About The Game
Shoot Fireballs, bigger then you, and kill your Enemies on 5 different lanes and lands to become the very best Annabelle player!
Highscore Game!!
About Our Work - and background:
This game is created for a Game Jam of my School.
The School of Games
(Cologne, Germany)
Our limitation was to create a one screen Pico-8 game in 3 and a half days. The specific theme of the game was randomly chosen.
Viktoria Lierhaus - Game Design, Programmer,
Gian Paolo Licata - Game Design, Artist, Animation, Sound Effect and Title Screen Musik
Special thanks to everyone who has helped us!
For example!
- Hannah Rodenbüsch, thank you for the Gameplay Music!
Now we are Done! - Updates and Bug fixes (if we need them) will come fast.
Work - Day 1 Monday
- build up Teams randomly
- Our random Topic was: “unbalanced beat em up”
- Brainstorming: (We want to create a game about #
Cyber Cowboys! and Bounty Hunters!) - First Title: “something” of the western hill (I don't know what we had instead of “something…” .. 4 days ago…. bad first title… bad Topic)
- First Idea: “Space invader clone from right to left instead of up to down. With
Random Enemies and a little bit more control”
What we done: (day 1)
- Player control
- Animation (Programming, not art)
- Spawn (Programming)
- Changed Topic (Little Girl, Demon)
- Player Sprites ( Spend much time )
- Map Size
- First Map Model (ART) ext:
What we done: (day 2)
- Two of Four Enemies Draw (Artist)
- Two of Four Enemies Animation (Artist)
- Projectiles, Deleting Enemies.. etc. (Programmer)
- New Map Model
What we done: (day 3)
- Last two Enemies Draw (Artist)
- Last two Enemies Animation (Artist)
- Design Tutorial (With Pen and Paper)
- Title screen Music and Sfx
- Many Programming things! like health etc.
- Draw Title Screen,
What we done: (day 4 / Last day)
- Gameplay music by Hannah
- Shakes
- New Projectile
- Lose Screen
- Tutorial (Only Information, no gameplay tutorial)
Thank you for reading and playing!
Please send us feedback so we can do it better and better!