I am trying to figure out how to isolate the randomized butterfly particle that Happy Little Island uses. It is activated when the player interacts with a flagged tile. In my prototype, the flagged tile is the grass (spr(32)) and the butterfly/particle is spr(34,35). I am clearly missing something, but I can't seem to problem-solve my way through it.
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P#45467 2017-10-25 15:47 ( Edited 2017-10-27 14:46)
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