Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

I was experimenting with generating three-color pattern dither (2x2 matricies), and this is what I came up with. It's obviously too slow to use without building a dithering table (you could fit 4:5:4 color in the cartridge ram with cstore/restore), but I wanted to throw this out in the world incase someone else wanted to play with it.

Cart #18124 | 2016-01-03 | Code ▽ | Embed ▽ | No License
5

5
0 comments


Hey All, I hope you had a great new year!

PICO-8 0.1.4 builds are live on the updates page and on Humble. The main features of this update are:

Friendlier Token Counting

Pairs of brackets and block deliminations now count as one token each, and local declarations do not count at all. You can now fit in around 30% more code because of this, and there is less need for odd space-saving techniques (e.g. using blah"" instead of blah()), or getting rid of local variables. It does mean you're more likely to hit the compressed code limit (use INFO to check), but I don't think this will be a problem. The raw character limit has also been increased from 32k to 64k.

Importing / Exporting Data

import() and export() can now load and save the sprite sheet: export("something.png") and sfx: export("something.wav"). These aren't very flexible yet, but in future they'll be able to do things like grabbing particular sets of sprites, or only importing into empty slots.

[ Continue Reading.. ]

14
33 comments



Ammo every 30"
Repair every 500 points

left/right - to move
up - to shot

2 comments


hi guys, posting this on newyears eve. so happy 2016!
iv been patching up the love2D port of the pico and i want to try and get some more exposure out to the pico8 games.

id like to publish a game bundle (best of the year maybe?) in its own standalone app on the ios store (free download and no ads or micropay), im curently working on the gui and fixing some bugs.

i would like to ask any devs out here for premision to use your game in this bundle, if you have the time i would realy like a small bio on you and what or how the game came to be.

if you have questions about this project by all means ask

2
3 comments


Cart #18110 | 2015-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

It's a simple 1-player pong game.

1
0 comments


Voxatron 0.3.4 builds are live on the updates page and on Humble.

This is a quick bug-fixing update, mostly responding to issues in the 0.3.3 thread.

Changes:


v0.3.4

Changed: Super-State conditions (S-STATE) apply to all actors including ones spawned by emitters
Changed: When pasting alias, activation controller parameters are copied from the original
Improved: More robust anti-stuck-in-a-wall method
Improved: Default object properties
Improved: Config file validation
Fixed: Aliased animation inside root of pickup renders pickup uncollectable
Fixed: Base weapon doesn't change with modifier
Fixed: Legacy sword has 0 attack damage
Fixed: Room editor: spacing between objects should be taken from object definition
Fixed: Zoot's weapon switching in Chaos Arena

1
1 comment


So, for anyone who didn't see on twitter, I recently bought a tiny 128x128 LCD, and got around to using it yesterday. https://twitter.com/NoahRosamilia/status/681585285013045252

When I first started it took around 85 seconds to transfer one full image, but with a bit of optimizing coughstealingotherpeoplescodecough I can now update the screen at ~50 FPS. I remember people talking about reading PICO-8's memory from another program (for networking stuff, I think). I was wondering if anybody had some clues for getting the PICO-8 screen data from a python script.

3
6 comments


Hey All

I've been doing some spring cleaning, and updated all of the older Lexaloffle games: Neko Puzzle (which is now free), Swarm Racer, Chocolate Castle, Zen Puzzle Garden, Swarm Racer and Swarm Racer 3000. If you had any trouble running these games on newer versions of OSX or 64-bit Linux, these versions should work out of the box.

SR3K also has some new wall rendering and analogue joystick support. I've been chipping away at it very sporadically but it's on slow burn until after Voxatron is finished. An 8-track preview is available to any Lexaloffle customers.

You can find downloads on the game pages, or your updates page / Humble Library page.

User-made ZPG and Chocolate Castle puzzles are also back up with new HTML5 players. You can post puzzles by saving them to clipboard and then pasting the puzzle text into a BBS post.

