert these. If you insert them in the P8 editor, they'll just sit there until you next load the cart, at which point they will become new tabs.

Also the P8 editor enforces a maximum 8 tabs (labelled 0-7). If you have more than this, it will silently drop the offending extra tabs, even if they have content.

My suggestion would be to do something different - perhaps ignore extra tab separators and concatenate all the extra tabs into one? Or at least flag a warning on load.

The way I can see this being a real problem is with copy and pasting via external editor. It would be really nasty to accidentally drop part of your code this way.

1
1 comment


I, everyone.
I have a new pico-8 experience now.
I use the sparkfun joystick shield with an arduino leonardo.

Here is the code.

#include <Keyboard.h>
char btn0 = 3, btn1 = 4, btn2 = 5, btn3 = 6;
void setup() {
  pinMode(btn0, INPUT);
  digitalWrite(btn0, HIGH);
  pinMode(btn1, INPUT);
  digitalWrite(btn1, HIGH);
  pinMode(btn2, INPUT);
  digitalWrite(btn2, HIGH);
  pinMode(btn3, INPUT);
  digitalWrite(btn3, HIGH);
  Keyboard.begin();
}
void loop() {
  if (digitalRead(btn0) == LOW) Keyboard.print('x');
  if (digitalRead(btn1) == LOW) Keyboard.print('c');
  if (digitalRead(btn2) == LOW) Keyboard.print('w'); //z but I'm on azerty board, not qwerty
  if (digitalRead(btn3) == LOW) Keyboard.print('v');
  if (analogRead(0) > 524) Keyboard.write(215);
  else if (analogRead(0) < 500) Keyboard.write(216);
  if (analogRead(1) > 524) Keyboard.write(218);
  else if (analogRead(1) < 500) Keyboard.write(217);
  delay(10);//adapt it with the game
}

[ Continue Reading.. ]

2
1 comment


Cart #53978 | 2018-07-06 | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #53976 | 2018-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
275

A juicy remake of Breakout/Arkanoid with 15 levels and a highscore list. Created as part of a long-running video tutorial series. If you want to learn how to make a game like this, check out this thread!

How to play

You control the pad at the bottom of the screen. You need to destroy the bricks by hitting them with a ball. If the ball leaves the bottom of the screen you lose. You need to move your pad left and right to keep the ball on the screen.

If you move the pad while you hit the ball, you can change the angle of the ball's trajectory. There are also different powerups, which appear when you destroy a blue block.

[b]Powerups

[ Continue Reading.. ]

275
21 comments


Cart #53974 | 2018-07-06 | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #53972 | 2018-07-06 | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


Cart #53970 | 2018-07-06 | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


Wanted : a fool proof way of installing pico-8 on raspberry pi. I need wifi and Bluetooth. Don't want raspian desktop or any other distractions.
All I want is pure, simple, joyful pico-8 bliss.

Stuff I've tried.

  1. Booting straight to pico-8 via modified .bashrc file.
    2 Booting to pico-8 via modified .localrc file.
    3 Lakka
    4 retopie
    5 retrobox.
    6 picopi

Really at my wits end. All the above method have flaws, bugs or contrivances.

1 comment


Cart #53957 | 2018-07-05 | Embed ▽ | License: CC4-BY-NC-SA
2

piu piu

2
1 comment



I am still very new to PICO-8 and saw a few games rendered with polygons.
This lead me to the Trifill Thunderdome benchmark by Musurca.

One thing this benchmark didn't show was the number of tokens for each method which is an important detail considering the limitations of the platform.

Also, I wrote two triangle rasterizers in 163 and 335 tokens respectively which perform pretty decently. They might be an acceptable alternative to ElectricGryphon's super fast triangle rasterizer if you need an extra 2-400 tokens. If you don't, by all mean use his. It is the fastest one I found, and by a good margin!

[ Continue Reading.. ]

36
29 comments


This is my first ever Pico-8 musical creation. I've been making music for years but I've always wanted to make chip tune compositions and that's one of the things that drew me to the Pico-8 in the first place. This is the sound of me slowly learning the ropes. I hope you enjoy it. :)

This cart includes visuals from a user called @voxeldphoton on Twitter who kindly gave me permission to use his graphical code.


6
1 comment



Created by Chris Delay of Introversion Software
(Creator of Darwinia :)

I should be working on the new game but then I started messing with pico8 and suddenly WHERE DID MY DAY GO

0 comments


I am having trouble setting the path values for home_path, desktop_path, root_path, and cdata_path to a relative path in Windows. I assume that pico.exe is using the config.txt in its own directory before looking in appdata/roaming, but after every variation of a relative path I have tried, the pico-8 folder is still created in appdata/roaming instead of the relative path.

Variations I have tried:

home_path .
home_path /
home_path ./

UPDATE:

I solved this by using the command line arguments -home . -desktop . in a BAT file.

UPDATE 2:

After troubleshooting a couple more pathing issues, here are my final settings that are working for a portable pico-8 directory I just keep in dropbox:

shortcut:

pico8.exe -home .

BAT file with dev console:

cmd /k start pico8.exe -home .

config.txt:

desktop_path desktop/
root_path carts/
cdata_path cdata/
2
0 comments


Cart #53921 | 2018-07-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

This is the game I made for the One Mechanic Game Jam 4. It is my first complete Pico-8 game and has components of a game where you collect objects that fall from the sky and Tetris. The code is a bit messy, but I learned a lot and am very happy with it. Hope you enjoy it!

4
0 comments




Top    Load More Posts ->