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I am trying to figure out how to isolate the randomized butterfly particle that Happy Little Island uses. It is activated when the player interacts with a flagged tile. In my prototype, the flagged tile is the grass (spr(32)) and the butterfly/particle is spr(34,35). I am clearly missing something, but I can't seem to problem-solve my way through it.

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Cart #45269 | 2017-10-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA



What I'm looking at?


The grass tile is what I'm trying to have activated. When the player walks over it there's a chance percentage of it activating the butterfly.



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