WishItWare Games just released a demake of the iconic Amiga game Defender of the Crown. Alas, this is just the title screen and music for now, because to be honest, as much as I loved the original game back then, I don't think it's interesting enough to demake it completely today. But well I can't promise I did not already start working on another screen and tune, so who knows?



Go deep into the catacombs, rescue your friends and try to find the artefact.
This is the English version of a small game I made as a gift on a retro handheld during a community Secret Santa in 2022. Since version 1.3 you can switch between German and English in the Pico8 menu. [Yes. I made a localization for a Pico8 game ]. The English version has less insider and should be playable and understandable also when you don't know who those folks are, you are meeting.
Go 5 levels deep, find keys, fight snakes, bears, bats and .... blobs(?) who broke out from a zoo (ok, it's all a bit strange
- Arrow keys -> Move, attack, interact
- x -> dialogs, continue
Switch language and enable speedrun display mode in Pico Menu


Here's a little game I'm currently working on. My first Pico-8 game.
Guide Marley through a fun little adventure.
I started from scratch and made everything myself. I also composed the music.
I think that all these hours of work pretty much paid off, and I'm generally proud of the result.
I'd like to know what you think of it, and if you find any bugs. I'm open to criticism, so tell me what you like and what you don't.
Special thanks to @dw817 and @merwok who gave me tips to optimize the game.
Have fun!
bilodau
P.S. Here's the very first Marley version I uploaded on this website. Originally uploaded on Jan 10 2023.
There is a known bug in it if you try interact with the vault door while the vault door return prompt is shown and you press x. Which may lead to Marley teleporting at the wrong spot or even to a softlock.





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The sun is under attack
and you're the last line of defense in this Galaga-style shoot-em-up. Fight your way through waves of enemies as you make your way from the edge of the solar system to our sun.

Controls
- Arrow Keys - Move
- (O)/Z - Shoot
- (X)/X - Toggle selection for Blast and other special moves
Once the X button has been hit an icon will flash next to the ship, indicating that a special move is ready to be selected. If unlocked tapping an arrow key will activate the corresponding special move
- Left/Right - Barrel Roll
- Up - Blast
If the special move is not available the icon will disappear and you can resume flying like normal










Small narrative game created in PICO-8 for Ludum Dare 52. Tells an alternate story about the birth of the Ursa Maior star constellation.
Enjoy!
Controls
Arrow keys - Move the bear








1st attempt was Lazy Dev shmup. The tutorials are great. i have a pause for a bit.= for shmup.
2nd trial was Nerdy Teacher
3rd is this Lunar landing from the Pico8 zine, a lot of trial and error, i noticed if im tired coding at night
there were many2 mistakes and error sadly i copy pasted the codes and happy to see this Lunar landing baby formed.
and trying to upload on itchio as a trial and error and now getting used to it.
Finishing this simple game is a motivation for me. I was so impressed by the light particle system, super buttery smooth animation for Pico8 that wanting me to learn more abt it, credit: Zep, Lazy Dev,Nerdy teachers, Bridgs & others for their tutorials
1 bit at a time
p/s
my main pixel art app is Aseprite. After using Pico8 was wondering if it will be develop further like Aseprite in the future...just a thought..
S



Welcome to the new Astro space racing championship! Can you beat your own record?
Astro: Grand Prix is a 3D driving game by Moonshine's Pico-Crew subgroup in which you have to race against the clock to get the highest possible score. To do this, you have to reach all three checkpoints in order, with the third one awarding you with a 20 second time extension. The game features three tracks: Lake Raceway (easy), Desert Loops (medium) and Orbit Island (hard). Unlike many other 3D racers, this one plays in a similar way to top-down racing games and the camera doesn't rotate.
Controls:
- Left/right - steer
- (O)/Z - accelerate/confirm
- (X)/X - brake

Created in 48 hours for Ludum Dare 52
-how to play-
Plant crystals on wet ground using x. Planting a new crystal costs money. Water droplets will fall on the crystal causing it to grow. Once fully grown the crystal can be harvested for money. Alternatively you can break the crystal, spreading its fragments to neighboring wet ground tiles. Finding the right balance between harvesting and breaking is the key to getting a high score.
-tips-
Shattering a crystal will always drop the same number of shards as long as there are enough open wet ground tiles for them.
You can know how close a crystal is to its next growth stage by counting how many water droplets landed on it.




On 0.2.5e, the following message is printed to stdout whenever a cart containing any arbitrary meta section is run:
$ pico8 -run test.p8 codo_free fail 21 0 |
test.p8:
pico-8 cartridge // http://www.pico-8.com version 39 __meta:foo__ bar |
Carts seem to run fine, so there don't seem to be any other negative effects.


Harvest fish daily to keep the baby penguins fed. Be careful, the fish won’t go without a fight!
Move toward a fish while adjacent to it to attack it. Mola Molas (the large fish) take two hits to capture, while everything else only needs one. Carefully plan your route in this turn-based dungeon crawler to out-maneuver the fish- how many fish can you harvest?
My LD52 Compo entry- No background music because of the deadline and also because I still don’t know how to make background music. :(
Controls
Z/X - Skip Cutscene
Arrows - Move/Attack





Hello @zep
One of my game players reported this.
It seems that Pico8 games downloaded from Steam sometimes fail to start when a controller is connected.
Target game in which the bug occurred.
https://store.steampowered.com/app/1448220/KONSAIRI/
Running environment
- Apple silicon Mac.
- Gamepad "Sony PlayStation® DualSense™ Wireless Controller" ----STORE PAGE.
- Using Steam's controller linkage function (Bluetooth).
- Exported cart pico8 version 0.2.2c (also occurs in 0.2.5e)
Crash report
https://docs.google.com/document/d/1u615ThHWhl_YEK8agfgb5EENnyzfXKkhnk_ach4XDgA/edit?usp=sharing
Thank you for your cooperation.

Created in 48 hours for Ludem Dare 52.
The theme was Harvest, which I honestly lost quite a bit along the way as the weekend progressed, but I was having far too much fun with my character controller to pivot.
You can soft-lock yourself by losing too many twigs in a level, so if that happens you'll have to reset the cart.




This is a work-in-progress demo of my Pico-8 port of the original NES Mega Man. It's a longer-term project, so I figured I'd put out some demos as I finish parts of it.
V1.0:
- Cut Man's stage playable with enemies, objects, powerups, music, and sound effects
(music and sound effects by @ScrubSandwich)
V0.1:
- All 6 robot master stages available to explore, but no enemies or sound