[ Continue Reading.. ]

3
1 comment


Cart #18085 | 2015-12-29 | Code ▽ | Embed ▽ | No License
19


Eyeboss is designed to be a short, yet well-polished, tough-as-nails bullet hell boss shooter. It features 2 play modes, Survive and Destroy, each of which can be played on Normal or Hard difficulty, and 10 levels to clear. The music and background will become progressively more intense as you proceed through the levels.

In Hard mode, enemies will bungee back and forth while firing their patterns faster than on Normal mode. In Destroy mode, you can fire back at enemies, and have 3 lives to complete the game. In Survive mode, you have one life, and surviving for 15 seconds clears the level.

Thanks for playing! I appreciate any feedback. This is my first game using Pico-8, so if you are running into problems such as performance issues, glitches, etc., please let me know.

19
6 comments


anybody know if this could be done in pico8?


https://www.youtube.com/watch?v=jr0DKvInRyI

I was tempted to try but not sure how to implement the rotation.

3 comments


I just decided to import a test track to Voxatron and I immediately discovered that the 2nd, 4th, and 6th tracks specifically aren't playing... Anybody know how to fix this?
Also figured out that I couldn't just put all 6 lines on odd tracks cause Voxatron only supports up to 8...

0 comments


PICO-8 keeps on throwing errors at me saying that I can't change my directory!
I've uninstalled and re-installed, but still no dice.

2 comments


Cart #18049 | 2015-12-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

This is my first submission for PICO-8!
I am trying to make a Christmas musical game but it turn out sync audio and video is a real pain...
right now, the game isn't a game, only a procedural generated map and a single tune. I will work on this title until the end of the year, introducing new old Christmas tunes and gameplay.

1
2 comments


I've started doing something in Pico-8, but when i am trying to follow the particle tutorial from Picozine 1 (even if i get the text correct) and run it i get an error like

This is the code: http://hastebin.com/akaqebefav.lua

Any help?

13 comments


Cart #18045 | 2015-12-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Just a wee little game I made to take different parts of pico-8 for a spin! Your typical space shooter in which you destroy things with love.

5
3 comments


I started translating a lot of the CV2 soundtrack to the Pico-8. This is one of the finished ones that I think turned out nice.


0 comments


Cart #popisokye-0 | 2020-04-23 | Code ▽ | Embed ▽ | No License
112

Pico-Sprint is a tribute to Super Sprint and my Xmas gift to Pico8 users :-)

Up to 4 players can drive like mad to finish first on 16 tracks.
Picked up wrenches can be spent between races to enhance your vehicle.

I tried as much as I could, but there's no music and only a few (ridiculous) sfx.
So if someone is kind enough to provide an epic soundtrack I'll be forever grateful.

As usual, comments and critics are welcome!
Merry Xmas!

Version 1.01 : Tweaked cars' speed.
Version 1.02 : Fixed to work with 0.2.0 (thanks to @Felice)

Old version:
[hidden]

Cart #18058 | 2015-12-26 | Code ▽ | Embed ▽ | No License
112

[ Continue Reading.. ]

112
27 comments


Cart #18021 | 2015-12-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Jongle All The Way

(press 'z' and 'x' to Jongle)

2
2 comments


Cart #knms_v051-0 | 2019-06-28 | Code ▽ | Embed ▽ | No License
18


Cart #18012 | 2015-12-23 | Code ▽ | Embed ▽ | No License
18

This is the orthodox vertical shooter that compete for the high score.

  • It is possible to enhance the ship by obtaining an item.
    1.Weapons change (3 types)
    2.Weapon enhancement (5 stages)
    3.Speed up (5 stages)
    4.Pod add (Maximum 2)
  • The weapons and pod has endurance is set.
  • The enemy will appear in random.
  • To proceed to the next stage by defeating the boss. Enemy becomes stronger.

[ Continue Reading.. ]

18
2 comments


Who wants more of this game? so far i have messed up i am trying to get the player in it with stages and checkpoints i will be working on this if you liked the game or want more or want me to stop let me know -angry_pandy

1
2 comments




Top    Load More Posts ->