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Hey everyone, I've been playing with Pico-8 for a few weeks now and loving it. Now I come with suggestions that I hope get some attention for future updates.

I'd like a tool to move sprites in the map and on the sprite sheet, rather than having to use the stamp/copypaste.

More importantly, I'd also like to preview animation in the view window. In my opinion, animating is kind of a hassle when you have to write a bunch of code just to view it.

Last but not least, a few more colors! Even the Nintendo had 25. Perhaps Pico-8 could retain a 16-color palette, but provide a larger selection that we could swap colors from.

Thanks for you time, everyone!

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Cart #36552 | 2017-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first game using Pico-8. I focused on making the game with as many features and functionality. I hope to continue to improve on it in the future.

Commands:

Up Button: Hard Drop Tetris
Down Button: Soft Drop Tetris
X Button: Rotate Tetris
O Button: Save Tetris

Features:

  • Choose starting speed in title menu (1-8)
  • Score tracking
  • Score multiplier for multiple lines (Bonus for a Tetris)
  • High Score saved on title screen
  • T-Spin is posible
  • Rotate Tetris to stall fall
  • Tetris pieces are color coded
  • Upcoming 3 tetris piece color shown on right side of the screen
  • Saved Tetris piece color shown on the right of the screen

[ Continue Reading.. ]

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It's a Tiny Crane!

It's not exactly a game, it's more of a demo. It's a small Tower of Hanoi puzzle solver.

  • To turn on/off the screen press the TAB key.
  • To change the amount of discs on the initial tower press the UP / DOWN keys.
  • To follow each step to solve the puzzle press the LEFT / RIGHT keys.

I know I'm a bit late to the Tiny-TV Jam but I still wanted to share it with you guys. Better late than never I guess. I'm really pleased with how it turned out, this is my first game jam, I hope you guys like it :D

Cheers!

Norberto

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Cart #36542 | 2017-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'm trying to animate a bullet going from one place to another. First I get the angle from the source to the destination by doing

local angle = atan2(startx - endx, starty - endy)

then I move the bullet from the source to the destination by using that angle and incrementing the distance from the source

bulletx = startx + dist * cos(angle)
bullety = starty + dist * sin(angle)

but the angle is all messed up - the bullet goes in completely the wrong direction.

As far as I can tell the units of atan2, sin and cos are the same so I don't think converting between radians and degrees is the problem. I googled getting the angle between two points and getting a position from an angle but every example I found in other languages seemed consistent with what I'm doing...

Can anyone point out what I'm doing wrong?

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I posted my first cart onto the BBS yesterday, it played fine on my PC but on my phone I get the following error: " CART FORMAT ERROR 1 " followed by, "STAND BY" and finally "TIMEOUT :(". Any other cart works fine on both so it's just my own at fault, am I missing something in my code or did I just upload it wrong? Thanks in advance for any help

Link to cart

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Cart #36467 | 2017-01-23 | Code ▽ | Embed ▽ | No License

This is a little space trading game.

Vector graphics code lifted from Picoracer - thank you!

What works:
Trading
Combat
Fuel scooping
Cargo scooping
Docking (line up with station entrance)
Hyperspacing to another system (dock at a station)

What doesn't work:
Enemy AI
Ship upgrades

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Recently I've worked on 2 little libraries. However, I'm not sure how I feel about the token count in these cases and I'd love to discuss that with the community.

Libraries can provide a piece of functionality that they would have otherwise programmed themselves. Someone creates a library and other people can use it in their games.

But unfortunately I feel like it's simply not worth it to ever use a library with Pico-8. Why? Because of the token count.

In pretty much every instance you're better off writing a piece of code yourself then using someone else's library. You may not need specific features from a library but using this library will still cost you those tokens.

What are your thoughts about this? Would you use a library? Or maybe you have a smart idea of dealing with this limitation.

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Cart #36455 | 2017-01-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi!

This is my second pico8 game, made for Global Game Jam. This time I had help from proper artist.

It's a silly steamboat simulator. A mix of Hemingway's "Old Man and the See" with "Tony Hawk Pro Skater". Boat rotates with arrow keys and (de)accelerates with X/Z, but only in water. Try to land the gnarliest tricks and score lots of points!

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Cart #36440 | 2017-01-23 | Code ▽ | Embed ▽ | No License
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My first game and post on the PICO-8 BBS! And it's a late entry for my first game jam! It might not get judged, but I had fun making this game over the week :)

It's a Space Invaders clone, controls are in-game.

POST MORTEM?:

  • When reading ambiguous times, err on the earlier date.
  • Plan carefully! The annoying sound bug when rebounding off the left wall was due to an unchecked error earlier on.
  • Time management was an issue: I had more things going on this week than I expected, and most time I did have I spent trying to correct the sound bug, working on enemy AI and procrastinating.

I had some other game ideas that didn't pan out, like a puzzle game that relied on rotating the TV to find clues, which I might revisit some other time.

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My 12th one-game-a-month project, and my 4th Pico-8 game.

Loosely inspire by Bubble Bobble, but with a darker, more action-packed twist.




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Cart #36433 | 2017-01-23 | Code ▽ | Embed ▽ | No License
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I made a game about how I FEEEL!

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Cart #36430 | 2017-01-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple Ghost TV

Press TAB to turn on

Z to change ghosts emotions!

Sorry no real gameplay

Programming @polm23

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Cart #36428 | 2017-01-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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HYPERPOSITION

A puzzle game about the superposition of waves

made for Global Game Jam 2017
Design by Jalan Ember (twitter @bcbcboy) and Sam Alexander (twitter @sxalexander)
Developed by Jalan Ember
Music by Sam Alexander

Enjoy!

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Cart #36419 | 2017-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'm a bit bummed because work and GGJ being this weekend meant I didn't get a chance to take this past a prototype stage, but it's still kinda neat!

Controls:
TAB: turn on TV
ARROWS: hatch egg
Z: feed
X: love

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Cart #36418 | 2017-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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~ RunGirl ~

My own entry to Tiny-TV Jam! :D

Controls are on the screen!
Enjoy the game!

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Cart #36406 | 2017-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A Japanese calligraphy drawing tool for Tiny TV.
(This is a demake of Shodo.)
(Shodo is a demake of MacCalligraphy.)

Controls

arrows: move brush
z: put brush to paper
x: see entire paper / back to drawing

press the down key and hold when you are seeing entire paper to erase drawing

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Cart #37620 | 2017-02-20 | Code ▽ | Embed ▽ | No License
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Cart #37204 | 2017-02-06 | Code ▽ | Embed ▽ | No License
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Cart #36882 | 2017-01-30 | Code ▽ | Embed ▽ | No License
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Cart #36404 | 2017-01-22 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Cart #36407 | 2017-01-22 | Code ▽ | Embed ▽ | No License
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last night's party was great!
but you totally forgot about today's exam!!
what's an oxyloscape again?

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Cart #36402 | 2017-01-22 | Code ▽ | Embed ▽ | No License
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Swing a wrecking ball! Smash everything!

Thanks to TRASEVOL_DOG for this awesome jam. It was a lot of fun making a game AND designing a TV for it. I might tweak things after the jam is all over.

When the line turns bright blue, you have enough momentum to break bricks. You can get the wrecking ball to do a full 360, too. I thought it was cool so I didn't try to fix it.

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