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Cart #nuherunowu-12 | 2023-07-09 | Code ▽ | Embed ▽ | No License
12


-Player's life and death added!
-Checkpoint added!
-Ability Book now became Ability Orb.
-In getting the Orb, textbox added.
-Player's life and key's HUD added!

Former versions:
v0.8 ↓


Cart #nuherunowu-11 | 2023-07-07 | Code ▽ | Embed ▽ | No License
12


-Various kinds of key and key door added!
-Camera scroll like megaman is back.
-New tile set made.

v0.75 ↓


Cart #nuherunowu-10 | 2023-06-22 | Code ▽ | Embed ▽ | No License
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-Check ability menu changed a bit. Now can close with × button.
-Hyper Dash became Sneak Dash! Green blink and sfx added.
-Dashing while attacking bug fixed.

[ Continue Reading.. ]

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2 comments


Cart #aquaverge-0 | 2023-05-08 | Code ▽ | Embed ▽ | No License
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This is the entry for https://itch.io/jam/bullet-hell-jam-2023

created by
Me, Alethium, https://alethium.itch.io/ (art design, game design, game developer)
Short_demand, https://short-demand.itch.io/ (bullet patterns, shmup research, code support)
Louie Chapm, https://louiechapm.itch.io/ (code tools, set up)

         music donated by nyeogmi , https://www.lexaloffle.com/bbs/?uid=61658
         big thanks to everyone who helped on the Lazy Devs Discord, and 
         to the Advanced Shmup Video Tutorial Series
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3 comments


Cart #proportional_nav_demo-0 | 2023-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Here is a quick demo I threw together to demonstrate Proportional Navigation missiles in 2D. Generally speaking you don't want to put your players against this type of missile unless you want missiles to be very threatening (e.g. Highfleet) or you are going for something more sim-like.

Feel free to reference or use my code. I did my best to make it readable.

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5 comments


Cart #pendumlum_sim-0 | 2023-05-07 | Code ▽ | Embed ▽ | No License
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Simple pendulum simulation. Made while procrastinating physics homework. Use the mouse to swing the pendulum.

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4 comments


Cart #yolwoocle3d_2023-0 | 2023-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is an improved version of an old cart of mine.
Added : better face sorting, perspective projection, lighting and a teapot model.
You're free to suggest improvements. In particular, due to the way I render triangles, there are occasional holes between faces.

If you speak French and wish to learn about how was is made, here is a document with some explanations. Even if you don't speak French, I've included links to helpful English resources about 3D rendering.

Controls:

  • Left/Right: rotate Y
  • Up/Down: rotate X

[ Continue Reading.. ]

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0 comments


Cart #gonkgamesballoon-1 | 2023-05-07 | Code ▽ | Embed ▽ | No License
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Vidoe game

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2 comments


thats right, i am making a pico 8 version of sebs drag and drop coding visual

you have to get used to the controls or you might get something like this;

i am exited for this, and i want it to succeed, so ill post some demos below

Cart #ditifowezo-0 | 2023-05-07 | Code ▽ | Embed ▽ | No License
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i tried using _draw instead of a repeat, it made it lag
Cart #ditifowezo-2 | 2023-05-07 | Code ▽ | Embed ▽ | No License
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0 comments


Cart #idle_slime-2 | 2023-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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5 comments


Cart #tweetcart-2 | 2023-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Watch and be amazed :)

It was really fun to optimize the code to its limit.

You can just paste this in pico-8.
here is the code:(space is only included in this post)

i=line::h::n=t()/3x=cos(n)*40y=sin(n)*40q=128p=63u=-abs(x)/10for z=0,3do
j=z%2*q
k=z\2*q
i(j,k,x+p,y+p,u)i(j,k,p-x,p-y,u-1)i(j,k,p-x,y+p,u)i(j,k,x+p,p-y,u-1)end
for i=1,999do
pset(rnd(q),rnd(q),0)end
flip()goto h

Im not sure if I can compress it any further, but if you
see anything please comment it.

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5 comments


Cart #railblazerost-0 | 2023-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

I made a non PICO-8 game for Ludum Dare 53, but lucky for you the music was made in PICO-8! Including it on the bbs mainly so it gets added to radico8.

