Pico-Sprint is a tribute to Super Sprint and my Xmas gift to Pico8 users :-)
Up to 4 players can drive like mad to finish first on 16 tracks.
Picked up wrenches can be spent between races to enhance your vehicle.
I tried as much as I could, but there's no music and only a few (ridiculous) sfx.
So if someone is kind enough to provide an epic soundtrack I'll be forever grateful.
As usual, comments and critics are welcome!
Merry Xmas!
Version 1.01 : Tweaked cars' speed.
Version 1.02 : Fixed to work with 0.2.0 (thanks to @Felice)
Old version:


I love the shadowing of the cars beneath the overpass.


Hi, I love this game,
I would like to interview you for our game developers blog. Where can I mail you?
:-)


@JTE Thanks!
@magarciaguerra thank you! You can reach me here : laury.michel at free.fr


Looks like the original author was choosing to call certain functions that had no args with the trick where you can pass a string and not use parens, e.g. palt"" instead of palt(). Given the age of the game, I'm guessing this is because parentheses used to be two tokens while a string was one, maybe? I don't know, really. There's no benefit these days.
The problem is, not all functions still ignore non-numeric arguments. In this case, clip() is behaving oddly when passed a single blank string. I'm not sure what the exact issue is, and I'll post a bug for @zep shortly.
Meanwhile, since @Reload doesn't seem to be active, I've fixed it for the time being by replacing all of those func"" calls with func(). Seems to work properly. Sadly I can't update the OP, so the Splore version will remain broken. If anyone knows Reload, please ping them and let them know.


I have to say good game. I've never played the original Super Sprint but handling feels off (or maybe I'm just used to playing Mario Kart 7), I feel like slowing it down a bit and adding more traction would help. I also found this bug where the cpus get stuck on the side of a wall on one of the snow circuits.
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