hi guys, posting this on newyears eve. so happy 2016!
iv been patching up the love2D port of the pico and i want to try and get some more exposure out to the pico8 games.
id like to publish a game bundle (best of the year maybe?) in its own standalone app on the ios store (free download and no ads or micropay), im curently working on the gui and fixing some bugs.
i would like to ask any devs out here for premision to use your game in this bundle, if you have the time i would realy like a small bio on you and what or how the game came to be.
if you have questions about this project by all means ask
that'd be great!
i'm currently doing a lot of dev on picolove in the "memory" branch on github, has most games working.
If you've fixed any stuff, would love it if you could submit a pull request with your changes.
known carts with picolove specific issues:
- terrain renderer
hopefully have all those sorted out soon.
definitely would say celeste
and most of benjamin soule's games are amazing.
i'm planning on releasing picoracer2048 for mobile, and tempest when it's done too.
i see, wel i patched up only little parts mainy updated to love 0.10 stuff and trying to inject a gui outside the canvas, its a bit hacky at the moment and thats why i was looking for games to modify the engine specificly for the games, i did notice there is a isue with sound
impbox if you need any help with picolove port, id love to help out where i can.
but most of your stuff is a bit beyond my know how
this is my test ui, still figuring out button placement
also hacked in a pause overlay
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