P#112949 2022-06-09 17:59
P#83226 2020-10-22 21:02 ( Edited 2020-10-22 21:04)
P#43870 2017-09-02 14:25 ( Edited 2017-09-02 18:35)
P#43867 2017-09-02 14:10 ( Edited 2017-09-02 18:32)
Some of the benefits include:
For anyone that's curious, the technical details of how this works are as follows:
PICO-8 reloads automatically on every build to save you time.
Check out the project if you're interested, and let me know what you think. Thanks!
Here's a pretty minimal implementation of Conway's Game of Life for PICO-8. It has a basic performance optimization (it only updates the active area of the grid), and you can see the active area adjust by setting dbg=true at the top of the code.
That said, it gets pretty slow pretty quickly for larger simulations.
You set up the grid as follows:
Arrow keys -- move the cursor around.
Z key -- toggle a given cell to active/inactive.
X key -- start / stop the simulation.
If you're unfamiliar with the Game of Life, google it :-).
An easy starting point for a cool pattern is a ten cell contiguous row (10 connected horizontal cells).
There are better PICO-8 Game of Life carts, but I had a lot of fun making this.
Mandlebrot fractal renderer with random color cycling.
Simple demo of pendulum physics.