A Dungeons & Diagrams demake.
Dungeons & Diagrams started as a pen & paper puzzle designed by Zach Barth, followed by a video game version in Last Call BBS.
It’s a nonogram/picross-like game where you fill a dungeon map according to the numbered clues and the monsters and chests’ positions.
I really liked the game and wanted to play it on-the-go so I made a PICO-8 version.
All the puzzles in this version were generated by ShadowCluster from the Zachtronics unofficial Discord.
If you’re unfamiliar with the game, there a small tutorial to explain the rules.
As I have no clue about music theory I thought it will be better to spare your ears, but maybe I will add some melodies later.
How to play :
🅾️ to place a gem, it’s helpful to mark squares you know are empty.
❎ to place a wall, place all the walls in their correct locations to finish the puzzle.
load a new puzzle anytime by using the pause menu.
Levels are ordered in an ascending (somewhat subjective) difficulty order.
If you enjoy the game, you will enjoy the (much better) Last Call BBS’s version featuring thousands of puzzles, better graphics and a awesome soundtrack by Matthew S Burns
- added music.
- rules clarifications regarding chests.
- small fix for PICO-8 0.2.5 compatibility (I was using
sub()with non-numeric 3rd parameter, which the behavior was changed in the update)
- added mouse support during puzzle solving.
- level selection now display a '★' next to already solved puzzles.
We played your game at a party with a pico8 arcade-and it was fun!
But it seemed that some levels did not follow the logic presented in the tutorial. For example sometimes the chest rooms can't be 3x3, which was confusing.
> For example sometimes the chest rooms can't be 3x3, which was confusing.
Do you have a level № in mind ? I will investigate.
EDIT : I've checked all of them and didn't found anything like that, so I think it may be because of my phrasing of the rules, here some clarification : chests are alone in a 3*3 room, but they don't have to be in the middle of it.
both of these configurations are equally valid.
Aaaah perfect,now i understand. Thank you for taking the time. Maybe clarify it ingame. But other than that-great game!
That's not a valid solution, you're missing both of these rules from the tutorial :
- all non-wall cells are connected (i.e reachable)
- all dead-end have a monster, and all monster are in a dead-end.
You can check this gif from the cart's description for an example of valid solution :
I think the game wound benefit from a check if you are holding a mouse button, i.e. toggle wall when clicking on a space but when you hold left click it should only place walls when moving cursor to a new space. Right now, if you hold LMB and just keep moving your mouse between 2-3 spaces it keeps toggling walls on and off.
@Bloodbane level 71 is solveable. Its difficult to give tips without giving the complete solutuion, but a couple of clues are:
- In the first column, the single piece is in row 4
- In column 8, the lone piece is in row 5
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