You can play the game for free on itch.io here:
https://alanxoc3.itch.io/rail-blazer

And listen to radico8 here:
https://www.youtube.com/@alanxoc3/live

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0 comments


Cart #remco_pakketje-0 | 2023-05-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

Had only a little time to make this one, just a single stretch of 16 hours or so. Finally found the time to post it here too!

(Should these be posted under jam instead of cartridges?)

Anyway; Deliver the orders shown at the bottom, but be careful to not drop the ones not wanted at the moment (chart shown at the bottom).

Drop a package to the next belt by pressing Z or X when over the package.

It may not be what you got right now, so there are two ways to correct that:

  • Combine some packages by dropping them on each other; which ones combine to others is shown up top.
  • Wait until a new set of orders arrives (when the yellow bar in the bottom runs out).
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1 comment


Cart #snelpsciisnake-0 | 2023-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


Here is a simple snake game I made using the p8scii characters.
I used the DALL-E art generator to create the cartridge image.

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1 comment


I'm getting an error.


SYNTAX ERROR LINE 19
PLAYER.SP=2
UNCLOSED FUNCTION

I can't figure it out and here's my code.

function _init()
 player={
		sp=1,
		x=59,
		y=59,
		w=1,
		h=1,
		flp=false,
		speed=2,
		walking=false
	}
end

function _update()
	move()

	if walking==true then
		player.sp=2
	end 

	else then
		player.sp=1
	end
end

function _draw()
	cls()
	spr(player.sp,player.x,player.y,player.w,player.h,player.flp)
end

function move()
	if btn(0) then
		player.x-=player.speed
		player.walking=true
	end

	else if btn(1) then
		player.x+=player.speed
		player.walking=true
	end

	else if btn(2) then
		player.y-=player.speed
		player.walking=true
	end

	else if btn(3) then
		player.y+=player.speed
		player.walking=true
	end

	else
		player.walking=false
	end
end
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2 comments


he walk
he run

Cart #chickenrun-2 | 2023-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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7 comments


Cart #particles-0 | 2023-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17

Just play around with it.

It´s just a tiny cool cart which fits under 180 token.

Controls:

  • c = Spawn dots.
  • x = Cool effect.
  • Up = Stop clearing the screen.

My favorite combinations are:

  • Keep pressing c+x.
  • Press c then press x and let go of the c button.
  • Keep pressing x+up then c for a second or so.

Comment your favorite combinations below.

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2 comments


Cart #grooveandgoods-0 | 2023-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Itch.io GitHub

Game created for Ludum Dare 53 with the theme "delivery".
Enjoy!

CONTROLS:

Movement: Arrow keys

Buying and selling: Cursor, drag and drop from the inventory

Restart cartridge: CTRL + R

Note: Click on the panda to buy stuff!

[ Continue Reading.. ]

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2 comments


Demake of Rogue Legacy 1, work in progress.
Posted here to show my friends.

Cart #minilegacy-0 | 2023-05-02 | Code ▽ | Embed ▽ | No License
2

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2 comments


Cart #cinterre_islesexpress_1-0 | 2023-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Drive a little boat to deliver packages from one island to another, while trying not to crash.
This is my first game jam creation, submitted for Ludem Dare 53, which had the theme 'delivery'.

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0 comments


Hello, I know this isn't necessary, but it has just been getting on my nerves, especially after using VSCode. It is kind of annoying to need to slowly scroll with the arrow keys and is especially annoying when you want to scroll all the way left. If there is already a solution that i just havent seen, please let me know. Even wrapping is fine, just i need some way to easily see the rest of the line without using the arrow keys. Its even worse for me because im so used to using the side button on my mouse for horizontal scrolling and in my game there is one really long line that has to do with collitions and i am constantly messing with. I just feel like this would be a major quality-of-life feature.

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1 comment


Cart #air_delivery_1-3 | 2023-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
272

You’re a sky-island delivery worker delivering mail to all the nearby islands. Everything runs smoothly until the letters suddenly aren’t being delivered. Find all of the letters and deliver them to their recipients. Maybe they’ll give you something as a thank you.

Controls:

arrow keys - move, climb
Z - jump
X - interact

Originally made in 48 hours for Ludum Dare 53 with the theme "Delivery"

Changelog

V2

  • Updated main menu and end screen
  • Added a few new areas to explore
  • Improved ladder grabbing
  • Added coyote time to jumping
  • Added counter for found packages
  • Tweaked dialogue
  • Added transition on death

[ Continue Reading.. ]

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44 comments




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