

After over a year of working on my own 3D graphics engine and my own 3D modeller for it, I threw this together in a day just to have finally made a "game" with the engine after all this time.
avoid rocks, shoot for points
star worth more points if shot rather than collected by the ship
this is really rough but again its made in a day, I plan to use this as a kind of starting point for a semi-ambitious racing game I have a ton of ideas for, so look forward to that in a loooong time
sorry if there are any bugs!
also credit to p01 for the trifill I'm using


[this probably isn't a bug but I don't know where would be a better place to post it to]
I just downloaded pico-8 but I can't get it to work. Or, basically, I can get it to open, but it automatically opens as fullscreen [which I don't want] and then I can't exist fullscreen or quit the app. I had to turn off my computer to get out of the app. I can't use "alt+enter" to toggle fullscreen because my keyboard doesn't have "alt+enter", it has option (same as alt) but enter? what button should I press instead? will "option+return" work on mac? or can I change what the keyboard shortcut is somewhere without opening the app?
Also, "ctrl-Q" was not working for some reason, I couldn't quit the app that way, which is worrying because "ctrl-Q" should have worked since I have those buttons on the keyboard. "escape" did work to toggle between the viewscreens in pico-8 which is apparently what it's set to do, however, I will say it might be nice if it actually let you get out of the app... surely there's another key command that could be used to toggle, so that you can actually use esc to get out?????





Hi,
I have noticed an issue in some carts that if I switch between keyboard and mouse, then the keyboard no longer works correctly. In particular the cart "Dungeons & Diagrams PICO-8 Demake" by @choo-t ( https://www.lexaloffle.com/bbs/?pid=dungeons_and_diagrams-5 )
If you start it up and use the keys, you can move around the grid. As soon as you use the mouse to move, the arrow keys stop working. The work-around is to click on the browser tab, or the PICO-8 Window Title bar and then the keys start working again.
Running on Windows 10




Rumors say someone has spotted the legendary pond squid in a local pond...
CONTROLS:
Button X: Cast, Reel, Select
Button Z: Jump, Skip Text
Arrow Keys: Menu selection
CREDITS:
@Noh: Game, Art & some SFX
@gruber_music: Music & most SFX
Made in 12 days for Fletchfest 2023





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Made in like 40 minutes for some reason. Actually made throughout one day when I was bored in school but I ended up losing the cart (as per my last post) and remaking it as fast as possible.
You can stand on the little dots inside the ground (for beatability purposes).
P.S. I generally don't like naming mods ___este but I had to.


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I was making a game on pico-8-edu.com and when I saved it, everything appeared to work normally. But when I tried to open that cart again on the education edition, it said it couldn't fetch the cart. Luckily I had the cart open in another tab so I saved it as a .p8.png this time. The image wouldn't open either. I renamed the .p8 to a .txt and it showed as an empty txt file. It also says both the .p8 and the .p8.png are 0 bytes. I need to restart my chromebook tomorrow so how can I save my cart (obviously without leaving the tab open)? I really don't want to lose the game, I've put a lot of hard work into it.

I've written a small game about fitting a block through a gap. The smaller the gap the better the score. Left/right buttons move the left paddle in that direction and the right in the opposite direction. The Z button drops the block and you can also use the X button to pause the game but I might remove this. The block reduces in size each time you are successful and the game speeds up once you get through all size of block.
I'd like to add menus, a level select with how well you've done in each level and maybe some music.
I've also now ported this to iOS: https://apps.apple.com/tt/app/perfect-fit-block-drop/id6449626297 and Android: https://play.google.com/store/apps/details?id=com.anefiox.PerfectFitBlockDrop


Backstory
Alien Invasion!
The alien menace is heading towards earth to blow it up to pieces. You are their last resort
Objective
Dodge and weave through enemies and Kill the Mother Alien
Controls
Arrow keys to move the ship and Z to fire!
Behind the Scenes
This is my basic shmup game, I was going to make it more elaborate, having my original design being "Bayonetta Dodonpachi" but after coming across a bug with the lazer I gave up on the project. I wasn't satisfied with this so I decided to cut the stuff that wasn't functional or working and decided to post this online, maybe you can take this and make something better than I did! I am just glad that it is "Finished"



Hello! I've made a cart on my console and it runs there. But when I upload it onto BBS, it gives a syntax error.
Error:
syntax error line 5 (tab 1)
-return fget(mget(x/8,y/8),f)
<eof> expected near 'end'
Function:
function gfap(x,y,f)
-return fget(mget(x/8,y/8),f)
end
i've marked indent spaces as '-'
Pico-8 version i made the game at: 0.2.5c



Robbo is a classic arcade game released for the Atari XL/XE computers in 1989 by the Polish studio LK Avalon. The game was designed by Janusz Pelc, and the gameplay is focused on solving puzzles and using logic to find the best path through each level. The game was praised for their unique and appealing design, and remains a beloved classic that has been ported to many other systems over the years. I believe that every platform deserves a port of this game, and a few weeks ago I realized that there is no port for the Pico-8.
I ported the full original version of the game, consisting of all 56 levels. I tried to keep the resemblance to the original version as close as possible. This was quite difficult with the lower resolution, different pixel proportions and square screen, but my advantage was the higher number of colors - 16. I also added some title music, there was none in the original version. It took me a few weeks, and I'm quite pleased with the result.






