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Cart #45560 | 2017-10-28 | Code ▽ | Embed ▽ | No License
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Cart #45644 | 2017-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Stay calm through the dark woods after a long day.

I made a horror game for PICO-8 for Halloween, and generally inspired by the fall. Can you make it through the woods? I recommend playing in fullscreen mode, with headphones, and in the dark!

Controls:
Arrow Keys - move
z or c - interact
x or v - (hold) stay facing the same direction while walking

You can also play it and download the source files on the game's itch.io page here, or check out the code and assets on the game's github page here!

Update: The first screen's a bit friendlier, and the I made a few other balance adjustments after seeing more testing :)

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Cart #49695 | 2018-02-26 | Code ▽ | Embed ▽ | No License
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Cart #45543 | 2017-10-28 | Code ▽ | Embed ▽ | No License

I've been getting back into Pico8 recently and thought I'd pick up working on a splashscreen again. It seems like a pretty manageable little project and is definitely needed for any cart you want to get credit for.

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Creating web-based controls for Pico-8 games is not a new topic but after just finding a great template, I jumped back into the fray with the idea and need some help testing.

Please visit this link ON YOUR PHONE and see what works. It's my Invader Overload game from last year.

http://www.morningtoast.com/games/invaders

When you land, you should see a page asking you to add it to your phone's home screen. Once you do, you can launch from the icon and it should be a web player with big red buttons for controls.

It's all very ugly right now but I'm just testing to see how much of it works and how well.

On my iPhone 6 with Safari, the game loads and plays just fine with controls but there is no sound. I've had a few others report the same for iPhone and one report that Android doesn't work at all.

Please post with your findings. This feels like the closest I've seen to having Pico-8 be viable on a phone without needing to port things over to an actual app of some sort.

Here's the template I used and modified:
https://github.com/headjump/pico8_html_template

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Hello everyone!

I recently ordered myself a PocketCHIP, and while waiting for it to arrive, I needed something to hold me over. After literally waking up in the middle of the night with this idea, I bought a copy of PICO-8 and broke out my Raspberry Pi + Adafruit PiTFT 2.8" and got working.

Fast forward several days of pulling my hair out, since there didn't seem to be any tutorials that A) worked, or B) provided enough detail, I got serious about trying to get a guide together, start to finish. That is to say, I don't want anyone else to go as crazy as I did trying to sort this out.

I'd love to know if this works for you, things that you do differently, or any projects that get made from this!

Components:
PICO-8 v0.1.11
Raspberry Pi version 1 model B
Raspbian Stretch Lite
PiTFT 2.8" with resistive touchscreen (https://www.adafruit.com/product/1601)

Raspberry Pi configuration:
Overclocking: Modest
Memory Split: 44
[center]

[ Continue Reading.. ]

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Cart #45512 | 2017-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Yay! Been waiting for 0.1.11 to post this! This is a goofy, fun cartridge in response to a retweet by a friend about the oldest music ever found (3,400 years old). A researcher translated the Sumerian text into our present-day musical scale, so I figured, "Hey, let's throw this in PICO-8 and see how it sounds!" :D

I figured out how to make a not-too-crappy drum beat to go along with it (thanks to @Gruber's awesome PICO-8 music tutorials) and then whipped up some goofy Sumerian-style pixel art. Enjoy!

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Cart #45507 | 2017-10-27 | Code ▽ | Embed ▽ | No License
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Another 0day release from TTT...

J/K. Made this silly little "port" of a classic Amiga cracktro (also seen on MS-DOS) to celebrate 0.1.11.

Credits:

GFX ......... iLKke
Code .... kometbomb
Music ...... Gruber
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Cart #45488 | 2017-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My PICO-8 spirograph maker. I didn't really play with Spirograph sets as a kid, but I think this was the general idea.

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So, I've been doing a PICO-8 game development workshop for a while now. One of the ideas for the workshop that ultimately didn't pan out was for me to make a top-down tileset that would allow us to make a game during the workshop quickly.

The workshop went a different way, but a good tileset is a sad thing to waste - so I finished it, and I'm hereby releasing it to the PICO-8 community. The CC tag on the cartridge is not a coincidence - as far as I'm concerned, this tileset is public domain and you can use it and abuse it however you wish!

Wanted to make a PICO-8 medieval tactics game? A Heroes of Might and Magic demake? A Harvest Moon rip-off? A strategy game of some sort? This should help you at least a little bit :)

There is 64 empty tiles left to be filled. If you actually start a project and make some headway, I'd be happy to do a few tiles specific to your game, time permitting.

Lastly, the biggest reason I could spend the time to finish this tileset instead of working on $$$ projects is the people on my [b]Patreon

[ Continue Reading.. ]

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I am a baby learning to crawl when it comes to PICO-8. So far I have created a pickup by using a tile flag. I figure I need to add an if statement to my gameupdate(), but I can't seem to figure out how to get the sprite to disappear when the player touches it. I was also hoping to add the death sparkle particle used in Jelpi. Does anybody have the isolated code? Are there any good tutorials that can show me how to create proper collision boxes based on the sprite and not the entire tile? Thank you!

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Cart #45269 | 2017-10-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I am trying to figure out how to isolate the randomized butterfly particle that Happy Little Island uses. It is activated when the player interacts with a flagged tile. In my prototype, the flagged tile is the grass (spr(32)) and the butterfly/particle is spr(34,35). I am clearly missing something, but I can't seem to problem-solve my way through it.

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Cart #45269 | 2017-10-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I was working on a Chinese to English vocab program, and pinyin (The English alphabet for Chinese) uses diacritics all the time

maybe not a thing that can be used in the code, but in text variables. Having a function in the text variable like "dia" (like flr) or something. If you're having issues imaging what the would look like, here

 Print("Hello W' .. dia("o") .. "rld")


Hello Wòrld

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Anyone try this? I've tried on the old 3DS and it silently fails to load the canvas. Can someone give this a go? this would sell a new 3DS for me.

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Cart #45454 | 2017-10-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'm working on a cart for the FC jam, but got this really annoying bug, that doesn't allow me to use 128x64 map space without breaking the sprites. If I will try to mset(0,32), it will corrupt my sprites on page 2. I really need that sprite space, does anyone know a quick solution?

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Same like Crypt 0.8 but with more friendly music.

Cart #45433 | 2017-10-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #45426 | 2017-10-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first game. Still a work in progress.
There is nothing yet after the first wave

z to shoot
x to switch weapon
arrows to move

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My first game on pico 8 after 1 month on lua. Made for gamjam#10

Cart #45424 | 2017-10-23 | Code ▽ | Embed ▽ | No License

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Cart #45421 | 2017-10-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Demonstration of player seeking orbs, score counter, smoke trail and pick-up notifications.

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