Added proper ball physics and it now feels more realistic and the balls don't go crazy (as often, still they get stuck together sometimes). I also added a selection for french billiard bands, with no bands or 3 bands mode. That's five modes total!
A little improvement over the physics, revamped the graphics, added a line between the crosshairs and the white ball. And
we now have title screen music.
Now, we have one or two players french billiard mode too, and you can choose from the start screen. Still got bugs to clean up, specially regarding to the balls physics. Hope you enjoy.
My first PICO-8 cartridge and game. A small snooker game, choose the force and direction with the cross, the farther, the stronger the hit, and the direction will be from the cross to the white ball, always.
You people are amazing.
I'm sitting here proud of the fact that I got scrolling working in a game, or collision detection working properly, and I see these wonderful "technical advancements" and games that are so awesome that you all can seem to just make effortlessly. I'm jealous, honestly. I wish that someday I will be able to achieve the things you people do. You are awesome.

(Warning: It takes more effort to lose than it does to "win" endlessly.)
This is a little something I threw together specifically to make into a microgame for the PicoWare collab project
I may have gotten a little carried away with the music, it's way more awesome than the gameplay at this point...

Here's a funny little collaboration project that I'm afraid only works offline by nature. I've set up a system to pass data back and forth between carts for a "WarioWare Inc."-style micro-game system.
If you have Pico-8 installed, you can download the current API / project and microgames from here: picoware-inc_2015-11-19_2.zip
You're all set to play and/or make your own microgames, microgame loaders, etc. Have fun!
Starter pack microgame list:
- Jelpi by Zep
- ennuigi by joshmillard
- Simon Says by Connorses
- pick the nose booger by Connorses
- Tech Exercise by Connorses based on Graphics Exercise by Mason
- Puzzlecave - Raiders Of The Lost Potato by hackefuffel
- Endless Train by le_gars
Currently missing features:
- "Skill" ramping. The microgames never get harder, only faster.
- The interface is entirely barebones right now. It could use some art assets, fuller music, etc.

As of now, I can't play any carts on the BBS in Chrome 46.0.2490.80 on Mac OS X 10.11.1. I get the Pico-8 0.1.3 startup screen with the chime, then the tab does an "Aw snap" crash. I can repro with multiple carts including some that used to work, on multiple Macs, and in an Incognito window.
Did the BBS get a new build of the web player? (Did it used to be the 0.1.2 player?)

Zep, your print code turns nil into 0 in the color slot...
I wanted to pass an optional "color" variable that isn't always there, but I guess this means I have to use up more tokens duplicating the entire print function call for that... x_x;
Bleh, of course I'd have to anyway since setting a color at all sets it for all subsequent calls too... sigh. x_x;
Pico-8 API, y u b lik dis...

Well, it's a 3D kinda week on the pico8.
This is a demo of an SNES-style mode-7 engine that renders a perspective view of the map, like the old Final Fantasy games.
Right now, drawing the map is using about 70% of the CPU cycle, so it could definitely use some optimization to leave space for other things like billboard sprites and the like. Reach goal would be to add MIP mapping so that closer scenery would have more detail and further away scenery would be less prone to sparkle.
-Electric Gryphon

Hey, long time no see!
I've had this sitting on my hard drive for quite some time, but I don't have the time to work on it right now due to university work... Wasn't doing any good just sitting there (and other people are posting 3d stuff not), so here it is in its current state.
Z to drive, arrows to turn. Unfortunately that's it! No AI, ghosts or even checkpoints/laps at this stage. I got stuck on some integer overflow bugs, which you can still experience a little too easily... It might be finished one day, who knows! Just not soon. :(







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