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So, today I made a Pico-8 paint program... in Pico-8.

You might be wondering why I would do such a thing, since the Pico-8 development platform comes with a built-in paint program that's almost exactly the same, except it can use the mouse instead of clunky keyboard controls. The simple answer is... This is the beginning of what might be the biggest thing I'm likely to do on the Pico-8. Ever.

Imagine a Pico-8 game shared by a Dropbox folder or similar system, where every user gets their own character and their own room, and every object in the game world was uniquely painted up by users, held, given, and placed in those rooms to furnish them with things, and all of it was maintained by a slow, asynchronous system of a multitude of carts, set up in such a way that multiple copies of the game being run by tens of players should never cause data collisions.

Welcome to Pico Hotel, an oldschool collaborative world-building and interaction experience.

12 comments


Is there no way to get a substring with pico? x:sub, which is standard in 5.1, results in an error. So does string.sub, and so does x:gsub.

Relevant: http://stackoverflow.com/questions/829063/how-to-iterate-individual-characters-in-lua-string

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Cart #16613 | 2015-11-13 | Code ▽ | Embed ▽ | No License
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On this quiet and endless night, the TETRATON will unleash its potential and attempt to survive this technological challenge where it has to change its weapon module the biggest number of times while being attacked by enemy ships!! WILL THE TETRATON MAKE IT TO THE END?!?!
No it will not. The night is endless.

A shooter inspired from LUFTRAUSERS and Super Crate Box.

'z' and 'x' rotates the TETRATON.
Directional buttons shoot (and propel) in involved direction.
Get to crate ball to change weapon and get a point.

[b]16 different weapons.
Double parallax.
Lots of bullets.
Quick deaths.
Quick retries.
Palette randomization.
Not very good soundtrack but hey I tried.

[ Continue Reading.. ]

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Cart #16525 | 2015-11-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello, world!

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Cart #16507 | 2015-11-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Sorry for your eyes. I am so bad at math.

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Cart #16624 | 2015-11-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Added proper ball physics and it now feels more realistic and the balls don't go crazy (as often, still they get stuck together sometimes). I also added a selection for french billiard bands, with no bands or 3 bands mode. That's five modes total!

Cart #16593 | 2015-11-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A little improvement over the physics, revamped the graphics, added a line between the crosshairs and the white ball. And
we now have title screen music.

Now, we have one or two players french billiard mode too, and you can choose from the start screen. Still got bugs to clean up, specially regarding to the balls physics. Hope you enjoy.

My first PICO-8 cartridge and game. A small snooker game, choose the force and direction with the cross, the farther, the stronger the hit, and the direction will be from the cross to the white ball, always.

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Cart #16496 | 2015-11-10 | Embed ▽ | No License
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Starwars 2.0!
I will update this level in the future, and it is now accident I am not posting this under editing license!

-#MAJON!

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You people are amazing.

I'm sitting here proud of the fact that I got scrolling working in a game, or collision detection working properly, and I see these wonderful "technical advancements" and games that are so awesome that you all can seem to just make effortlessly. I'm jealous, honestly. I wish that someday I will be able to achieve the things you people do. You are awesome.

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You know how in "Kong" they called Mario "JumpMan" because he jumped over things? Well I call this little guy "RunMan" because... Well, you'll see!

Cart #16486 | 2015-11-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #16461 | 2015-11-09 | Code ▽ | Embed ▽ | No License
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(Warning: It takes more effort to lose than it does to "win" endlessly.)

This is a little something I threw together specifically to make into a microgame for the PicoWare collab project

I may have gotten a little carried away with the music, it's way more awesome than the gameplay at this point...

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Cart #16488 | 2015-11-10 | Code ▽ | Embed ▽ | No License
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Controls:
Arrows to move
Z to shoot forward.
X to shoot backward.

Notes:

  • Kinda WIP. It's got a bit of playability, I guess.
  • Music sucks. Can a composer help me?
  • Not sure how faithful to the source material I want to be.
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Here's a funny little collaboration project that I'm afraid only works offline by nature. I've set up a system to pass data back and forth between carts for a "WarioWare Inc."-style micro-game system.

If you have Pico-8 installed, you can download the current API / project and microgames from here: picoware-inc_2015-11-19_2.zip
You're all set to play and/or make your own microgames, microgame loaders, etc. Have fun!

Starter pack microgame list:

  • Jelpi by Zep
  • ennuigi by joshmillard
  • Simon Says by Connorses
  • pick the nose booger by Connorses
  • Tech Exercise by Connorses based on Graphics Exercise by Mason
  • Puzzlecave - Raiders Of The Lost Potato by hackefuffel
  • Endless Train by le_gars

Currently missing features:

  • "Skill" ramping. The microgames never get harder, only faster.
  • The interface is entirely barebones right now. It could use some art assets, fuller music, etc.

[ Continue Reading.. ]

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As of now, I can't play any carts on the BBS in Chrome 46.0.2490.80 on Mac OS X 10.11.1. I get the Pico-8 0.1.3 startup screen with the chime, then the tab does an "Aw snap" crash. I can repro with multiple carts including some that used to work, on multiple Macs, and in an Incognito window.

Did the BBS get a new build of the web player? (Did it used to be the 0.1.2 player?)

6 comments


Zep, your print code turns nil into 0 in the color slot...

I wanted to pass an optional "color" variable that isn't always there, but I guess this means I have to use up more tokens duplicating the entire print function call for that... x_x;

Bleh, of course I'd have to anyway since setting a color at all sets it for all subsequent calls too... sigh. x_x;

Pico-8 API, y u b lik dis...

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Hey!
I'm having problems with my picture. I do it all right and everything, but a image shows up with white piece of paper in corner and black back round. Please reply black!

VOXAON

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Cart #16385 | 2015-11-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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3D week? I think we're skipping a big technological step going straight to filled and dithered polygons...
I made a triangle out of lasers, I guess.

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Cart #16380 | 2015-11-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Well, it's a 3D kinda week on the pico8.

This is a demo of an SNES-style mode-7 engine that renders a perspective view of the map, like the old Final Fantasy games.

Right now, drawing the map is using about 70% of the CPU cycle, so it could definitely use some optimization to leave space for other things like billboard sprites and the like. Reach goal would be to add MIP mapping so that closer scenery would have more detail and further away scenery would be less prone to sparkle.

-Electric Gryphon

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Cart #16372 | 2015-11-07 | Embed ▽ | License: CC4-BY-NC-SA
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Play my level and let me know how you liked it.
But be nice.
thx

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