Castle Fight is a side-shooter action game, in which your skill and your commitment are the last hope for the peasents of Lord Lazer.
Use the impressive canon of the wizard Bombastus Babo to defend the castle from the neverending terror of these mysterious beasts.
Through a cataclysm, a merge between different worlds and dimensions, severeal terrifying monsters came into the lands of Lord Lazer and start to destroy everything in their way.
Now it´s time for you to stand brave against these evil forces and save the day.

Here's my latest creation. The goal is to score points by making closed paths. You lose a life when you try and place a tile where it won't fit with the existing tiles on the board. There's a timer which forces you to place if you haven't when it runs out. Bonus points if you make a closed loop with none of the end cap pieces.
Controls: Arrow to move the cursor, button 1 to place a tile and button 2 to hold.
Let me know what you think. :)

CAUTION: Some areas in this game cause a significant flickering effect.
ABOUT:
NULL is a surreal adventure game. What you see in the end depends on what you can find on the way.
A 100% playthrough can be completed in 10-15 minutes, if you know where everything is.
This is my third full Pico-8 game (not counting stuff from game jams)! I made it over the course of November and December 2017. All assets and code are my own work.
If you want to see more of my stuff, check out my Twitter: @Jusiv_
CONTROLS:
- Arrows: Move
- Z/X/C: Interact
TIPS:
- There are two types of things to find. Each area has exactly one of each.

Help Santa gather the lost gifts in this fast-paced sidescrolling racer. Get them all and save christmas. Nothing worse than a weeping child lacking its christmas gifts.
Controls: Arrow-Keys and X
Music by @GruberMusic, originally found in "Xmas Sorted" by Paul Nicholas
Game is actually a modification of my game "Rey's Scavenger Run"
About The Game
Shoot Fireballs, bigger then you, and kill your Enemies on 5 different lanes and lands to become the very best Annabelle player!
Highscore Game!!


About Our Work - and background:
This game is created for a Game Jam of my School.
The School of Games
(Cologne, Germany)
Our limitation was to create a one screen Pico-8 game in 3 and a half days. The specific theme of the game was randomly chosen.
Viktoria Lierhaus - Game Design, Programmer,
Gian Paolo Licata - Game Design, Artist, Animation, Sound Effect and Title Screen Musik
Special thanks to everyone who has helped us!
For example!
- Hannah Rodenbüsch, thank you for the Gameplay Music!
Now we are Done! - Updates and Bug fixes (if we need them) will come fast.
Work - Day 1 Monday
- build up Teams randomly
- Our random Topic was: “unbalanced beat em up”
- Brainstorming: (We want to create a game about #
Cyber Cowboys! and Bounty Hunters!) - First Title: “something” of the western hill (I don't know what we had instead of “something…” .. 4 days ago…. bad first title… bad Topic)
- First Idea: “Space invader clone from right to left instead of up to down. With
Random Enemies and a little bit more control”
What we done: (day 1)
- Player control
- Animation (Programming, not art)
- Spawn (Programming)
- Changed Topic (Little Girl, Demon)
- Player Sprites ( Spend much time )
- Map Size
- First Map Model (ART) ext:

What we done: (day 2)
- Two of Four Enemies Draw (Artist)
- Two of Four Enemies Animation (Artist)
- Projectiles, Deleting Enemies.. etc. (Programmer)
- New Map Model
What we done: (day 3)
- Last two Enemies Draw (Artist)
- Last two Enemies Animation (Artist)
- Design Tutorial (With Pen and Paper)
- Title screen Music and Sfx
- Many Programming things! like health etc.
- Draw Title Screen,
What we done: (day 4 / Last day)
- Gameplay music by Hannah
- Shakes
- New Projectile
- Lose Screen
- Tutorial (Only Information, no gameplay tutorial)
Thank you for reading and playing!
Please send us feedback so we can do it better and better!

Nurse'n'Slash
In a world, where exploding Nurses try to kill their patients...
What to do?
Patient Zero tries to resist against the evil exploding Nurses, so he arms himself and starts to fight them.
Why?
This game is the product of the Game Jam we had in the School of Games in Cologne, Germany.
The topic was to create an one screen Pico-8 game, the specific theme of the game was randomly chosen.
WIP History:
Day 1:
Prototyping;
What should we do? Any Ideas?
Both:"Dafuq is that topic?!"
"...Lofi Top-down Arena Shooter with exploding nurses"

A happy little Top Down Game
"The Destiny of Bob Ross is about a famous artist which wants to signature Stuff of his fans. Your task as Bob Ross is it to paint your colorful signature all over the Map and right to your following Bois. |
The game is in working progress and the release will be on 21st December 2017.
Updates will follow as well as the first playable version.
School of Games (Cologne) – Game Jam | 18.12.2017 – 21.12.2017
• Random groups out of 2
• Normally 1 Programmer and 1 Artist
-> Micha & Maxi
Title Screen:
The Map:
Before_
After_
The final Map:
A happy little Preview of the game:
Well, we think we did it. Just right in time.
Here is the End Screen:

Castle Fight is a side-shooter action game, in which your skill and your commitment are the last hope for the peasents of Lord Lazer.
Use the impressive canon of the wizard Bombastus Babo to defend the castle from the neverending terror of these mysterious beasts.
Through a cataclysm, a merge between different worlds and dimensions, severeal terrifying monsters came into the lands of Lord Lazer and start to destroy everything in their way.
Now it´s time for you to stand brave against these evil forces and save the day.

My first PICO-8 game (and first complete solo dev game) - a bit of a crossover between pong and breakout. Use the arrow keys to rotate the paddles clockwise or counterclockwise, and keep the ball within the play area for as long as you can. Be warned, the longer you can keep the ball contained, the more smaller your paddles get!
This was quite the learning experience for me, and I know there are several things that could be improved. Suggestions and constructive criticism welcome!
*Special thanks to my wife Rebekah, who wrote the original tune featured in the game and provided support as well as her own creative input.






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