For some reason the Gates of Hell are wide open in a cemetary nearby! Send the demons back to where they belong by spelling out loud their true name!
A Halloween Guess'Em Up, using Zep's 7500 words dictionary
...
This game should have been released a year ago! I exhumed it this year, hoping I could polish it for good. but it seems I'm falling short once again! I'm not putting it back six feet under though, so here it is, in its (appropriate) semi-zombified state, in time for Halloween!
so, still a work in progress, but fully playable though. mostly the sound effects need some work...
Happy Halloween!

Boo Is Missing!
Your friend Boo was accidentally eaten by the great skeleton king. Can you bring him home in time for his deathday celebration?
Up is jump. You can wall jump if you're in the air close to a wall, and you can wall slide by pressing a direction key towards the wall.
Z is to return to the latest checkpoint that you activated
You can also check out my game on the itch page here:
https://mccolgst.itch.io/boo-is-missing
If you like my stuff consider giving me a follow on twitter, I mostly do pico8 stuff and chiptune stuff:
https://twitter.com/mccolgst



lightsaber made for a workshop, the rest made for an event. probably won't spend more time on it until another event calls for it so here's a WIP playable version.
If you think this is cool (I do :3) and you'd like to help out, please do. Issues, comments, PRs, forks, all welcome! https://github.com/Chovin/Litghtsaber
Controls:
left shift: turn on/off litghtsaber
mouse moves the blade.
holding left mouse button moves the hilt instead.. or you can think of it like that
bazhoom bazhoom! can't stop making sound effects..
*but irdumb, why is the lightsaber red? I liked the color scheme ok? use v
to change it to blue if it bothers you


here is my submission for 3-COLOR JAM
It has two secret endings :>
For people not familiar with PICO-8, the desktop web controls are: arrow keys and Z/X (or C/V or N/M)




This is my entry for 0h gamejam. It's rather unfinished and... almost playable :)
timelapse : https://youtu.be/MPl80-w6wV4


A Halloween endless runner! Collect candy corn, phase through stuff, and in general be a ghost!
Feel free to post your top scores here!
CONTROLS:
- Arrows: Move
- X: Continue/Phase Out
(Note: You can also change the color palette from the pause menu if you want. The jam's specific restriction was 3 colors on screen at once, so this feature doesn't violate it.)
ABOUT:
I made this over the course of October 2017 for Enargy and Castpixel's 3-Color Jam. All assets and code are my own work.
If you want to follow stuff I do you can check out my Twitter: @jusiv_





Stay calm through the dark woods after a long day.
I made a horror game for PICO-8 for Halloween, and generally inspired by the fall. Can you make it through the woods? I recommend playing in fullscreen mode, with headphones, and in the dark!
Controls:
Arrow Keys - move
z or c - interact
x or v - (hold) stay facing the same direction while walking
You can also play it and download the source files on the game's itch.io page here, or check out the code and assets on the game's github page here!
Update: The first screen's a bit friendlier, and the I made a few other balance adjustments after seeing more testing :)




Creating web-based controls for Pico-8 games is not a new topic but after just finding a great template, I jumped back into the fray with the idea and need some help testing.
Please visit this link ON YOUR PHONE and see what works. It's my Invader Overload game from last year.
http://www.morningtoast.com/games/invaders
When you land, you should see a page asking you to add it to your phone's home screen. Once you do, you can launch from the icon and it should be a web player with big red buttons for controls.

It's all very ugly right now but I'm just testing to see how much of it works and how well.
On my iPhone 6 with Safari, the game loads and plays just fine with controls but there is no sound. I've had a few others report the same for iPhone and one report that Android doesn't work at all.
Please post with your findings. This feels like the closest I've seen to having Pico-8 be viable on a phone without needing to port things over to an actual app of some sort.
Here's the template I used and modified:
https://github.com/headjump/pico8_html_template




It's great that binary exports are finally there!
however they are not yet ready for distribution:
-
config.txt & sdl_controllers.txt should be fetched locally **almost done!
so you can pack your default options with your game (like start fullscreen) and an up-to-date sdl controller file. right now they're using the pico8-devkit home dir. -
function keys should be disabled
F5 & F7 especially **done!
F1 should open either the pause menu or a separate help screen
F11 should toggle fullscreen
maybe keep png/gif capture keys - still no dpad support :(
further suggestions:
- a help screen, either customizable (maybe call _help() instead of _draw()) or showing input options.
- sound options (volumes) and (a revamped) keyconfig in pause menu
- menuitem(1,"check my site","www.mysite.com")
- mouse lock, useful for first person shooters (or anything else than point&click actually)
- time(), day(), month(), year() (you could set daily challenges for instance or something special for halloween,xmas etc) **done!
- background png around the pico screen (centered, tiled etc) and/or transparent overlay on the pico screen for bells & whistles
(full disclosure: pointerlock & date would allow my html-only pico8 game (pits of d'oh) to go binary)
...
**done!:
also the icon only shows up on macos. on windows it's the pico8 icon, on linux mint the default exe icon.
note on macos color 0 is transparent when the icon is grabbed from the spritesheet. that was a nice touch in my case, but not so much if you want black in there. might need a "-c" option on export?



Hello everyone!
I recently ordered myself a PocketCHIP, and while waiting for it to arrive, I needed something to hold me over. After literally waking up in the middle of the night with this idea, I bought a copy of PICO-8 and broke out my Raspberry Pi + Adafruit PiTFT 2.8" and got working.
Fast forward several days of pulling my hair out, since there didn't seem to be any tutorials that A) worked, or B) provided enough detail, I got serious about trying to get a guide together, start to finish. That is to say, I don't want anyone else to go as crazy as I did trying to sort this out.
I'd love to know if this works for you, things that you do differently, or any projects that get made from this!
Components:
PICO-8 v0.1.11
Raspberry Pi version 1 model B
Raspbian Stretch Lite
PiTFT 2.8" with resistive touchscreen (https://www.adafruit.com/product/1601)
Raspberry Pi configuration:
Overclocking: Modest
Memory Split: 44
[center]




First of all, thanks Zep for bringing v0.1.11.
But when I load my cartridges and play in this new version, the music will sometimes go loud suddenly and awkward effects will come up.
After searching for the problem, I found that the awkward effect has to do with sfx effect 1. (slide)

In this sequence, I was hoping to hear 4 long notes.
In the sfx editor and the previous versions of pico-8, they are 4 long good notes.
But when I switch to music player, all of the notes are chopped and produce loud sounds(they shouldn't).
Same goes with music while running the cartridge.
Was there anything I accidentally turned on/off to let this happen?
Thanks.
I'm on Windows 10 and uses windows version of pico-8, if that helps.
Edit:
A short clip describing the problem:
https://youtu.be/gDQt1Q1vT00
