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Helloo, how are you my loves? I have a question, if you would be so kind to share ideas for a video game, any idea doesn't matter, the only thing that matters to me is your opinions and suggestions, please. If you don't read this in the posts section I'll put it in any game.

5 comments


why is it that when I press new actor I get A already made actor.

1 comment


Cart #lark_klondike-5 | 2024-04-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
33


updated:
save tableau
save settings
optional setting: move from foundation
up and down arrows navigate to and from the deck

previous update: undo, persistent score, a no-move resign doesn't ding score

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22 comments


PICO-8 Cheat Sheet: Print Edition!

Hey there!
This is a little something I've been working on for a while. Using the P8 cheat sheets from @ztiromoritz and LightBWK as a baseline, I've edited a printable cheat sheet that has only the most necessary information on it. I've touched it up to be more compact and colorful, yet still easily readable, and added some extra stuffs that weren't on the previous cheat sheets I've mentioned.

Credits where credits are due:

  • first and foremost, Zep for giving us a creative space to mess around in!
  • wh0am1 for a comprehensive and super-helpful API
  • @platformalist for maintaining PICO-ATE, practically the one-stop shop in terms of general information, help and resources
  • all the contributors who put together another awesome resource list for PICO-8
  • LightBWK's and ztiromoritz's cheat sheets, which are both great to use as well

[ Continue Reading.. ]

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1 comment


Cart #fourfingersofdeath-0 | 2022-09-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Four Fingers of Death 👊✋✌️

A rock-paper-scissors video game in a street fighter like evoirment? Yes, that is a stupid idea and I love stupid ideas. I made this little game in one day so no damage is done and not much energy was wasted.

It turns out it is very accessible since you only need one finger to play it and you got all the time in the world to decide what you want to do next.

It's further accessible even without the need to press any keys at all: If you find someone to start the game and activate auto-battle for you.

How to play

Press C to start game.

Press left arrow, down arrow or right arrow to choose your weapon: rock, paper, scissors respectively.

[ Continue Reading.. ]

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1 comment


Cart #tj_demo_main-2 | 2022-09-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

HI THERE!!! ヾ(•ω•`)o

(I might've messed the formatting up, so I may have to edit this a few times)

.

So I've been working on this project for a little over a year and now it's almost time to release it! I'm SUPER excited!!!
o(≧∀≦)o
Above, you can play the demo. It contains the first two levels of the game and cuts off at the third. I hope you enjoy it! And lemme know if something goes wrong while playing it.

.

The concept originally came to me from a piece of artwork in the Famicase gallery (I think it was either the 2018 or 2019 one). The cart was called "TrainTrip". There wasn't a very detailed description of the artwork, so I started thinking up something very different from what one might expect based on that description. It eventually branched off so far and became such a big project for me, so I changed the name slightly, but kept it similar as a reference to the original artwork. Some other big inspirations for me were Kaiba, Night on the Galactic Railroad, and Galaxy Express 999, all of which feature a protagonist who is taken across different lands, but who has no control over the vehicle they ride or where they go (and yes, two of which feature trains). Obviously, I highly recommend those three animations.

[ Continue Reading.. ]

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4 comments


Cart #bodoguwofo-1 | 2022-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


Teatime!v2 is a top-down 2-handed-keyboard roguelite shooter featuring experimental controls, 6 weaponTypes, 3 playable characters, and quirky mechanics. Free-to-play inbrowser on itch.io and the pico8 bbs.

Goal: Keep your cupHp and playerHp above 0 for 300s while preventing no-more than 10 leaf from entering your cup. When the timer hits 0, you are given 10s, from times [0,-10], to drink the tea before it spoils.

[LongPlay: Fewer leaf in your Cup will mean a higher score and potential bonuses]

Left_Hand:
a|d: angle of fire
s: fire; (tap)shotgun/sniper, (hold1)bomb/kinesis, (hold2)mg/poison
f: (tap)grab-nearby/drop cup; (hold)drink from heldCup
e: drop fakeCup

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=117549#p)
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0 comments


Cart #nostepsnek-0 | 2022-09-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


Cart #vision_quest-0 | 2022-09-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

"Vision Quest"

I hardly remember the sand stinging my face or the burning fatigue in my limbs, my entire spirit absorbed by the spectacle dancing before my eyes...

280 characters

w,t,s,c,r=128,0,sin,cos,rnd::_::pal({1,2,8,9,10,12,13,14,7},0)for x=0,64 do?"웃",32,87,0
a=38*(x+t*2)b=(x%27*9)%64line(a*2%w-9,b,a%w+9,b,9)for y=0,64 do
n=s(x/w+t)+c(y/w+t)+s(y/w+t*3)*c(x/w+t)pset(x*2+r()*2,y*2+r()*2,y>48+r()+s(x/80)*4and 15or(3*n%3+t*4)%8+1)end
end
t+=.001goto _
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0 comments


Cart #heyafiguzo-0 | 2022-09-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

8
1 comment


Cart #gedujapg-4 | 2022-09-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
18

I was just having some fun with the music software and this song translates well to Pico-8

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3 comments


Hello fellow Piconians !

