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Cart #43873 | 2017-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Simple demo of pendulum physics.

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I'm just starting a new game from scratch and programming pico-8 feels really nice :)

So the first step is to have a cursor moving on a map. I wanted it to be really smooth and snappy and fast. So this is what I came up with.

Feel free to use it in your projects :)

Cart #43864 | 2017-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'm happy to announce my very first contribution to the Pico-8 community, which is a spin-off of Makiki's game title "A lone colony on a small planet".

Your goal now is to colonize an even smaller planet, but with some difficulties added to it. So this one is a more of a thinking game, while Makikis original is more of fast builder.

Credits:

Story:

"You have been given a mission. You need to purify a small planet, so we will be able to colonize it. It is rich in resources, so it shouldn't pose a big problem for you. We believe in your management skills. Good luck." -- Makiki

Controls:

  • O to build.
  • X is a multi tool.
    • build faster. you can keep it pressed and move around.
    • select what to build by using X over an existing building
    • get information about a building
    • change transport type
    • show the map and statistics


[ Continue Reading.. ]

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Hi all,

I wrote a Medium/ITNEXT article about the PICO-8 and it just occurred to me that it was maybe a nice idea to share it with you on this forum. You can find it here: https://itnext.io/eeny-meeny-pico-b7b31600e65a

Have fun reading and keep tinkering!

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Cart #43843 | 2017-09-01 | Code ▽ | Embed ▽ | No License

Made as part of a Geek Forest workshop.

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Cart #43839 | 2017-09-01 | Code ▽ | Embed ▽ | No License

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Cart #43839 | 2017-09-01 | Code ▽ | Embed ▽ | No License

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Cart #43846 | 2017-09-01 | Code ▽ | Embed ▽ | No License

Made as part of a Geek Forest class!

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Cart #44406 | 2017-09-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #43824 | 2017-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Phantasos is a fairly traditional tiled roguelike, heavily inspired by Powder. The game is by no means complete, but I've gotten it to the point where it's fun and stable enough for now. Fighting the token limit has been more fun than I expected, so I'll probably keep cramming in extra features until it's exactly at the limit and I can't find anything else to optimize.

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Cart #55000 | 2018-08-12 | Code ▽ | Embed ▽ | No License
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They stop when you stop! Rush through the maze in Pellet Time!

4 modes:
Super Kid Pellet: Pellet Time with speed & timing progression
Super Hot Pellet: Pellet Time at full speed
Super Mr Pellet: Classic muncher with speed & timing progression
Super Ms Pellet: Speed-hacked classic muncher!

Also playable on itch.io, Game Jolt, Newgrounds, [u]Kongregate

[ Continue Reading.. ]

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Cart #43814 | 2017-08-31 | Code ▽ | Embed ▽ | No License
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dodge red
get blue

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Cart #43812 | 2017-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I've been threatening to do it for ages! And I finally did. I made a cart with mouse controls. It is a very simple game: click until you can click no more. That is approx. 32,000 clicks. If you're really bored and want to skip to the end, hold X and click.

That's it! I had fun making the number sprites and especially the cursor sprites. Just threw this together in an hour because it's been a very scattered month as usual.

itch.io page: here

1GAM August 2017

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We made story-based pick-your-own-adventure games for class. I made one based on the Transformers series!

Use the arrow keys to pick your actions.

Choose carefully!

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Hi all!

I would like to build walls for a shoot'em'up and I know I can obtain the result with map.

What I do not understand is how to make the drawing dynamic.

For example I have the sprite 0 that contains my wall and I would like PICO-8 to draw walls on the side programmatically.

What would be the best approach to do so?

Thanks for your time and patience.

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Hi all!

I have this collision function:

function are_colliding(entity_a,entity_b) -- are entities hitting each others boundary and not the same type?
 return entity_b.x < entity_a.x + entity_a.w and entity_a.x < entity_b.x + entity_b.w
 and entity_b.y < entity_a.y + entity_a.h and entity_a.y < entity_b.y + entity_b.h
end

It works almost fine but it is not pixel perfect.

I would like to use it in my games and make it as flexible as possible...
For example an issue I am facing is that in my pong game I can have a round ball or squared ball, depending on theme "classic" or "modern".
This moves the "x" and "y" coordinates of the object I take into account and ruins the collision (here's the game in case it helps problem comprehension - collision is still done there "manually"):
https://www.lexaloffle.com/bbs/?pid=43786#p43786

Do you have a suggestion on how to make it as general as possible?

Thanks for your time and patience :)

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Hey, Zep, I know there's a built-in OS, but I think it would be cool if people cool make their own to use and share like carts.

But what would be great is if you could put in code that will allow you to run cart from the carts from the forum like the default OS

Appreciated if you at least read this post

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Are you able make a cart open automatically when pico-8 is opened?

Is it also possible to make custom key commands?

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Cart #43771 | 2017-08-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'd like to get in to the demoscene and decided to learn how to do some well-known effects. This is a basic demoscene plasma effect.

http://lodev.org/cgtutor/plasma.html
this webpage helped alot!

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I'm going to talk about how to do this on Mac OS, sorry PC users

in order to do this, you will need to plug your PS4 DuelShock© controller into your computer

Then you will have to purchase Joystick Mapper

Then open joystick Mapper and make a new preset

Then config the preset to Pico-8 controls
Tip: press scan to easily pick the button/joystick you want to use

When done, exit the window and press the box in front of the preset to activate it
then use the controller test i supplied below to test it, change the settings if needed

Viola!


[ Continue Reading.. ]

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Cart #43804 | 2017-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made this for my college art museum; they were looking for writers but I'm not really, so I said I would make a video game "poem" of sorts instead, and they indulged me :)

It was in response to an exhibit that included some "lost works" — pieces that are listed as being in the museum's collection, but cannot be located; instead we just had the label information of the missing work of art.

This game is inspired by that label information; I knew nothing about the painting other than what is there on the title page.

It's not much of a game; not much to do but walk and read. Thank you for your indulgence and time, if anyone plays it! It's short, maybe 5 or 6 minutes long.

Many thanks to oli414 for his dialogue text box lib which i keep using.

And to Robby Duguay for the song "Melancholy" from his "9 Songs in Pico-8".

And morgan3d for introducing me to PICO-8, and zep for making it (also I think I have bits of code in this from both of you.)


Changelog:

1.02 yeah I f**ked up on 1.01 it's all better now :S
1.01 Adjusted "GAME OVER" sequence at very end
1.0 Original release

Cart #43763 | 2017-08-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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