A juicy remake of Breakout/Arkanoid with 15 levels and a highscore list. Created as part of a long-running video tutorial series. If you want to learn how to make a game like this, check out this thread!
How to play
You control the pad at the bottom of the screen. You need to destroy the bricks by hitting them with a ball. If the ball leaves the bottom of the screen you lose. You need to move your pad left and right to keep the ball on the screen.
If you move the pad while you hit the ball, you can change the angle of the ball's trajectory. There are also different powerups, which appear when you destroy a blue block.
Orange = Slow - Slows down time
White = Life - Gives you an additional extra life
Green = Sticky - Makes you pad sticky. It makes the ball stick to the paddle so you can launch it again
Blue = Expand - Expands the size of your pad
Black = Reduce - Shrinks you pad but also gives you a 10x score modifier
Red = Megaball - Lets the ball smash through blocks without changing direction
Yellow = Multiball - Splits the ball into two balls. You only lose a life if you lose your last ball
Sudden Death - if there are only 3 bricks left when the ball hits the pad, the game goes into Sudden Death mode. Bricks will start blinking as they are about to explode. If you hit a brick while it's blinking, you'll get extra points.
Hitting multiple bricks in a row increases your score multiplier to a maximum of 7x. Hitting the ball with the pad resets the multiplier back to 1x.
Losing all lives resets your score to 0, but you can continue playing. For the highest score possible, try finishing the game without losing your lives.
For an additional challenge and even more points, press up or down on the start screen for Fast Mode.
Let me know if you see any bugs. Otherwise, Enjoy!
I like a lot of things about this, but one thing I don't like is that putting english on the ball to control it works nothing like Arkanoid. In Akranoid, the angle the ball rebounds is directly proportional to how far it is from the center of the paddle when it hits. So, catching the ball in the center of the paddle will make a rebound that moves almost straight up, and hitting on the extreme edge will make a highly angled shot that moves sideways a lot more. This one felt more like it was random which direction the ball would go when bounced, which made controlling the ball far harder than I expected.
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