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Cart #43804 | 2017-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I made this for my college art museum; they were looking for writers but I'm not really, so I said I would make a video game "poem" of sorts instead, and they indulged me :)

It was in response to an exhibit that included some "lost works" — pieces that are listed as being in the museum's collection, but cannot be located; instead we just had the label information of the missing work of art.

This game is inspired by that label information; I knew nothing about the painting other than what is there on the title page.

It's not much of a game; not much to do but walk and read. Thank you for your indulgence and time, if anyone plays it! It's short, maybe 5 or 6 minutes long.

Many thanks to oli414 for his dialogue text box lib which i keep using.

And to Robby Duguay for the song "Melancholy" from his "9 Songs in Pico-8".

And morgan3d for introducing me to PICO-8, and zep for making it (also I think I have bits of code in this from both of you.)


1.02 yeah I f**ked up on 1.01 it's all better now :S
1.01 Adjusted "GAME OVER" sequence at very end
1.0 Original release

Cart #43763 | 2017-08-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#43764 2017-08-30 15:17 ( Edited 2017-08-31 16:34)

this is really beautiful. what a wonderful interpretation of the title "abstraction". this is one of my favorite pico-8 carts I've played

I do have an observation, and this is not meant as a negative criticism, but it made me chuckle that it says "game over" at the end...it felt out of place, after such a profound narrative ^.^ so i'm not sure if you were going for juxtaposition there, or just trying to indicate to museum visitors that the thing is over

P#43765 2017-08-30 16:28 ( Edited 2017-08-30 21:26)

Thank you, kittenm4ster, for playing it, and taking the time to write back :) You know, that is an excellent point about the GAME OVER at the end, and I think I agree with you. Bizarrely I spent so much time fussing with it and trying to make it work and reload (doing so revealed some bad code I had made previously, so much debugging was involved) that I think I was forcing it in even though it felt out of place as you say.

I'll take a look at that tomorrow, removing it would be super easy, maybe it should just go to white, abstract all the way out...hmmm...

Thank you again!

P#43770 2017-08-30 18:34 ( Edited 2017-08-30 22:34)

This is a nice game! I second the "game over" argument. Just fading out would be a nice ending for this story. Perhaps you can make use of this effect I find really beautiful https://www.lexaloffle.com/bbs/?tid=29862

P#43780 2017-08-30 20:30 ( Edited 2017-08-31 00:30)

I loved this! So many creative uses of pico-8 on these boards. This is one of my new favorites! So pretty and well done. I actually really liked the game over at the end, though in a silly way. Some might argue that something like ~Fin~ would work better I suppose. I like the color remapping you did toward the end really effective.

P#43782 2017-08-30 22:46 ( Edited 2017-08-31 02:46)

sulai and sloum, thank you so much!

sulai, thanks for the link to the cart, I am definitely going to use that in the future :) For this particular cart I am so totally up against the compression limit, I think I shouldn't try adding in more code :S

I adjusted the ending, kind of split the difference on the GAME OVER. Thanks for the feedback everyone.


P#43792 2017-08-31 10:19 ( Edited 2017-08-31 14:19)

Nice. It's cool to see "art games" being made in Pico.

I have a small comment.

-The Kneel button looks goofy if you hold it down, which is my instinct.

-Towards the end you're commanded to kneel, but I was already kneeling, so I had to stand up.

P#43794 2017-08-31 10:43 ( Edited 2017-08-31 14:43)

apLundell, thank you for those comments.

I forget that btnp() has a keyboard-like delayed repeat, hence the funny-looking kneel behavior if you hold down the key. The other was an oversight. Will solve! :)


P#43806 2017-08-31 12:34 ( Edited 2017-08-31 16:34)

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