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Cart #36281 | 2017-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Two-player fighting game for PICO-8! Master the magic FLUCTUS beam and eradicate your opponent! Grab the wave-modifying powerups to make your beam even better! Fight it out in five different levels!

Made by me, Fabian Sörensson, and Erik Svedäng (www.eriksvedang.com) for Global Game Jam 2017.

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CONTROLS:
All controls are shown to you in the game.

OVERVIEW
A spy game inspired by Metal Gear on NES. Get 3 important documents and escape before the enemy sees you!
Made for Tiny-TV Jam.

ALSO ON ITCH.IO!
ITCH.IO LINK

(CC) 2017 Adrian Makes Games. Made with love for Tiny-TV Jam. Music borrowed from Metal Gear, covered by me.

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p1 uses SDF and TAB
p2 uses Arrows and N

NOT FINISHED, STILL A PROTOPYPE/CONCEPT

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Cart #36265 | 2017-01-22 | Code ▽ | Embed ▽ | No License
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This is a Game Jam project for Global Game Jam 2017.

It is a concept test for a wave based puzzle game. The grid has resonator nodes spread across it, and the player can use the mouse to trigger slowly spreading waves.

A node that is hit by a wave will resonate with its own wave. Different nodes have different resonance response.

The goal in the current design of the game is to cause all the nodes to resonate.

Pressing Right-Click will randomly generate a new level. The first level is hard coded and static.

As this is an incomplete concept test, it is more of a toy at the moment but it's still fun to play with. I intend to revisit this game later on and continue its development.

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Cart #36263 | 2017-01-22 | Code ▽ | Embed ▽ | No License
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This game is based on Space Taxi for the C64 and Ugh! for Amiga/DOS.

You are the pilot of a taxicopter and you make a living by picking up passengers and flying them to their destination of choice. The longer you take, the less money you earn.

To pick up a passenger, land nearby and wait for them to board. Colliding with your waiting or walking passengers would squash them and send them home unhappy ;)

This is my first Pico-8 project and has been quite the learning experience. At this time there is only one level and no fail/win states. If time provides I will slowly enhance the game over time, hopefully reaching completion.

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This is my first ever game jam entry. I'd like to thank TRASEVOL_DOG for putting the Tiny TV jam together. I've had a lot of fun making this!

TL;DR
Columns, except you're racing to score 1024 points in the quickest time possible by making combos. Try to beat five minutes.

Aim
Whenever three or more blocks of the same colour are lined up, they'll disappear and you'll earn points. The aim of the game is to get to 1024 points in the quickest time possible. (Why 1024 points? Because the score is displayed in binary across the top of the screen...) My fastest time at the moment is just over 5 minutes, but I'll bet that time can be smashed. Your finishing time is displayed when you get to the target score.

[ Continue Reading.. ]

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The very first PICO-8 Wolverine Simulator. Practice your knuckle slashing in full less-than-8-bit glory!

Controls: Shift to turn the machine on/off; use left and right arrow keys to slash and down arrow key to stomp.

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Cart #36243 | 2017-01-22 | Code ▽ | Embed ▽ | No License

This cart shows a chr function, which allows you to enter an ASCII integer code, and spits out a the correct character, in the form of a string. Example:

print(chr(32))

This code is released into the public domain.

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Cart #36242 | 2017-01-22 | Code ▽ | Embed ▽ | No License
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Nessie Goes for a Swim is the second game I've made in Pico-8, and I loved working on it! I particularly enjoyed messing around with sprites and sprite animations, which I'd never attempted before. It's super simple, but I hope you guys enjoy it!

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I made this at the last minute, possibly after the jam ended...?!?
Who knows. It is what it is. No game, sorry.


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For global game jam 2017 with the theme of "waves"
My first game ever, I spent most of my time puzzling over movement before scrambling to make gameplay in the last hour before submission :)

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Cart #36229 | 2017-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Proof of concept for a tile based stealth game, made at Global Game Jam Dunedin 2017

"A top down, turn based stealth game where every step you take generates a sound wave. Find the best route through each screen to avoid alerting the guards and collect as much gold as possible."

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Cart #36219 | 2017-01-21 | Code ▽ | Embed ▽ | No License
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It's finally out!

This took me about a month to make, and it's my first ever game that I've made, ever.

The code is incredibly messy and there are a lot of things that could be done several times more efficiently, and there are a few features that I wanted to add but didn't, but I am just happy that this is finally done.

More comments about the game can be found here, on the itch.io page.

Let me know what you think. And thank you for playing! And let me know scores you get too.

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COLLECT THE PRICELESS SPACE GEMS

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I'm trying to play music from a character and two monsters at the same time, but from different music items. For some reason, I can only get them to play one at a time. This one will play all at once, but they are items. I still can't get the character and two monsters to play at the same time, if anyone knows how to do that. Thanks!

  • Cameron
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You can only eat enemies smaller than you

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by sap
Cart #36338 | 2017-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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by sap
Cart #36299 | 2017-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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by sap
Cart #36295 | 2017-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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by sap
Cart #36226 | 2017-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Tiny Escape!
An endless escape from the deadly roof

Hi!
you are a poor pixel imprisoned in a tiny dungeon, and you only have the hope that there's a light at the end of the tunnel, if there's one..
Turn on the tv ( pause/ turn on )
Start with X/O
Move left/ right to jump into the holes on the floor, don't reach the roof!

This is my first game. I'd like to thank TRANSEVOL_DOG for the opportunity to make a very simple game with some things already written. it was challenging and funny, and made me more confident on making games.
I know that my code is pretty bad written, i'm not against critics or hints because i think that someting can always be learned, so if you have suggestions don't hesitate!

Baerius

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Updated Version with some bug fixes, quality-of-life improvements, and a new "victory point" mechanic. You can now buy laurel slots from the merchant which will give you 1, 2, or 3 victory points to add to your score if you manage to kill the dragon.

Cart #36447 | 2017-01-23 | Code ▽ | Embed ▽ | No License
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A dragon has been terrorizing the kingdom! Will you be the one to slay it?

In this "slot-builder" game, you spin the slot wheels and choose a row.

You can then use the icons on the row in whatever order you please. Coins can be picked up and used with a merchant to buy new spaces on your wheels. The merchant will sell you bigger and better coin choices, wizards that can destroy slot wheel spaces (but not the dragon!), furnaces and metal for forging swords, and even completed swords.

But watch out! When you select a row with a dragon icon, it will breathe fire on you, and you will lose health. Run out of health, and it's game over! Use your swords to destroy all the dragon icons on all wheels to win the game.

(Older version: 1.0)

[ Continue Reading.. ]

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Cart #37130 | 2017-02-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #37133 | 2017-02-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #37095 | 2017-02-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #36936 | 2017-01-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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