1st attempt was Lazy Dev shmup. The tutorials are great. i have a pause for a bit.= for shmup.
2nd trial was Nerdy Teacher
3rd is this Lunar landing from the Pico8 zine, a lot of trial and error, i noticed if im tired coding at night
there were many2 mistakes and error sadly i copy pasted the codes and happy to see this Lunar landing baby formed.
and trying to upload on itchio as a trial and error and now getting used to it.
Finishing this simple game is a motivation for me. I was so impressed by the light particle system, super buttery smooth animation for Pico8 that wanting me to learn more abt it, credit: Zep, Lazy Dev,Nerdy teachers, Bridgs & others for their tutorials
1 bit at a time
p/s
my main pixel art app is Aseprite. After using Pico8 was wondering if it will be develop further like Aseprite in the future...just a thought..
S



Welcome to the new Astro space racing championship! Can you beat your own record?
Astro: Grand Prix is a 3D driving game by Moonshine's Pico-Crew subgroup in which you have to race against the clock to get the highest possible score. To do this, you have to reach all three checkpoints in order, with the third one awarding you with a 20 second time extension. The game features three tracks: Lake Raceway (easy), Desert Loops (medium) and Orbit Island (hard). Unlike many other 3D racers, this one plays in a similar way to top-down racing games and the camera doesn't rotate.
Controls:
- Left/right - steer
- (O)/Z - accelerate/confirm
- (X)/X - brake

Created in 48 hours for Ludum Dare 52
-how to play-
Plant crystals on wet ground using x. Planting a new crystal costs money. Water droplets will fall on the crystal causing it to grow. Once fully grown the crystal can be harvested for money. Alternatively you can break the crystal, spreading its fragments to neighboring wet ground tiles. Finding the right balance between harvesting and breaking is the key to getting a high score.
-tips-
Shattering a crystal will always drop the same number of shards as long as there are enough open wet ground tiles for them.
You can know how close a crystal is to its next growth stage by counting how many water droplets landed on it.




On 0.2.5e, the following message is printed to stdout whenever a cart containing any arbitrary meta section is run:
$ pico8 -run test.p8 codo_free fail 21 0 |
test.p8:
pico-8 cartridge // http://www.pico-8.com version 39 __meta:foo__ bar |
Carts seem to run fine, so there don't seem to be any other negative effects.


Harvest fish daily to keep the baby penguins fed. Be careful, the fish won’t go without a fight!
Move toward a fish while adjacent to it to attack it. Mola Molas (the large fish) take two hits to capture, while everything else only needs one. Carefully plan your route in this turn-based dungeon crawler to out-maneuver the fish- how many fish can you harvest?
My LD52 Compo entry- No background music because of the deadline and also because I still don’t know how to make background music. :(
Controls
Z/X - Skip Cutscene
Arrows - Move/Attack





Hello @zep
One of my game players reported this.
It seems that Pico8 games downloaded from Steam sometimes fail to start when a controller is connected.
Target game in which the bug occurred.
https://store.steampowered.com/app/1448220/KONSAIRI/
Running environment
- Apple silicon Mac.
- Gamepad "Sony PlayStation® DualSense™ Wireless Controller" ----STORE PAGE.
- Using Steam's controller linkage function (Bluetooth).
- Exported cart pico8 version 0.2.2c (also occurs in 0.2.5e)
Crash report
https://docs.google.com/document/d/1u615ThHWhl_YEK8agfgb5EENnyzfXKkhnk_ach4XDgA/edit?usp=sharing
Thank you for your cooperation.

Created in 48 hours for Ludem Dare 52.
The theme was Harvest, which I honestly lost quite a bit along the way as the weekend progressed, but I was having far too much fun with my character controller to pivot.
You can soft-lock yourself by losing too many twigs in a level, so if that happens you'll have to reset the cart.




This is a work-in-progress demo of my Pico-8 port of the original NES Mega Man. It's a longer-term project, so I figured I'd put out some demos as I finish parts of it.
V1.0:
- Cut Man's stage playable with enemies, objects, powerups, music, and sound effects
(music and sound effects by @ScrubSandwich)
V0.1:
- All 6 robot master stages available to explore, but no enemies or sound





hello i am hoping the answer is pretty straight forward and im to tired to realize it right now, but i have a table with 5 values and i would like to do something like
table={1,2,3,4,5}
if btnp(X) then table[i+1]
but also have it wrap back to 1 if the table index reaches the length of the table.
essentially a (for I=1,#table do) but only progresses if I press a button




Tomato Run
Description
This is an endless running platformer game, where you just have to earn the highest running distance, and highest points.
You may step on the crows to add more points!
You may double jump to avoid falling into the cliff.
You may shoot tomato seed to hurt these crows.
Collect higher points by stepping consecutively on the crow.
Controls
Using keyboard
z
to jumpx
to shoot tomato seed←
to go slower→
to go faster
Using gamepad
⚪︎
to jump×
to shoot tomato seed←
to go slower→
to go faster



Intro
This is my first complete(ish) game, which I made while following along with Lazydevs Academy's "Shmup" tutorial series. I am still in the beginning stages of learning to code, and I found this series immensely helpful - so thank you, Lazydevs!
Rules
It's lonely out in space - your job is to spread love and light to the far reaches of the galaxy. Do you have what it takes to make space into a friendly place?

Controls
Use the arrow buttons to control your ship.
Use the "X" button to shoot your heart blaster.
Use the "Z"/"O" button to fire a bomb, and press "Z"/"O" again to deploy the bomb. After a certain period of time, bombs will explode on their own if not deployed.
What is This?
This is a game submission for the Mini Jam 123: Web. It was built around the theme of, "Web", with the limitation of, "There is No Ground".
How Do I Play?

Behind The Scenes...
Running out of motivation and inspiration to make original games, why would I not join a game jam? And that's what I would do. The experience of making this game would be fun, mainly because there would be no over scope, crunch or anything like that. I hoped that I would get into experiences like this. As per the gameplay inspiration itself? Subway Surfers meets casual shmup.


I am doing a jump platformer (8px*8px tiled).
My collision is currently detecting (player location + player x/y acceleration). e.g if (y.player + y.acceleration= -1.4), then the collision detection will check the above block.
If the player was in position 100, and acceleration was y-3, then I tell the checkbox, "player position is 97 (100-3), check up block collision".
The checkbox then notifies back that there is a block ahead, if so I cancel next movement.
Problem example: Position 100 was 1 or 2 blocks away from the block, so the player position remains 1 or 2 blocks away from its target after the update.
(The checkbox moves at the speed of the player, by so, the collision occurs either 3 blocks inside the collided block, or 2 or 1).
What can be done so the hitbox check the block ahead the player, and if true, then the player touches the block surface?
So far I have thought of these two potential solutions:
- Check multiple times collision until the player match the block surface, so check 3 blocks ahead, if colliding, then check 2 blocks ahead, if colliding, then check 1 block ahead, if not colliding then this is the distance to the block ahead, then update the player position (by such amount of attempts) into the tile direction.

This is my submission to the Interstellar Jam 4!
The theme was "Another Dimension," so in this game you have to avoid projectiles by moving across your 1D line (an axis) in a 2D realm!
By collecting orbs you can change your axis and gain a score point. Once you get hit and run out of health, that's it, that's your score.
I would say you've beaten the game once you get a star/gold medal, 14 axis shifts, but you've really mastered it once you get the wow medal! (don't worry, its not that much further)
itch.io version: https://void-gamesplay.itch.io/axis-dodger