More trouble in paradise. Here now try out this code:

n=0
if n<10 then
  ::a::
  ?"<"
end

?"*"
flip()
n=n+1
goto a

I want it to always show "<" despite the value of a Yet, this doesn't run. Now granted I understand that the label a is inside a conditional loop yet at least in the other programming languages I've worked in that shouldn't make a difference. It does here and comes back and says:

SYNTAX ERROR
NO VISIBLE LABEL 'A' FOR <GOTO>
AT LINE 11 (TAB 0)

@zep is this a problem of Pico-8 or inherent in LUA itself ?

1
3 comments


Hello everyone, I have been working on this game for a week or so now, let me know what you think?

Cart #space_eaters_rl-0 | 2022-09-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
18

built off of https://www.lexaloffle.com/bbs/?tid=48986
space eaters asset pack: https://cluly.itch.io/space-eaters

I am open to feedback, but be aware this game is still quite in development

turn on clocks in the pause menu

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7 comments


Colorful clay is like a summer breeze.
Sixty-four welcomes spring!
Sevenworm shot the sheriff.
Too long a stick approaches at high velocity!

  • The other side could please even the most demanding follower of Freud. says 7.
  • The other side was always the second best. says 6.
  • The other side visits Japan in the winter. says 7.
  • The other side asked you a question? asks 4.
  • The other side loves a good joke! responds 7.

Lucky number slevin loves a good joke!
A sound you heard loves a good joke!
A small mercy loves a good joke!

1 comment


Hello friends.
As a newbie in this PICO-8 music thing I present you my first Royalty Free project.
A little short but very cool loop.

LOOP1
[sfx]

LOOP2
[sfx]

LOOP3
[sfx]

[ Continue Reading.. ]

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4 comments


@zep, this is in your corner.

Two things are not appearing in HELP.

goto and ::label::

I realize these are not the most favored of commands, yet they are vital to many tweets and 1k carts.

0 comments


Cart #a_square_but_it_can_jump-0 | 2022-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
19

"So there is this square and it can jump don't fall"

Move Left: LEFT
Move Right: RIGHT
Jump Midair: UP
Restart: CTRL+R

Land on the colored blocks to bounce and gain points. You can do a small midair jump/dash after a bounce to gain some extra distance. The blocks will shrink over time and get harder to land on. How long can you survive?

Made in 1019 compressed bytes for Pico-1K Jam 2022.
Might update later with SFX and polish after the jam ends.

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6 comments


I'm thinking this is a problem.

Try out this simple program. Run it. It runs correctly.

-- error with local time()

function _init()
  cls()
  ?"*"
  timeout(1)
  ?"*"
end

function timeout(n)
local t=time()
  while time()-t<n do
    flip()
  end
end

Now right then type in immediate mode: timeout(1) followed by ENTER.

It HANGS. I was thinking I was doing something wrong in the code I've been working on the past month now and no, it's something Pico-8 is doing ...

This does work correctly if you run it in immediate mode in Pico-8 v0.2.0. So it is something that has changed in the system since then, @zep.

2 comments


Cart #lumon8-0 | 2022-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

🌐 NOTE: For the FULL experience, please visit the jam entry on Itch.io 🌐

Welcome to the Lumon Family

Congratulations! 🎉
We are all thrilled you've decided to become part of Macrodata Refinement department, here at Lumon Industries.
We shall now begin your orientation on being a successful Macrodata Refiner.

OBJECTIVE

  • Examine the numbers displayed in the data field in front of you which need refining.
  • Using the roller ball, move the magnifying glass around the data field and see the numbers enlarge as it passed over them.
  • Periodically, certain numbers may start to make you feel a certain way.

[ Continue Reading.. ]

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1 comment


This one ended up being really simple:

[sfx]

...but there's a couple tricks to using it in a way that feels violin-y.

First, you have to think about what exactly the violinist is doing at any given moment in order to navigate the notes they're being asked to play. For those who do not know violin performance well: the way a violin produces sound during normal play is by using a tensioned stick with hair coated in rosin attached to it - the aforementioned bow - to scrape along a string, imparting energy to the string that then causes it to vibrate and make sound. And, crucially, the bow is only so long, and can only be moved so slowly across the string ... so, as the violinist plays, they regularly have to stop and change direction.

[ Continue Reading.. ]

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2 comments




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