You are the infamous cat burglar Slyboots, and you've been forced out of retirement because copycats are making a mockery of your legacy. Show them who the real Slyboots is! Use the arrows key or gamepad to move, collect the treasure and exit. But which one are you?
Created by Jonathan Decker "Lokno" during Wizard Jam 4, a game jam put on by the Idle Thumbs Community.
Itch.io event page: https://itch.io/jam/wizard-jam-4
See the forum for details.
https://www.idlethumbs.net/forums/topic/11099-welcome-to-wizard-jam-4
Chase the kids back to their mat.
Arrow keys to move.
Z to scream, hold to increase radius.
Kids will run directly away from you.
Kids will run further from longer screams.
X to scoop the choup.
Kids left unattended will choup on the carpet.
16 choups and you lose.
100 points everytime you chase a kid back to the mat.
750 points every new level.
music from woo Pico-8 demo.


Dear all,
Can anyone see something wrong with this line of code...
if (sub(m[n],f,f)="1") then rect(f*5,n*5,(f*5)+5,(n*5)+5) |
...as it's giving me this syntax error...
')' EXPECTED NEAR '=' |
It sits in this nested loop:
for n=1,10 do for f=1,15 do if (sub(m[n],f,f)="1") then rect(f*5,n*5,(f*5)+5,(n*5)+5) end end |
Any help much appreciated as my eyes have dried out looking at it!
tobo


Game about carefulness, danger and ardor. Magic garden has overgrown with evil weeds, and old gardener invited you, two spirits, to help with this trouble. You have mystical powers to ignite and extinguish everything around, so your aim is to destroy all weeds on the map. I highly recommend to play this game with someone in pair.
A Pokemon Yellow Demake! (Not Complete)
Sorry, this cart is likely to not be complete by me since I haven't touched it in several months, but I didn't want all the art work to go to waste so I put it up anyways. I hope someone gets a bit of nostalgic joy from seeing something that is (fairly) accurate to the real game on the Pico-8!
I learned a lot about sprite art design and music from recreating this game. If someone would like to work on it further and you have any questions, you can send me a message on twitter @illMadeCoder, I'd love to help!
Thanks for checking out my cart!
From illMadeCoder




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Hi there,
we had some fun using PICO-8 yesterday on a Raspberry Pi which was connected to an old CRT TV. It looks very cool and authentic that way, however, something that would be really nice to have would be a "4:3 stretch mode", where the whole picture would be stretched into 4:3 format, keeping the 128x128 pixels but making them non-square (1:1.33333). This would look even cooler in my opinion (in fact, the NES also had a nearly square resolution but it was stretched in a similar manner when connected to a TV).
Would be cool to see that in a future version of PICO-8!





It's been a busy month, and this is the only thing I was remotely happy to put out. I thought I could make parallax happen, and I kind of did, but then I liked the parallax so much I didn't know what else to do. So here is this chillout thing where you just fly your plane up and down and listen to the rain. Up/Down arrows to move.

Hi ...
I am looking for some guides / guidance when it comes to checking for collisions between sprites. I have found some excellent tutorials that have given me a set of strategies that I can use when working with shapes created by rectfill() and circfill() but I am struggling to bring these ideas to situations where I have created my own sprites.
All I am interested in doing right now is finding a way to check if one sprite is touching another but I am not sure how the 8x8 grid that we are given for our sprites can be read / checked for - most particularly if a sprite doesn't take up the full 8x8.
I am basically starting from scratch here and any help, guidance or suggestions for something to read / watch would be greatly appreciated.
Thanks
D.







A civilization game inspired by Reeelz.
You might wanna try Reeelz (free on Kong) first as a warmup, since it shares some of the mechanics.
Time worked : ~3 weeks (too long, even if it was fun)
When you get to age 4 you win. I had more ideas for higher ages, but I was getting short on tokens and way past the point of diminishing returns -_-
Some combos at age 3 are pretty much here for thematic purpose and otherwise useless (like Horse).
This will change though if I eventually resume the project on another device.
Note : I am not english native speaker, so I'm interested in any error or weird text you might notice, for the sake of improvement :)
[b]Commands :
Left / Right / Up / Down : navigate around the wheel
C : Action
UPDATE v 0.2.9.1 :
Made the instructions clearer ! Hopefully the mechanics are less confusing now. Let me know what you think ;)




Hi my name is Benjamin and this is my first cartridge.
In this I am showcasing how to do very simple collision detection, inspired by Scathes game which you can find here: https://www.lexaloffle.com/bbs/?tid=3116
Don't be afraid to ask questions if you have any!

Just before I purchased PICO-8, I found a cart through the web player that was a vector-like racing game against a single AI opponent. Your car looks vaguely like the ship from Asteroids, and there is a turbo button that allows you to boost periodically. The view is top-down around a track where the viewport moves to keep your car in the center as the flat track "moves" around you. I believe the normal race length is 2 laps.
I'm quite interested in playing this cart again on the PICO, but I've searched for days without success trying to find it again. Would anyone happen to recognize the cart I'm talking about and know the name of it?
Rodney


Your job is to put strawberries on top of pieces of cake.
If you waste three strawberries, you will be fired.
Controls
Z: Throw a strawberry
Made with Gryphon 3D Engine Library









